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Sonic Runners announced (Sonic Team/Mobile)

#271 User is offline Skyler 

Posted 24 February 2015 - 07:39 PM

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View Post360, on 24 February 2015 - 04:32 AM, said:

Fortunately for you I can read Japanese so I'll translate.

Quote

Greetings Sonic Retro from Sega of Japan! We've been monitoring your efforts to get us to green light Sonic 3 Remastered and have thus called the Yakuza and ordered hits on several of your members. Please enjoy Sonic Runners when it's released at the end of this month; that is if you're not dead before then.


Just a rough translation but I think the text is accurate. :v:/>/>

I dug through SEGA's FTP and found this.

Posted Image

You were spot-on. :ruby:
This post has been edited by Skyler: 24 February 2015 - 07:40 PM

#272 User is offline GeneHF 

Posted 24 February 2015 - 09:10 PM

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The one you called GeneHF is now dead.

You have been warned.

-桐生一馬

#273 User is offline AngelComa 

Posted 24 February 2015 - 11:25 PM

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View PostSkyler, on 24 February 2015 - 07:39 PM, said:

View Post360, on 24 February 2015 - 04:32 AM, said:

Fortunately for you I can read Japanese so I'll translate.

Quote

Greetings Sonic Retro from Sega of Japan! We've been monitoring your efforts to get us to green light Sonic 3 Remastered and have thus called the Yakuza and ordered hits on several of your members. Please enjoy Sonic Runners when it's released at the end of this month; that is if you're not dead before then.


Just a rough translation but I think the text is accurate. :v:/>/>/>

I dug through SEGA's FTP and found this.

Posted Image

You were spot-on. :ruby:/>

This is the most advertising the Yakuza games have gotten since the first title. GG SEGA, cross promoting Yakuza 5 with Sonic.

#274 User is offline Thousand Pancake 

Posted 25 February 2015 - 11:44 AM

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Nevermind.
This post has been edited by Thousand Pancake: 25 February 2015 - 11:10 PM

#275 User is offline gold lightning 

Posted 25 February 2015 - 11:29 PM

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108
Looks like this thing is already on Google Play. here

However, it tells me that it's not available in my device's country (US).

#276 User is offline Lanzer 

Posted 25 February 2015 - 11:42 PM

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Think we can get the assets extracted? love to hear the music in this.

#277 User is offline Skyler 

Posted 25 February 2015 - 11:49 PM

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Interesting. Is it restricted in all the other countries?

#278 User is offline AngelComa 

Posted 26 February 2015 - 12:16 AM

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Came here thinking someone already uploaded the APK for this. WELP. *tips fodera*

#279 User is offline Donnie Paradox 

Posted 26 February 2015 - 02:49 AM

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You can get the .apk and SD data for the game here. It was tweeted to me and apparently it is working for quite a few people so have fun!

#280 User is offline Roybertito 

Posted 26 February 2015 - 03:27 AM

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Alright so! I'm in the US but I've got Runners on my iOS device! I'm also totally not dead I just go by a different name on the rest of the internet and haven't used this account in years BUT

If you follow these instructions, you'll be able to do this too without having to provide Canadian billing info!

1. Click the link to the Canadian release from your device (https://t.co/a2yLhBs6s1)
2. Let it switch you to the Canadian store
3. Log out of your American Apple ID
4. Click the link again
5. Try to download the game
6. Create a New Apple ID
7. Use a non-Apple associated email and a random Canadian address
8. Verify the Apple ID through your email
9. Download Sonic Runners

Here's some screenshots! This album will update periodically! I have documented the IAP structure as well as I can! It appears Red Rings can be exchanged for spins on the "Premium Roulette", which lets you unlock companion items (RC things from Colors/Lost World, Chao, Chip), or for rings. There is also a daily roulette that lets you unlock Color powers and Items, which can also be bought with Rings. Rings also buy you "Revive Tokens" - I have four of these, and they appear to regenerate. I'm guessing energy? But they don't deplete in the that way. These are possibly just "number of actual falls you're allowed" because they've only disappeared when I've actually died. Presumably, Rings also let you buy characters - I haven't gotten that far yet.

This all comes off to me as a potentially brutal IAP system, but I'm just going to swallow it for now because the player is basically buried in rings during the actual game and they're giving every player 2 dollars worth of Red Rings for free every day so it could be worse.

