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The Sonic 3, 20th Anniversary & Knuckles Thread & Knuckles & Taxman & Stealth & Knuckles

#1 User is offline The Taxman 

Posted 18 October 2014 - 08:24 AM

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So it's S3k's 20th year of being Classic Sonic's magnum opus. It's not much, but Stealth & I thought fit to celebrate:

https://www.youtube....v%3DCt1cErthI6s

Stealth has also written an in depth blog post detailing the technical elements of Sonic 3k, and how we approached this.

http://hcstealth.tum...0th-anniversary

I'll continue to parrot this to make sure it's clear: this isn't an official announcement of any Sega project, nor to we intend to work on this as a fan-project. It's simply a proof of concept from our vaults that has been kept to our chests for some time.

Enjoy!
This post has been edited by The Taxman: 18 October 2014 - 08:26 AM

#2 User is offline Saidian 

Posted 18 October 2014 - 08:32 AM

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THIS.WANT.NAOW!!

Glad to see you've worked on it, even if it'll be a while before Sega give you the go ahead to properly work on it for public release

#3 User is offline Dark Sonic 

Posted 18 October 2014 - 08:41 AM

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This makes me so sad because of the fact that Sega won't let it FUCKING HAPPEN. :argh:

#4 User is offline E-122-Psi 

Posted 18 October 2014 - 08:44 AM

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No, no. It's real. It has to be. No one would turn that down. Sonic 3 will be rereleased and it'll be awesome, you'll see. YOU'LL ALL SEE!!! *huddles on the floor in fetal position*

I love you added the retooled intro for Knuckles like in Tiddles' hack.

I admit though, outside the fixes and extras in Complete (which are fun and effective but usually minor), I don't see as much room for expansion as the previous games. Sonic CD had both soundtracks and Tails. Sonic 1 had Tails and Knuckles, Sonic 2 had Hidden Palace. Both had Sonic 3 extra features like Sonic's shield attacks. What big extras doesn't Sonic 3 already have to warrant a remaster?
This post has been edited by E-122-Psi: 18 October 2014 - 08:45 AM

#5 User is offline Tanks 

Posted 18 October 2014 - 08:44 AM

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:argh:

#6 User is offline D.A. Garden 

Posted 18 October 2014 - 08:46 AM

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I've already commented on individual videos from the blog but to reiterate here, I do like the look of this. How it'll pan out, though, is anyone's guess.

#7 User is offline Dark Sonic 

Posted 18 October 2014 - 08:46 AM

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View PostE-122-Psi, on 18 October 2014 - 08:44 AM, said:

I admit though, outside the fixes and extras in Complete (which are fun and effective but usually minor), I don't see as much room for expansion as the previous games. Sonic 1 had Tails and Knuckles, Sonic 2 had Hidden Palace. Both had Sonic 3 extra features like Sonic's shield attacks. What big extras doesn't Sonic 3 already have to warrant a remaster?

Ya that I've always wondered myself. Really I feel like all that's left is simply fixing whatever bugs and glitches that pop up, and Sega wouldn't allow something like Tiddles' hack that included music alterations and different sprites for Sonic.

Oh and nice you got rid of pink Knuckles. Good show.
This post has been edited by Dark Sonic: 18 October 2014 - 08:47 AM

#8 User is offline Stealth 

Posted 18 October 2014 - 08:50 AM

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View PostE-122-Psi, on 18 October 2014 - 08:44 AM, said:

I admit though, outside the fixes and extras in Complete (which are fun and effective but usually minor), I don't see as much room for expansion as the previous games. Sonic CD had both soundtracks and Tails. Sonic 1 had Tails and Knuckles, Sonic 2 had Hidden Palace. Both had Sonic 3 extra features like Sonic's shield attacks. What big extras doesn't Sonic 3 already have to warrant a remaster?

Obviously you haven't read my blog post :P

#9 User is offline E-122-Psi 

Posted 18 October 2014 - 08:52 AM

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View PostDark Sonic, on 18 October 2014 - 08:46 AM, said:

View PostE-122-Psi, on 18 October 2014 - 08:44 AM, said:

I admit though, outside the fixes and extras in Complete (which are fun and effective but usually minor), I don't see as much room for expansion as the previous games. Sonic 1 had Tails and Knuckles, Sonic 2 had Hidden Palace. Both had Sonic 3 extra features like Sonic's shield attacks. What big extras doesn't Sonic 3 already have to warrant a remaster?

