About 4 years ago, I had this idea about a Megaman Engine in the style of Sonic Worlds. In fact, the engine I made was based of an old revision of SonicWorlds. I was thinking of starting it backup, but I don't want to if people are not interested in. I again, will be using Sonic Worlds as a base. I'll most likely gut a lot of the movement and gimicks. The engine I have in mind would be one that can easily be made in a Megaman X on classic Megaman engine. Although, It might be better to make one from scratch.
Also, the controls for the engine I posted.
Arrow Key = Move
Z = Jump
X = Fire
A/S = Weapon swap.
*Note only the first weapon works and can be charged.
======================================================
So, I'll post my progress here. Things like tests, vidoes, pics, lists, etc.
==========================
Basic Checklist:
==========================
*If you want to help, let me know.
Edit: So having problems with the engine, it likes to randomly lock up, so I may have to design the engine..
Also, the controls for the engine I posted.
Arrow Key = Move
Z = Jump
X = Fire
A/S = Weapon swap.
*Note only the first weapon works and can be charged.
======================================================
So, I'll post my progress here. Things like tests, vidoes, pics, lists, etc.
==========================
Basic Checklist:
Basic MovementAnimations& ActionsSlopesCamera System(It might need to be redone...if anyone is up to it lol)- Enemies & Bosses
- Platforms
- Ladders
- Hazards
- Multiple Character Playstyle
- Items
Music System- Gimmicks
==========================
*If you want to help, let me know.
Edit: So having problems with the engine, it likes to randomly lock up, so I may have to design the engine..
This post has been edited by Azu: 10 March 2014 - 03:45 AM


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