I know it's probably a bit late but...I feel like Sonic should maybe be....bigger? His size in relation to the screen just seems off to me, for some reason. Maybe make the level of zoom more dynamic overall, like how Generations does it.
His scale does seem fine to me, the camera may be a bit further than what you see in most games, but take in consideration that it would be a good idea to have a wide field of view when the player moves considerably fast and they have time to react to obstacles in front of them. I just learned that in my game I'm working on, having more visual awareness does reduce that frustration of not being able to see things around you very good.
The genesis games did just fine without widescreen. Plus, it doesn't look like the gameplay is even that fast. I feel like I'm seeing TOO much of what's going on. Seeing things around you isn't as much of a problem if you properly teach the player what kinds of situations are dangerous and avoid throwing dick moves at them.
Opinions opinions. Let's leave it at that and not waste time arguing about it.
A lot has changed since the last one (which, in hindsight, should not have been released) so I hope you like this one. The third act is included too. Let me know what you think!
This post has been edited by Ell678: 10 August 2014 - 03:10 AM
Background geometry and lighting with the sea look better this time.
I still hate those fast and almost invisible enemies...
I think the boss should be destroyed with less hits, or should have a pinch mode so that it moves differently.
Foreground geometry has something like a "dark aura/shadow", is that UDK's crappy ambient occlusion? I would suggest to disable it and check the results.
I'm not a fan of the exploding boxes, kinda unfair.
Enable the Disable Scripted Roll? checkbox (Misc section) of the pawn template to improve rolling animation. Toggle a HandleActor to force Sonic to detach from it.
I will add a new option to HandleActor so that the hanging pawn always faces the same orientation.
Background geometry and lighting with the sea look better this time.
I still hate those fast and almost invisible enemies...
I think the boss should be destroyed with less hits, or should have a pinch mode so that it moves differently.
Foreground geometry has something like a "dark aura/shadow", is that UDK's crappy ambient occlusion? I would suggest to disable it and check the results.
I'm not a fan of the exploding boxes, kinda unfair.
Enable the Disable Scripted Roll? checkbox (Misc section) of the pawn template to improve rolling animation. Toggle a HandleActor to force Sonic to detach from it.
I will add a new option to HandleActor so that the hanging pawn always faces the same orientation.
The exploding boxes, do you mean the sandcastles with the spike balls in them, or the mines in Act 3? Thanks for the feedback!
Edit - I realised why I never enabled "Disable scripted roll". It doesn't work with the Colours model, when you jump or roll, all he does is crouch.
This post has been edited by Ell678: 11 August 2014 - 07:08 AM
Not having played the demo yet, but wouldn't it be easier on the eyes to make the camera fixed when sonic is going through the loop instead of moving around.
Not having played the demo yet, but wouldn't it be easier on the eyes to make the camera fixed when sonic is going through the loop instead of moving around.
This is something I do plan to look into at some point. One stage later on has a rather large loop, and the camera isn't very nice while running in it, which is what made me think about the issue in the first place.
So far this is looking absolutely delicious. My main issue, as others have said, is the huge contrast between foreground and background details.
The background:
The foreground is... some wood.
So far this is looking absolutely delicious. My main issue, as others have said, is the huge contrast between foreground and background details.
The background:
The foreground is... some wood.
Thanks. I admit the foreground is lacking detail. There is plenty of time for this to improve.
This post has been edited by Ell678: 22 October 2014 - 09:34 AM