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Sonic Dash Comes to Windows

#16 User is offline saxman 

Posted 05 December 2014 - 03:01 PM

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I played it for the first time ever today (I don't have non-Windows machines). I must say, I was surprised at how much I actually enjoyed it. It doesn't seem like a throw-away app at all to me, unlike most other apps of the "endless runner" nature. I was also surprised how well it ran on my first-generation Surface RT tablet considering it doesn't have the greatest processing power in the world. My only complain is the menus and other stuff that pops up on the screen is a little confusing to look at, at first. Other than that, I think Sega did a great job with this.

#17 User is offline Andrea Ritsu 

Posted 05 December 2014 - 03:10 PM

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My main problem with Sonic Dash is that it gets really dull after the first 3-4 runs, I suppose extra characters and stuff spice it up, but it takes so long time to gather the red rings for them unless you want to pay through microtransactions, which I'm not really too fond of doing when I'm on a tight budget. But it's not bad at all, just a bit boring.

#18 User is offline Irixion 

Posted 05 December 2014 - 05:08 PM

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This thing runs pretty awesome!

I've played it on my iPhone 4s, I like how there's an added sea floor. Draw distance is farther, the whole thing is just smooth. I really do like this though, it's fun to kill time.

#19 User is offline Trunks 

Posted 05 December 2014 - 05:42 PM

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Screenshots or video, anyone? I'm not installing Windows 8+ just for this.

#20 User is offline Andrea Ritsu 

Posted 05 December 2014 - 05:57 PM

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View PostTrunks, on 05 December 2014 - 05:42 PM, said:

Screenshots or video, anyone? I'm not installing Windows 8+ just for this.

Well, Fraps won't let me record it. But here are some quick screencaps through printscreen:
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#21 User is offline sonicblur 

Posted 05 December 2014 - 06:31 PM

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View PostGerbilSoft, on 05 December 2014 - 02:12 PM, said:

I don't mean cross-platform in the sense that "you can write programs for any platform". I mean in the sense that you can have a project with a common framework and platform-specific components on top of that. (.NET doesn't count; while they are open-sourcing the core platform, Windows Forms is still proprietary, and Mono doesn't cut it.)

As far as I know, Visual Studio doesn't let you do that. You have to make completely separate projects for each platform. (This means entirely separate platforms, not just CPUs; 32-bit vs 64-bit Windows doesn't require separate projects, but desktop Windows vs. Metro vs. Mac vs. Linux etc does.)

It's a sort of there for mobile but not quite. Microsoft has been pushing Xamarin's shit for iOS and Android development, where for the "low" price of $300 a year you have access to Xamarin.Forms which allows you to build one UI that tries to use native controls on each platform where possible. It works across iOS, Android and Windows Phone. For that case, it really is the same code for all platforms, just not the same binary.

I'm kind of biased against Xamarin though, because they basically took what used to be freely available for noncommercial development and paywalled it. I've used MonoMac for Mac ports of some open source stuff to provide native UI's, and a year or so back they decided to cut off development of that and try and force everyone over to their paid version of it. They took away the ability to generate "Bundled" versions of apps that would automatically strip down and include relevant portions of Mono inside an app so the entire Mono Runtime wouldn't need to be installed on a client to run the app, and forced you to use Xamarin.Mac for it. Likewise, the actual API support for MonoMac is practically frozen, leaving OSS developers forced to use derecated API's (like beginSheet at the application level which was deprecated in 10.9 instead of at the window level like it is now) just to do native development in C#. I don't have issues with them charging money to companies and people who sell products made with their toolkits, that makes sense, but I'm upset because they basically cut off those of us who develop free and/or open source stuff and want money for something that used to be free. Even Microsoft offers practically the full Visual Studio suite for non-commercical purposes for free now with the new community edition that they released recently.