Ya that I've always wondered myself. Really I feel like all that's left is simply fixing whatever bugs and glitches that pop up, and Sega wouldn't allow something like Tiddles' hack that included music alterations and different sprites for Sonic.

Oh and nice you got rid of pink Knuckles. Good show.


The one retool I can think of is for Competition Mode. I suppose they could add Knuckles' 1 player move set, but expanding much further would likely go against the 'no new levels' mandate SEGA seem to have.

I suppose this could be another thing to look into. SEGA might be more willing to invest into the project if it has a big hook.

EDIT:

View PostStealth, on 18 October 2014 - 08:50 AM, said:

Obviously you haven't read my blog post :P


I stand corrected. That's quite a clever loophole. :D

Sorry I was to mesmerised by the video.
This post has been edited by E-122-Psi: 18 October 2014 - 09:01 AM

#10 User is offline steveswede 

Posted 18 October 2014 - 08:55 AM

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So I'm reading a bit of Stealth's post and it got me wondering about the noticeable load times in the Retro Engine. If Sonic 3 does get the go ahead and the consoles do get say a disc release would you get around that by having the game completely loaded into the ram? Personally I would love to have zero load time as I've always enjoyed the instant loading from the cartridge games.

#11 User is offline RGamer2009 

Posted 18 October 2014 - 09:06 AM

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That just happened didn't it?! The game DOES WORK!

SEGA has no excuse now. Please SEGA. Please...

#12 User is offline The Taxman 

Posted 18 October 2014 - 09:09 AM

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View Poststeveswede, on 18 October 2014 - 08:55 AM, said:

So I'm reading a bit of Stealth's post and it got me wondering about the noticeable load times in the Retro Engine. If Sonic 3 does get the go ahead and the consoles do get say a disc release would you get around that by having the game completely loaded into the ram? Personally I would love to have zero load time as I've always enjoyed the instant loading from the cartridge games.


The load time isn't much, like a couple of frames. But we didn't want any potential stuttering during the fire sequence, hence the nifty work around we did. All the other transitions are on static backgrounds so we probably wouldn't need it. That said, if we weren't happy with how anything was turning out we'd certainly do what it takes to have it on par with the original. Hypothetically speaking, of course :v:

#13 User is offline Chimera 

Posted 18 October 2014 - 09:14 AM

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Guys why do you gotta be a tearjerker

This looks awesome and is a perfect way to celebrate the 20th anniversary of probably the best the series, and hell even the genesis had to offer. In a perfect world this would be a product that could legally be released in its entirety the way you guys would want it to be done.

Damn good job folks!

#14 User is offline D.A. Garden 

Posted 18 October 2014 - 09:14 AM

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I've just read the section regarding the Angel Island Zone Act 1 loop before the big tree and I disagree. It's not really a 3 path system at all and your screenshot even confirms this. As your screenshot shows, Path A has collision that handles both the incoming path from the left and the path from the bottom. Due to the top solid collision, you will always remain on the right wall when running up from underneath and if coming from the left, run on top of the top solid collision until it reaches the "wall" section of the loop. Then it's just a case of continuing the loop with normal path swappers (I.e. 02 90 and 02 11, iirc). This sort of section is also present in IceCap Zone 2 and uses clever placement of top solid collision and path swappers to allow you to stay on one path until you hit said path swapper. Why you had to code something new to make this work is beyond me.
This post has been edited by D.A. Garden: 18 October 2014 - 09:14 AM

#15 User is offline TimmiT 

Posted 18 October 2014 - 09:21 AM

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View PostRGamer2009, on 18 October 2014 - 09:06 AM, said:

That just happened didn't it?! The game DOES WORK!

SEGA has no excuse now. Please SEGA. Please...

They do have one pretty good excuse, actually: legal issues.

Anyway, fantastic work. I haven't read the full blog post yet, but this is some very interesting stuff.
This post has been edited by TimmiT: 18 October 2014 - 09:22 AM

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