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Assembler games member has Sonic xtreme POV stuff

#31 User is offline Andrew75 

Posted 22 October 2014 - 04:40 AM

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View PostOerg866, on 22 October 2014 - 01:43 AM, said:

Quote

Not to criticize or anything, but I wouldn't mind knowing what in my post makes you qualify me as an idiot.


Oh hey, welcome to Retro!

I'm glad to see I was wrong about that part, since usually the good stuff seems to land in the possession of people who have no clue what they're doing. From the way you said "Full Win95 PC setup" plus all the other circumstances sonicblur has outlined, it seemed that way.

Rather sad to see the people on assemblergames making videos about their rare dev hardware while openly admitting they have no clue to use it or show it for demonstrational purposes for example, I just think that's a huge waste.

Still, andrew75 should consider himself massively ripped off for that graphics card (which, by the way, is lacking the saturn controller port.....)

Okay, let's see where this goes. Would you mind sharing some screenshots or other media of the things you got?


After speaking with Jollyroger it was decided to return the graphics card since the controller ports were an important aspect that was required by the code. sure it could be worked around but that wouldn't have been cool. ( best keep everything as originally intended so to speak) ( donations will be returned, thanks for the effort guys !) Also lets keep an eye out for the rest of the materials, shall we? And yeah ! I'd gladly donate all over again if we find something that requires cash backing in the future! ( I don't feel ripped off one bit. Would have paid double that just so u know.) I feel its a small price to pay for the end result.
This post has been edited by Andrew75: 22 October 2014 - 05:02 AM

#32 User is offline Spinksy 

Posted 22 October 2014 - 04:51 AM

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I'll be watching this closely and hope to be able to help at some point.

Fingers crossed for new Sonic xtreme materials at some point.....

(and the general hostile nature of a lot of members here is why I don't like posting stuff - just saying).

#33 User is offline Nova 

Posted 22 October 2014 - 06:22 AM

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View PostSpinksy, on 22 October 2014 - 04:51 AM, said:

(and the general hostile nature of a lot of members here is why I don't like posting stuff - just saying).

Totally agreed and it is exactly why newer members of this scene potter off quietly or don't contribute at all.

Also Lobotomy, gross - I would be worried about the sell-by date on it, even going as far back as 2003... :v:

#34 User is offline Super Napalm 

Posted 26 October 2014 - 06:27 PM

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An exciting update from jollyroger over on the Assembler forums

Quote

Ok, here is a summary of all the activities that are going on at once:


1) Finding semi-complete tech demos of cancelled games that can be released as-is. So far I have done:
1a) Found and tested early tech demo of IMSA GT for Playstation, which eventually became Sports Car GT. Included is a car viewer and a very early demo of running a car in the Road Atlanta track, with music.
1b) Found and tested concept demo of Command and Conquer: Commando for Playstation, which I guess is/became C&C Renegade. Included is a character viewer, a rough terrain viewer and a demo of the main character running around on the Road Atlanta race track (yes, it is weird)
1c) Asked ASSEMBLER what is the best way to release these, where to upload them, which forum section to use, etc. (no reply yet)




2) Finding assets in the Sonic archives that have never been released before
2a) I wrote a binary compare tool and already found lots of PCX images that are not part of previous releases. I am in conversation with andrew75 as to how to handle/release these assets.

3) Analyze the differences between all the (Sonic) source code trees spread around the archive, and all the tools present in the archive

4) Analyze the source code of PC/NVidia NV1 version of the Sonic engine (Ofer's), all its required tools/dependencies and how to make it run on my old PIII machine
4a) NV1 SDK has been obtained, and the code seems to build properly, but I have no way to test it until I have a NV1 card to run it on.
4b) Find a Diamond Edge 3D card (not found yet)
4c) The version of the engine present in the archive has been heavily biased towards using the NV1 and Saturn systems, and it doesn't build without using one of the two "backends". I am investigating what the code needs to be compiled/run without either of the two. I found parts of the source code to have provisions to be compiled for Mac as well, which confirms everything that has been said about Ofer's code.

5) Analyze the complete Saturn build environment required to build the Saturn version of the Sonic engine (Ofer's), by analyzing the tools present in the archive and their references to many build paths

6) Analyze the Sonic Editor (Ofer's) (different build of the same source tree, with additional dependencies)

7) Understand how to build the Sonic POV engine for Saturn (pieces of the build system seem to use the PSYQ toolchain, other pieces the Sega toolchain)

I have not found any design documents so far, but it doesn't mean there are any, the archive is rather large and I have inspected only a part.