This was a pretty big diversion from the discussion at hand, so...I'm glad to see they're at least porting mobile exclusive stuff to Windows Store. It means that perhaps they'd be open to doing this for other games if it goes well, like the ones from last year that everyone wants to see on more platforms?
This post has been edited by sonicblur: 05 December 2014 - 06:32 PM

#22 User is offline .Luke 

Posted 05 December 2014 - 06:47 PM

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This caught my curiosity enough to give it a go, since I have Windows 8.1 on this notebook. I'm really amazed how well it runs, and has decent keyboard mappings in place of the touch screen controls. It's a neat little Sonic game, so I'm keeping it.

What's really annoying is how many red rings it will take to unlock Amy or Blaze, but that's how they keep the game free to play. I can deal with using Mister Pine-Tree-With-Legs long enough to unlock them.

#23 User is offline Diablohead 

Posted 17 December 2014 - 11:09 AM

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The problem with this game is how it progressed from first release, every character at some point was unlockable from events and if you played it at least every month you could unlock them.

now that the game has been out for around a year it's overwealming to unlock everything with rings.

The game is fun, doesn't feel any different on windows then it did on my phone, it's going to be a slow grind starting from scratch right now.

#24 User is offline .Luke 

Posted 17 December 2014 - 11:20 AM

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Unlocking through events sounds a lot less tiring, honestly. I'd guess the game is funded purely by impatient people that want two or three characters to play as. Still, the Red Rings system isn't too bad. I literally only wanted Blaze, so I played Dash a little every day until I got this :

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She has a great in-game model, so I'm liking this game more now. What's really surprising me is that it has depth to it. Seriously, why haven't we been able to side-step on loops to collect rings and shields planted on them in the other games? This actually made loops interesting in the 3D space for once, you can do stuff on them. These weren't just scripted tubes.

Dash also caught me by surprise with having an enemy that couldn't be jumped on, or over. (At least not if you were right in front of it.) You specifically have to roll through one of them. This isn't half-bad for an stand-alone-special-stage-made-into-a-game deal.

#25 User is offline Techokami 

Posted 17 December 2014 - 07:18 PM

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View Post.Luke, on 17 December 2014 - 11:20 AM, said:

Dash also caught me by surprise with having an enemy that couldn't be jumped on, or over. (At least not if you were right in front of it.) You specifically have to roll through one of them. This isn't half-bad for an stand-alone-special-stage-made-into-a-game deal.
Yeah, that enemy is Spikes, who got a Generations-esque redesign. I really want its model, to use as a reference for spriting, but uh... does anyone know how to un-bake Unity assets? :I

#26 User is offline .Luke 

Posted 18 December 2014 - 06:55 PM

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Wow, I didn't recognize him as that little enemy from Sonic 1; it's neat they put him in Generations too. Although I don't know anything about Unity, sadly.

Also, I don't know what's going on, but Silver was free when I looked at the shop today. So if anybody wants him, there's a chance it's not just me that can snag him for nothing. Now I have three characters to play as.

#27 User is offline Chris Highwind 

Posted 18 December 2014 - 07:03 PM

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Yeah, it's not just you. Sega tweeted that Silver is going to be free for the holidays in Sonic Dash. If I hadn't already hacked enough red rings to get all the characters, I'd have gotten him.

#28 User is offline .Luke 

Posted 18 December 2014 - 09:04 PM

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I just saw that tweet a while ago, so I feel silly. :specialed:

How would you even cheat for Red Rings in Dash? Not that I need them anymore. I already have Blaze, Silver was a nice holiday bonus, and I'll probably save up anymore Red Rings I come across for Amy.

#29 User is offline JaxTH 

Posted 18 December 2014 - 09:06 PM

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View Post.Luke, on 18 December 2014 - 09:04 PM, said:

How would you even cheat for Red Rings in Dash?

It involved messing with some files and some trickery with the roulette.

#30 User is offline RGamer2009 

Posted 19 December 2014 - 12:39 PM

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Sonic Dash just got a new update today on Android, which changes and streamlines the interface. It looks and works alot better IMO.

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