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SAGExpo 2014 Act 2 LIVE! August 3 - 9

#16 User is offline InfinityInfinity 

Posted 03 August 2014 - 11:39 PM

  • The Key spamming Pac-Man main
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View PostOverbound, on 03 August 2014 - 10:50 PM, said:

Thanks for the bug report alex. I can't say I want to change the bosses though. That first boss fight with Metal Sonic should end on its own if you avoid the lasers and you don't lose lives during the fight. I like their difficult level and not all boss encounters will be as difficult, especially those where you fight Mr. Molebot piloting machines. I have a lot of other boss sprites that DerZocker and I worked on! We have 2 big mechas to fight one that looks like a massive gollum and takes up the whole screen and another that is similar to Death Egg boss fight in Sonic & Knuckles We have 16bit bosses based on Sonic Chaos and Sonic Triple Trouble and a great big Metallix boss too. There will be plenty of boss fights to choose from.

The physics problems are mostly just bad solid placement on my part. They're easy to fix, it just takes a long time to go through 9 levels and make sure they are all polished. It will all be fixed before I finish the game.


But this is the second boss. :I
Also, forgot to add that some form of debug mode still appears to be in the game as you can set your rings to 50 and go Super by pressing the keys you usually press to go Super (mashing them all down at the same time for some reason? :s)

#17 User is offline Overbound 

Posted 04 August 2014 - 12:14 AM

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It will be the 5th boss in the final game. You can go Super Sonic by hitting a + b after getting a big ring. This was a feature just for demos only. In the final game you'll have to get all the emeralds.
This post has been edited by Overbound: 04 August 2014 - 12:16 AM

#18 User is offline Mercury 

Posted 04 August 2014 - 11:29 PM

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My first round of reviews.

#19 User is offline Andrew75 

Posted 05 August 2014 - 07:37 PM

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View PostMercury, on 04 August 2014 - 11:29 PM, said:


You can change key config for the Sonic GDK games threw the ini files. Most people wouldn't know this of course. I always thought Sonic GDK should have gotten a proper key config feature in its options menu.

#20 User is offline Mercury 

Posted 06 August 2014 - 01:42 AM

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View PostAndrew75, on 05 August 2014 - 07:37 PM, said:

You can change key config for the Sonic GDK games threw the ini files. Most people wouldn't know this of course. I always thought Sonic GDK should have gotten a proper key config feature in its options menu.

I'll give it a try.

Aaand my second round of reviews.

#21 User is offline Mercury 

Posted 06 August 2014 - 11:19 PM

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Round 3

#22 User is offline Mercury 

Posted 08 August 2014 - 02:54 AM

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Round 4: Modern Styled Games

#23 User is offline Felik 

Posted 08 August 2014 - 03:23 AM

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Great reviews, Mercury!

#24 User is offline Overbound 

Posted 08 August 2014 - 06:17 PM

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Mercury's reviews are the best. I also love that he does The Sonic Second articles they are really fun to read and bring a lot of traffic to Sonic United.

#25 User is offline Mercury 

Posted 09 August 2014 - 03:26 AM

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View PostFelik, on 08 August 2014 - 03:23 AM, said:

Great reviews, Mercury!

View PostOverbound, on 08 August 2014 - 06:17 PM, said:

Mercury's reviews are the best. I also love that he does The Sonic Second articles they are really fun to read and bring a lot of traffic to Sonic United.

Aw, shucks, thanks guys. :)

Fifth and final batch, by the way.

#26 User is offline Candescence 

Posted 09 August 2014 - 07:14 AM

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I'm the guy who made Digimon Battle Spirit, and I appreciate your input, mate, and while I did cringe a bit when I realized the reception wasn't terribly favourable, well, I'm not gonna complain. Lemme respond to the critique:

  • I understand why you'd say it doesn't feel like Digimon. I WISH I could work with more fitting art and stuff, but a lack of resources seriously hampers my ability to do, well, stuff. I'm surprised I've gotten so much done as it is.
  • HTML5 can be a finicky beast, and can sometimes not run very well, especially on older processors. I used Construct 2, incidentally, wonderful program, though some games can have a hard time on some computers.
  • The combat and exploration are, well, limited by what I can do with the art assets I have. Digimon Battle Spirit isn't terribly deep in terms of mechanics, what with it being originally a GBA Smash Bros. clone. If I had more to work with, I'd overhaul the entire thing with more in-depth combat and better level design and more stuff to find.


I'm heavily considering redoing the whole concept in Unity, if partly because there's a damn wealth of Digimon models on the Models Resource and 3D would be more suited to my vision of what I want to make, but then the brick wall that is rigging and animation comes into play, which is even worse. If you haven't noticed, art and animation is not my thing.
This post has been edited by Candescence: 09 August 2014 - 07:15 AM

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