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Emulation of the original Xbox. Is it still going nowhere?

#16 User is offline SoullessSentinel 

Posted 10 February 2015 - 02:18 PM

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I picked up development on Cxbx a while back, got a very buggy build running on 64-bit, however, I abandoned it because the HLE approach is not really good for emulating the Xbox. It gets quick results, however it is impossible to support al possible XDK variants and anything that bangs the hardware directly wouldn't work. Certain games such as Conker are expected to never work via the HLE approach due to reasons I can't recall, something to do with how the XDK functions are included stopping them from being HLE detectable.

The most promising Xbox emulator right now is XQEMU, basically a modified version of the Qemu virtual machine to add support for the Xbox custom hardware. It' looks difficult to setup though, especially on Windows. On Linux you can just compile from source code. Even once it's setup, it is still extremely primitive and buggy, but it's something.

#17 User is offline winterhell 

Posted 10 February 2015 - 02:57 PM

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View PostRGamer2009, on 10 February 2015 - 11:05 AM, said:

What I feel like is going to happen is that because an Xbox emulator alone doesn't seem to be worked on, a 360 emulator is going to be made in the near future, and any OG Xbox games compatible with that will work.

That seems like the more likely option, because it would be for 2 entire system libraries, and not just one.

They would have to emulate 360's emulator as well, that thing is not hardware. To put things into perspective, Dolphin, arguably the most advanced and worked on 128-bit console emulator, 14 years after the consoles release has trouble running N64 games emulated on the Gamecube. 14 years.

Imagine now the 360 being much more complex, powerful and demanding console. This by itself means much more time on average would be spend making the emulator itself. Combine it with near zero increase in CPU per core performance, and you are looking at some 20 years from the console's release until a high profile AAA native game being playable.

Not to mention most of the xbox titles are either not emulated at all on the 360, or have severe glitches.

#18 User is offline .Luke 

Posted 10 February 2015 - 04:35 PM

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The 360's XBOX emulation is a sham, as there are dozen of games that don't even work with it. I think one guy couldn't get any SEGA published XBOX games to work on his 360 at all. If you aren't trying to run Halo 1 or 2, it's hit or miss compatibility. The first Fable might run, that's how bad it is. And if you happen to still own one of the few 360s that shipped without a hard drive, you can't even emulate the few that work.

So, yeah, not a very realistic option. That's why legitimate emulation of the XBOX needs to exist, if anyone had the time for it.

That article steveswede linked was an insightful read on the matter. What he was trying to do before almost sounds like the equivalent of the WINE project. Very unique approach. I find it amazing that PCs have come along so far since then, that a straight-up emulation environment is more practical.

#19 User is offline Odemus 

Posted 19 April 2015 - 08:22 PM

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It seems that it is just a lack of interest. If there was some very good exclusives or maybe a cult classic, just a general want to emulate it, there would be some movement in the scene. But the way it is, it seems that either a Xbox 360 emulator will be made that can, or none will be made that work better than the current builds.

#20 User is offline Infiniti 

Posted 20 April 2015 - 06:43 AM

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View PostCovarr, on 09 February 2015 - 07:11 PM, said:

What does that leave?

Well as some already mentioned Panzer Dragoon, Shenmue 2 and Jet Grind Radio Future, I'd like to throw in ALL the Dead or Alive games, Fatal Frame 1+2, Soul Calibur II and Outrun 2 (NOT the 2006 Coast 2 Coast version either!)

And being honest, I've not kept up on original Xbox emulation. But it would be nice to see something become of it someday. I still have my xbox (and the above listed games) Since I can't play them any other way. (Yes I have a 360 too, but backwards compatibility might not be the best at times).

#21 User is offline Aerosol 

Posted 20 April 2015 - 10:28 AM

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And Metal Wolf Chaos. I bought and modded an OG Xbox just to play that game a few years ago.

#22 User is offline Covarr 

Posted 20 April 2015 - 10:47 AM

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View PostInfiniti, on 20 April 2015 - 06:43 AM, said:

Fatal Frame 1+2

View PostInfiniti, on 20 April 2015 - 06:43 AM, said:

Soul Calibur II

The former is also available on PS2, and the latter is not only on PS2, but also GameCube, and also modern systems as pretty decent HD remasters. Also, the GC version is best because it has Link.

#23 User is offline Infiniti 

Posted 20 April 2015 - 11:20 AM

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View PostCovarr, on 20 April 2015 - 10:47 AM, said:

The former is also available on PS2, and the latter is not only on PS2, but also GameCube, and also modern systems as pretty decent HD remasters. Also, the GC version is best because it has Link.

I hear and agree with you and already have the 3 Fatal Frame games on the PS2, but the OG Xbox version of Fatal Frame 2 was the Directors Cut (with the added first person mode and more). And I prefer to play as Spawn over Link and Heihachi, so it was a must for me on my list.

#24 User is online Ell678 

Posted 20 April 2015 - 04:13 PM

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JSRF and Quantum Redshift. The reasons why Xbox emulation needs to be a thing.

#25 User is offline Rockman Zero 

Posted 20 April 2015 - 11:53 PM

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No Steel Battalion? Really? How could you guys forget about best Mech Simulator ever made?

#26 User is offline Aerosol 

Posted 21 April 2015 - 11:53 AM

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It's only "good" because of the controller. I'd rather use that controller with Mechwarrior.

#27 User is offline Ritz 

Posted 23 April 2015 - 12:15 PM

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I've heard nothing but good things about GunValkyrie.

#28 User is offline Strife 

Posted 23 April 2015 - 08:22 PM

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There's a bunch of racing games on the original XBox that I remember enjoying when I was younger - Sega GT, Project Gotham, Midnight Club 3, Carve, R: Racing Evolution, etc. Granted, some of them are more than likely available on other systems, so I guess it's not too big of a loss.

#29 User is offline The Game Collector 

Posted 24 April 2015 - 01:44 AM

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Another reason for lack of urgency to emulate the thing is that it is still very commonly found on the thrift market. It is like the PS1 where it has become hard to give the bulky, heavy system away. The system itself can also be modded and play burned games flawlessly, so just doing that gives you a higher success rate at getting games to work than emulation via a PC does.

The main reason emulating it would be cool (if it could be done at full speed with no glitches) would be the choice of using any USB controller desired and the possibility of savestates. Other than that I would prefer just using a modded original system.

#30 User is offline winterhell 

Posted 24 April 2015 - 02:04 PM

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The xbox might as well be the hardest console to emulate out of the 128-bit ones. Having the least popular/numerous exclusive games doesn't help either.

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