As far as gameplay goes, there's some stuff of note. You can indeed not do anything but tap to jump. Spin dash happens if you don't jump while going down hill at a certain speed. There are rainbow rings - and boy are they fun to get through. Companion items boost your score or hurt enemies or other buffs/environment or badnik nerfs. You can have a "character" and a "sub character" who level up as you move through the Story Episodes, which are given to the player in text dialogue boxes that appear between each run. There is a set goal in each run, after which the player continues running until they finally die. My high score is 188,000ish. There's a ranking system, but no single player has gotten above rank F, it seems. If you unlock or purchase an item, it's not simply given to you (outside of the first time), it's placed in your run as an item box which you need to actually *bop* to use. There are Color powers here but they do not involve motion controls (thankfully).

There is a very typical level up system, and when I say typical I mean typical for a mobile game. As you would expect from a Hardlight title like Dash or City Rush, the upgrade system serves not to upgrade Sonic but to upgrade his abilities, like the effect duration of Color powers or item boxes.

Orbot and Cubot are in it. The dialogue is kinda funny and light. So far the stories have been Eggman trying to capture animals, but I can see how this has room for expansion and deeper content. There's an Event system, and right now all new players get 25 Red Rings every day for logging in, in addition to the "10 Friends for Amy!" thing. I'm guessing in future we may see some cool story-centric events. A lot of this is similar to Lost World. New Color powers like Indigo Asteroid return, and in addition to Windy Hill and other environments being reused along with models, we see a return of the parkour mechanic - if the player jumps and barely misses the edge of the next platform, Sonic runs up the side, and the parkour sound effect plays. The music is great - there's some new stuff, but also some stuff from Unleashed-Lost World. Overall this just feels like kind of the standardized "new modern Sonic" if anything, and it's... y'know, it's what we've got. The art is nice. Models are cute.

There's Japanese text that appears in the English version, specifically in the Game Center drop-down and in the name creation screen. The game's a bit choppy, and apparently was built in Unity which is a first for Sonic Team, I think. I can see why this is in soft-launch and why they don't think it's ready for global release, but I can also see a fully polished version of this becoming a successful little title, and it's certainly more fun and packed with content than anything Hardlight put out.

I'm not going to say I'm not bitter about Sega Networks eclipsing Sega going forward, and I'm not going to say this is on par with a console title. I'm also not going to excuse the awful in-app purchases. But am I gonna play a ton of this on subway? Am I really going to enjoy myself while I do? Heck yes. It's fast and it's fun and it's colorful and I genuinely hope it does really well - if not just for all of our sake.
This post has been edited by Roybertito: 26 February 2015 - 04:20 AM

#281 User is offline Nova 

Posted 26 February 2015 - 03:32 AM

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Screw you Gene, I was on the way to work when I noticed this and was going to post on the front page as soon as I got in. :v:

Will be downloading the .apk later. Can't wait!

(I tried a couple of VPN apps but could not seem to get the store page to stop saying "not available in your country")

#282 User is offline GeneHF 

Posted 26 February 2015 - 03:41 AM

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View PostNova, on 26 February 2015 - 03:32 AM, said:

Screw you Gene, I was on the way to work when I noticed this and was going to post on the front page as soon as I got in. :v:/>

Will be downloading the .apk later. Can't wait!

(I tried a couple of VPN apps but could not seem to get the store page to stop saying "not available in your country")


Pfft, I need to do posts do. :v: Can't have you and Tim having ALL the fun. But, if you want, you can do the Retro Review for the game. You can join the great Retro Illuminati in inflicting brain damage on ourselves for the amusement of all our readers and members.

Poor GW never recovered from Sonic Jump, Sonic Dash, and Sonic Lost World 3DS.

#283 User is offline Xeal 

Posted 26 February 2015 - 04:54 AM

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Playing through it, and enjoying it all the way. My only problem is that my instincts of "only jump on the caterkiller's head" keep popping up and I keep jumping over a lot of them, which is sometimes costly, only to remember that S1 rules need not apply here.

#284 User is offline TimmiT 

Posted 26 February 2015 - 04:59 AM

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Looks decent.

EDIT: Maybe this is only for the test version, but the game has online DRM. Can't play it when the servers are down.
This post has been edited by TimmiT: 26 February 2015 - 05:11 AM

#285 User is offline DigitalDuck 

Posted 26 February 2015 - 05:53 AM

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View PostTimmiT, on 26 February 2015 - 04:59 AM, said:

EDIT: Maybe this is only for the test version, but the game has online DRM. Can't play it when the servers are down.


Nope. Standard fare for these games; other SEGA Networks games like Dragon Coins and Chain Chronicle also require server connection, because all data is stored on servers to prevent cheating.

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