The most promising Xbox emulator right now is XQEMU, basically a modified version of the Qemu virtual machine to add support for the Xbox custom hardware. It' looks difficult to setup though, especially on Windows. On Linux you can just compile from source code. Even once it's setup, it is still extremely primitive and buggy, but it's something.
Emulation of the original Xbox. Is it still going nowhere?
#16
Posted 10 February 2015 - 02:18 PM
The most promising Xbox emulator right now is XQEMU, basically a modified version of the Qemu virtual machine to add support for the Xbox custom hardware. It' looks difficult to setup though, especially on Windows. On Linux you can just compile from source code. Even once it's setup, it is still extremely primitive and buggy, but it's something.
#17
Posted 10 February 2015 - 02:57 PM
RGamer2009, on 10 February 2015 - 11:05 AM, said:
That seems like the more likely option, because it would be for 2 entire system libraries, and not just one.
They would have to emulate 360's emulator as well, that thing is not hardware. To put things into perspective, Dolphin, arguably the most advanced and worked on 128-bit console emulator, 14 years after the consoles release has trouble running N64 games emulated on the Gamecube. 14 years.
Imagine now the 360 being much more complex, powerful and demanding console. This by itself means much more time on average would be spend making the emulator itself. Combine it with near zero increase in CPU per core performance, and you are looking at some 20 years from the console's release until a high profile AAA native game being playable.
Not to mention most of the xbox titles are either not emulated at all on the 360, or have severe glitches.
#18
Posted 10 February 2015 - 04:35 PM
So, yeah, not a very realistic option. That's why legitimate emulation of the XBOX needs to exist, if anyone had the time for it.
That article steveswede linked was an insightful read on the matter. What he was trying to do before almost sounds like the equivalent of the WINE project. Very unique approach. I find it amazing that PCs have come along so far since then, that a straight-up emulation environment is more practical.
#19
Posted 19 April 2015 - 08:22 PM
#20
Posted 20 April 2015 - 06:43 AM
Covarr, on 09 February 2015 - 07:11 PM, said:
Well as some already mentioned Panzer Dragoon, Shenmue 2 and Jet Grind Radio Future, I'd like to throw in ALL the Dead or Alive games, Fatal Frame 1+2, Soul Calibur II and Outrun 2 (NOT the 2006 Coast 2 Coast version either!)
And being honest, I've not kept up on original Xbox emulation. But it would be nice to see something become of it someday. I still have my xbox (and the above listed games) Since I can't play them any other way. (Yes I have a 360 too, but backwards compatibility might not be the best at times).
#21
Posted 20 April 2015 - 10:28 AM
#22
Posted 20 April 2015 - 10:47 AM
Infiniti, on 20 April 2015 - 06:43 AM, said:
Infiniti, on 20 April 2015 - 06:43 AM, said:
The former is also available on PS2, and the latter is not only on PS2, but also GameCube, and also modern systems as pretty decent HD remasters. Also, the GC version is best because it has Link.
#23
Posted 20 April 2015 - 11:20 AM
Covarr, on 20 April 2015 - 10:47 AM, said:
I hear and agree with you and already have the 3 Fatal Frame games on the PS2, but the OG Xbox version of Fatal Frame 2 was the Directors Cut (with the added first person mode and more). And I prefer to play as Spawn over Link and Heihachi, so it was a must for me on my list.
#24
Posted 20 April 2015 - 04:13 PM
#25
Posted 20 April 2015 - 11:53 PM
#26
Posted 21 April 2015 - 11:53 AM
#28
Posted 23 April 2015 - 08:22 PM
#29
Posted 24 April 2015 - 01:44 AM
The main reason emulating it would be cool (if it could be done at full speed with no glitches) would be the choice of using any USB controller desired and the possibility of savestates. Other than that I would prefer just using a modded original system.
#30
Posted 24 April 2015 - 02:04 PM

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