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Emulation of the original Xbox. Is it still going nowhere?
#31
Posted 24 April 2015 - 07:39 PM
#33
Posted 27 April 2015 - 11:06 PM
Or maybe it's been worked on since then, I dunno.
#34
Posted 28 April 2015 - 12:36 AM
#37
Posted 29 April 2015 - 12:10 AM
GerbilSoft, on 28 April 2015 - 09:28 PM, said:
You know very well what I'm talking about. People take one of the bus widths in the console instead of the address space or even the native integer/float of the CPU and plaster it on the box. I know its wrong.
If we are looking at the address space there are no 128-bit CPUs out there.
#38
Posted 09 May 2015 - 06:35 PM
.Luke, on 10 February 2015 - 04:35 PM, said:
As I recall, only the PAL releases were not supported, most of the NTSC library is supported on the latest updates - mostly bug free. Wikipedia has a compatibility list.
Still, considering how powerful that machine was, it is nothing short of a miracle for the X360 to be capable of emulating it so well. The x86 alone is a horrible devil to emulate, for one.
Fun fact: it was so difficult that half the Xbox team were asking the developers about where will they go once they realize their futility and get canned, and when they actually got the emulator working, the team members got the official job title "EMULATION NINJA" from Bill Gates himself:
http://michaelbrunda...x-360-emulator/
#39
Posted 09 May 2015 - 08:33 PM
#40
Posted 09 May 2015 - 10:43 PM
.Luke, on 09 May 2015 - 08:33 PM, said:
That's not true. Not even half of the system's library is playable on Xbox 360. The article was just talking about how they got the short list of emulated games working when they did. Unless the 360 gets homebrew emulators made for all of the individual unsupported games, it's only going to be what it already was. You're better off keeping a modded original Xbox with a component video cable. I found a nice component Monster cable for Xbox at Goodwill for $4.
#41
Posted 09 May 2015 - 11:04 PM
It's still leagues better than what Sony did with PS2 emulation, forcing you to pay for a limited selection of games all over again on the PSN. Although, yes, for XBOX emulation, it doesn't mean anything for preservation of the entire console's library; I agree on that.
#42
Posted 09 May 2015 - 11:12 PM
.Luke, on 09 May 2015 - 11:04 PM, said:
It's still leagues better than what Sony did with PS2 emulation, forcing you to pay for a limited selection of games all over again on the PSN. Although, yes, for XBOX emulation, it doesn't mean anything for preservation of the entire console's library; I agree on that.
It was probably cheaper to buy the fully backward compatible launch PS3 than it was to buy every single one of the digital titles if you think about it. So you save $100 getting the newer model? Well buy 10 PS2 download titles at $10 each and you're back where you started with less stuff. 60GB FTW.
#43
Posted 10 May 2015 - 04:24 AM
The Game Collector, on 09 May 2015 - 11:12 PM, said:
Unless you lived in Europe in which case the launch PS3 didn't have backwards compatibility.
Also fucking hell is the BC-PS3 heavy. It oughtweighs the original Xbox.
#44
Posted 10 May 2015 - 12:05 PM
DigitalDuck, on 10 May 2015 - 04:24 AM, said:
Keep in mind that they cut backwards compatibility before moving to the PS3 slim. The non-BC fat PS3's are the same size and probably the same weight as the BC ones were.
On a note more related to this thread, I had always assumed the reason they got 360 BC working so well is that they did something similar to CXBX where they emulate specific XDK versions. So they'd "port" the specific XDK version to 360 natively, and they'd still have to emulate an x86 CPU but any SDK calls could be handed natively without the emulation overhead. This would explain why when a group of new games got supported, they usually were based on the same XDK versions. Not sure if there's any truth to that, since none of the documented information I've seen goes into specific technical details, (the link earlier in this thread sure doesn't) but it would help explain why they never reached 100% compatibility. Re-testing every supported game is probably a factor too, but I'm not sure how much of a sticking point that would be since the emulation wasn't perfect in the first place. (There are some side-by-side comparisons on YouTube)
#45
Posted 10 May 2015 - 01:41 PM
DigitalDuck, on 10 May 2015 - 04:24 AM, said:
The Game Collector, on 09 May 2015 - 11:12 PM, said:
Unless you lived in Europe in which case the launch PS3 didn't have backwards compatibility.
Also fucking hell is the BC-PS3 heavy. It oughtweighs the original Xbox.
It did, just not in hardware. Chopped the list down quite a lot.

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