http://apps.microsof...ab-8350ba103864
Sonic Dash Comes to Windows
#1
Posted 05 December 2014 - 03:38 AM
http://apps.microsof...ab-8350ba103864
#4
Posted 05 December 2014 - 09:42 AM
It works perfectly; despite the store saying that the game needs a touch screen and will not work with a mouse or keyboard, it works just fine. The game seems to display at my resolution (that would be 1366x768), so it probably adapts it based on the screen.
It also runs surprisingly well, btw. My notebook is from ~2010 with an integrated Intel mobile 4 chipset. I was not expecting it to run AT ALL.
#5
Posted 05 December 2014 - 10:02 AM
Of all the things to port to PC... this? Really? Usually you'd think we'd get mobile ports of console material, like getting SA1 remastered for iOS or even 3DS if possible, albeit with diced down graphics. But this is... temple run with in app purchases thrown at your face, a game you don't often see on PC outside of Zynga's shit.
On the one hand, yay we're getting another PC Sonic game, but... What?
#6
Posted 05 December 2014 - 10:43 AM
#7
Posted 05 December 2014 - 11:43 AM
EDIT: You have allot of free time huh Gerbilsoft?
#8
Posted 05 December 2014 - 12:40 PM
#9
Posted 05 December 2014 - 01:01 PM
GerbilSoft, on 05 December 2014 - 10:43 AM, said:
This is incorrect. The game is available on all PCs, tablets and phones with access to the Windows Store. This is not limited to Windows 8.1; as a Windows 10 user I can verify that it runs with excellence on my Windows 10 Surface Pro device. The resolution, for me, is 1080p.
Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".
#10
Posted 05 December 2014 - 01:42 PM
#11
Posted 05 December 2014 - 01:43 PM
EthanDavis, on 05 December 2014 - 01:01 PM, said:
GerbilSoft, on 05 December 2014 - 10:43 AM, said:
This is incorrect. The game is available on all PCs, tablets and phones with access to the Windows Store. This is not limited to Windows 8.1; as a Windows 10 user I can verify that it runs with excellence on my Windows 10 Surface Pro device. The resolution, for me, is 1080p.
Moreover, it is programmed to run on all upcoming versions of Windows, including Windows 10 phone, and soon Xbox One since to Microsoft's "Universal Windows Apps" strategy. All of these products will soon run a single OS simply called "Windows".
The point was that it's locked to the app store. People on win7 or earlier can't use it.
#12
Posted 05 December 2014 - 01:52 PM
EthanDavis, on 05 December 2014 - 01:01 PM, said:
Besides what Covarr said, this is part of Microsoft's Big Lie. Their claim is that you can write an "app" once, and it automatically runs everywhere.
In reality, the "universal app" is merely multiple builds of the same app for different platforms duct-taped into a giant "appx" container. You'll need to build and test each version separately. Microsoft does not and has never properly supported true cross-platform development. (HTML5 doesn't count; anything written in HTML5 is a webpage, not a program.)
The "single OS" strategy also means that the OS will end up wasting 16GB+ of space even on restricted platforms like Windows Phone and Xbone, since they still need the Win32 libraries even though nothing will use them. (See Windows RT tablets, which have a full Win32 subsystem even though you're not allowed to run any Win32 programs other than MS Office.)
#13
Posted 05 December 2014 - 02:09 PM
GerbilSoft, on 05 December 2014 - 01:52 PM, said:
EthanDavis, on 05 December 2014 - 01:01 PM, said:
Besides what Covarr said, this is part of Microsoft's Big Lie. Their claim is that you can write an "app" once, and it automatically runs everywhere.
In reality, the "universal app" is merely multiple builds of the same app for different platforms duct-taped into a giant "appx" container. You'll need to build and test each version separately. Microsoft does not and has never properly supported true cross-platform development. (HTML5 doesn't count; anything written in HTML5 is a webpage, not a program.)
The "single OS" strategy also means that the OS will end up wasting 16GB+ of space even on restricted platforms like Windows Phone and Xbone, since they still need the Win32 libraries even though nothing will use them. (See Windows RT tablets, which have a full Win32 subsystem even though you're not allowed to run any Win32 programs other than MS Office.)
I disagree. Considering they're making large portions of the .NET framework open source, and considering Visual Studio is about to support iOS and Android, I would say that they are push for cross-platform support. And that makes sense too, because Windows may be dominant on PCs, but it has a long ways to go on other devices. So, in fact they have shifted their strategy in this regard.
#14
Posted 05 December 2014 - 02:12 PM
saxman, on 05 December 2014 - 02:09 PM, said:
I don't mean cross-platform in the sense that "you can write programs for any platform". I mean in the sense that you can have a project with a common framework and platform-specific components on top of that. (.NET doesn't count; while they are open-sourcing the core platform, Windows Forms is still proprietary, and Mono doesn't cut it.)
As far as I know, Visual Studio doesn't let you do that. You have to make completely separate projects for each platform. (This means entirely separate platforms, not just CPUs; 32-bit vs 64-bit Windows doesn't require separate projects, but desktop Windows vs. Metro vs. Mac vs. Linux etc does.)
#15
Posted 05 December 2014 - 02:56 PM

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