Sonic R is definitely a product of its time and I don't know that it holds up to this day, in fact, I don't think it does at all. Even still, I find myself fondly reminiscing about every single part of the game: the graphics, the gameplay and, especially, the music.
Am I the only one? I don't see it mentioned here at all but while trying to find a picture to post in the thread, I came across several mock-up box arts for Sonic R sequels/ports for various platforms. So perhaps there is some interest?

I've tried the recent Sega mascot "kart" racers that everyone has been so found of and I don't quite like them. I like them for what they do well: nostalgia. Every reference pulled from a Sega series is done with the utmost respect and beauty. However, I can't say I'm a fan of the gameplay. It doesn't have the old school tight Sega arcade control that I grew up with.
Controlling your character feels, to me, like trying to tame a fish you just caught with your bare hands. I'm constantly fighting the controls and even the levels. I think those games do a poor job of separating background from the track and I constantly find myself running into invisible walls as a result and just falling so far behind as a result. So I find myself fondly reminiscing about Sonic R...
Am I the only one? I don't see it mentioned here at all but while trying to find a picture to post in the thread, I came across several mock-up box arts for Sonic R sequels/ports for various platforms. So perhaps there is some interest?

I've tried the recent Sega mascot "kart" racers that everyone has been so found of and I don't quite like them. I like them for what they do well: nostalgia. Every reference pulled from a Sega series is done with the utmost respect and beauty. However, I can't say I'm a fan of the gameplay. It doesn't have the old school tight Sega arcade control that I grew up with.
Controlling your character feels, to me, like trying to tame a fish you just caught with your bare hands. I'm constantly fighting the controls and even the levels. I think those games do a poor job of separating background from the track and I constantly find myself running into invisible walls as a result and just falling so far behind as a result. So I find myself fondly reminiscing about Sonic R...


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