Please be patient, I am not a student nor I have infinite time to work on this, so it's going to take a while.

Jollyroger


Things still need to be done, but hold onto your hats folks!
This post has been edited by Super Napalm: 26 October 2014 - 07:23 PM

#35 User is offline Andrew75 

Posted 27 October 2014 - 03:39 AM

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View PostSuper Napalm, on 26 October 2014 - 06:27 PM, said:


Things still need to be done, but hold onto your hats folks!

Don't you mean Hold on to your balls? because I have a feeling this may be a big one !

#36 User is offline winterhell 

Posted 27 October 2014 - 03:57 AM

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View PostAndrew75, on 27 October 2014 - 03:39 AM, said:

View PostSuper Napalm, on 26 October 2014 - 06:27 PM, said:


Things still need to be done, but hold onto your hats folks!

Don't you mean Hold on to your balls? because I have a feeling this may be a big one !
.
That's right guys, we're getting Blue Balls tonight

#37 User is offline Yeow 

Posted 27 October 2014 - 10:04 AM

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Holy shit, do they actually have Ofer's X-treme engine?! :specialed: This sounds really exciting, it could be a floodgate of new things from X-treme's development!

#38 User is offline LordOfSquad 

Posted 27 October 2014 - 10:16 AM

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Pretty damn exciting stuff, but Ofer is gonna be pissed. Assuming he's even still around somewhere that he would hear about this. Oh well, godspeed boys!

#39 User is offline TheKazeblade 

Posted 27 October 2014 - 12:25 PM

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View PostLordOfSquad, on 27 October 2014 - 10:16 AM, said:

Pretty damn exciting stuff, but Ofer is gonna be pissed. Assuming he's even still around somewhere that he would hear about this. Oh well, godspeed boys!


Hopefully he doesn't raise too much of a problem. I get that there's all that bruised ego and frustration with Sega (both warranted) as well as legal stuff, but when it's 18 years removed, it's time to move on.
This post has been edited by TheKazeblade: 27 October 2014 - 02:31 PM

#40 User is offline Super Napalm 

Posted 28 October 2014 - 03:09 PM

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Another update from jollyroger

Quote

In my opinion, from what I have seen so far of the Sonic material, the chances are that we will realistically be able to compose the following, over time:

1) Sonic PC demo with some levels and textures never released before, which should be somewhat similar to what the fan community has produced with the leaked material; this requires a NV1 card to run

2) Sonic PC level editor, which also requires a NV1 card to run

3) Sonic Saturn version of the PC demo, basically a basic form of port of the PC demo

4) Sonic POV Saturn tech demo, based on the POV Saturn technology

5) Given enough time we should be able to decouple the PC demo from the NV1 rendering backend and produce a OpenGL/DirectX version of the PC demo and the editor

Jollyroger


#41 User is offline hxc 

Posted 28 October 2014 - 06:13 PM

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The lack of enthusiasm regarding this actually genuinely disappoints me.

Back to the occasional lurk it is I suppose.

#42 User is offline Andrew75 

Posted 28 October 2014 - 06:16 PM

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View Posthxc, on 28 October 2014 - 06:13 PM, said:

The lack of enthusiasm regarding this actually genuinely disappoints me.

Back to the occasional lurk it is I suppose.


Nothing to talk about yet that has not already been said . but yeah the most activity is over on the Assembler forums when there is any.
This post has been edited by Andrew75: 28 October 2014 - 06:18 PM

#43 User is offline Lostgame 

Posted 29 October 2014 - 04:15 PM

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View Posthxc, on 28 October 2014 - 06:13 PM, said:

The lack of enthusiasm regarding this actually genuinely disappoints me.

Back to the occasional lurk it is I suppose.


when something actually happens, I.E., there's some genuine footage, some files leaked, something actually, I dunno, tangible, I'll care.

'till then, guys!

p.s. just got a saturn again after a few years of not having one, I got it as a birthday gift, was playing Sonic World in Sonic Jam and experiencing the special kind of eternal disappointment that it only having the one level in it has.

that NiGHTS though...but also too short.

#44 User is offline Clownacy 

Posted 29 October 2014 - 06:24 PM

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Sorry if I'm missing something, but if it's source code that JollyRoger has... why hasn't that been distributed?

#45 User is offline Rika Chou 

Posted 29 October 2014 - 06:48 PM

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I think he wants to get it working firts.

I'm kind of glad this isn't getting more attention, I don't want people harassing the guy or chasing him off. I am very greatful for what he is doing and I trust him completely.
This post has been edited by Rika Chou: 29 October 2014 - 06:54 PM

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