The Taxman, on 24 November 2014 - 12:38 AM, said:
The technical challenges of getting 32X and Saturn's designs to play nicely with each other aside, I think Sega would still have been trumped by the enormous momentum the PS1 created for Sony. I think the Mega-CD was Sega's only chance to do an upgrade, before over saturating the market with too many choices.
Had the extension port on the Megadrive been designed so it was easy to incorporate graphics from a new VDP (instead of piping stuff as tiles into the MD's), and SOJ had waited a bit longer to design a more powerful Mega-CD system, we could have seen some wonderful arcade ports of various Super Scaler games, along with new games with hopefully less reliance on dodgy FMV to showcase the system's true potential. And of course the CDX/Multi-Mega would then basically serve the same purpose as the Neptune.
It'd still be hard to keep the momentum going once PS1 and N64 were announced, though. It's not like today when people think nothing of replacing hardware for the next model up on an almost yearly basis. So ultimately, money saved on not releasing add-ons would have been the best choice. But then we wouldn't have the wacky and colourful hardware history that makes Sega unique either :P
Pretty much agree with all of this. The 32X was a bad idea and severely hurt the reputation of SEGA. Much of the games were rushed and the Sega Saturn only came out about half a year later. I can't help but wonder what the hell SEGA was thinking releasing so many damn systems. Also, why is there so much fondness for Knuckles Chaotix in this thread? It's one of the worst Sonic games I've ever played. Its level design is terrible and uninspired, the controls suck, the boss battles range from terrible to mediocre, some of the songs are really annoying, and the backgrounds were lazily put together. About the only redeemable qualities that game has are a lot of the game's beautiful graphics (despite the meh backgrounds), some songs (which get repetitive after five fucking acts), and the fact you had many playable characters with unique controls. Oh, and the special stages which are about the most fun I had in the game despite being extremely unfair at times and its massive lack of fluidity in movement. I haven't played Sonic '06 or Sonic Boom: Rise of Lyric, but I can't think of any Sonic games I've played that are worse than Chaotix except maybe Sonic Labyrinth.
This post has been edited by W.A.C.: 30 November 2014 - 05:21 PM