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Big's Fishing Derby (ビッグの 釣りダービー) Now on revision $21a.

#31 User is offline DSE 

Posted 19 October 2015 - 03:59 PM

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View Postflamewing, on 19 October 2015 - 08:15 AM, said:

Here is the 2015 Sonic Hacking Contest version, revision $200.

Archive is corrupt, can't unzip it.

#32 User is offline nineko 

Posted 19 October 2015 - 04:27 PM

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Interesting, it appears that despite the 7z extension, it is indeed a plain binary file. Just rename it from .7z to .bin and it should work fine.

#33 User is offline Strife 

Posted 19 October 2015 - 05:50 PM

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Spoiler

This post has been edited by Strife: 19 October 2015 - 05:50 PM

#34 User is offline nineko 

Posted 19 October 2015 - 06:40 PM

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Sorry for the almost-double post, but since I downloaded it to see what was going on, I thought that I could as well record a playthrough.

#35 User is offline flamewing 

Posted 19 October 2015 - 09:37 PM

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View PostDSE, on 19 October 2015 - 03:59 PM, said:

Archive is corrupt, can't unzip it.

Fixed; as it turns out, I had uploaded the bin by mistake instead of the compressed archive, as nineko noted.

#36 User is offline Xeric 

Posted 20 October 2015 - 07:19 AM

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My god I'm exceptionally jealous of Psi's ability to make fluid animations. Those Big sprites are amazing.

Great work here.

#37 User is offline RGamer2009 

Posted 20 October 2015 - 02:14 PM

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This game is hella fun, especially the new Arcade mode!

One suggestion though...
Spoiler


Also digging the new music as well!

#38 User is offline DigitalDuck 

Posted 20 October 2015 - 09:51 PM

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Recorded a playthrough of Zen mode, will edit and upload later in the week (and record other modes too).

Love the detail of the levels. The idea of the entire story of the classic games happening around him while he's fishing for Froggy just fits his character perfectly.

Sometimes they're a bit too intrusive, though - for example, when Tails appears in Aqua Lake, it looks like you can catch him. Some of the music ports sound lazy, in particular the SMS ones. And the RNG can sometimes be just plain annoying - I swear I fishing for about an hour in one level before I even got a bomb.

Still the best hack in existence.

#39 User is offline DigitalDuck 

Posted 26 October 2015 - 04:13 PM

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Double posting because:



#40 User is offline steveswede 

Posted 26 October 2015 - 05:48 PM

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If there's one complaint I have with this game it would be the lack of animations for the spinning pillar. Other than that this game is amazing.

#41 User is offline flamewing 

Posted 26 October 2015 - 07:21 PM

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Post-2015 Sonic Hacking Contest update: revision $20D is out.
Changes:
  • Fixed controls screen;
  • Playing a new song no longer kills SFX; this fixes the sucking-in sound in the starting cutscene being overridden by the emerald jingle (a bug that was added by accident to the contest versions, as previous builds worked fine...);
  • Boss Fish timers are also slowed down by the effects of speed shoes used against him;
  • Fixed a frame-perfect bomb use causing doubled badniks (found by Johnny on stream);
  • Contest URL removed as the contest is over;
  • Arcade Mode and Time Attack now increase music tempo progressively as time wears out;
  • Stored powerups persist from one level to the next in arcade mode;
  • Should you manage to rescue Froggy without destroying the Boss Fish, the ending cutscene will feature Super Froggy versus Boss Fish;
  • Fixed bug causing an emerald graphic to appear if an invincible badnik is fished out (found by djohe on netplay)


In the 2015 Sonic Hacking Contest, the following trophies were won because Sonic 1: The Next Level was not eligible for them :v:/>
Posted Image Dust Hill Trophy: 3rd place
Posted Image Tails Trophy: Most improved hack from last year's contest
Posted Image Wing Fortress Trophy: Best cutscene in a hack submitted


#42 User is offline Clownacy 

Posted 27 October 2015 - 10:40 AM

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So, I was playing the newest version on hardware, arcade mode, alternate music. Anyway, I reached Palmtree Panic, and when the level loaded, the big badnik-making machine appeared garbled. This wasn't gradual, or anything; it stayed like that. As you can see, at least one frame loaded correctly. This went away on the next level.
Posted Image
(Also, Sky Sanctuary in 0'11"67.)
This post has been edited by Clownacy: 27 October 2015 - 10:53 AM

#43 User is offline rata 

Posted 27 October 2015 - 11:17 AM

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I must say... my god, those Big's sprites are insanely good, are they pre-rendered? They look pre'rendered. They have to be pre-rendered. Oh, they aren't? Really? They still look like. E22-Psi, you are a bloody genious.

#44 User is offline MotorRoach 

Posted 27 October 2015 - 03:34 PM

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Nah, they're just very nicely done and made by E-122-Psi. He always makes some of the best Sonic sprite sheets for hacks, I say.

#45 User is offline Herm the Germ 

Posted 27 October 2015 - 04:29 PM

  • Hmm, not bad. Well done, doctor!
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Pre-rendered is a nonsensical term in that context.

That said, this is the most fun I've had with a Sonic hack in years. <3

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