PSA: Sonic 3's 20th Anniversary is 2/2/14 Avoid the Super Bowl with hedgehogs.
Posted 02 February 2014 - 11:36 AM
At least, as far as I know. Maybe things changed? It IS Hedgehog Day now.
Posted 02 February 2014 - 11:47 AM
Sonic 3 you will always be my favorite game ever.
Posted 02 February 2014 - 12:30 PM
Posted 02 February 2014 - 03:03 PM
My mother first told me that there was going to be a "Sonic 3" back in 1993, to which my reply was "NO WAY YOU ARE LYING." My reaction mostly stemmed from the lesson my father taught me that (in general) sequels aren't as good as the original. Then lo and behold one day I was at a store and there was a Sonic game playable on the Genesis stand...
"This isn't Sonic 2" I exclaimed, quickly noticing that the level was unfamiliar (Angel Island Act 1, after the flames). I played around a bit, and finally realized my mom was right, this IS Sonic 3. Rented it the next day.
Posted 02 February 2014 - 04:09 PM
Good god, have I memorized the game so well that it really only takes me 40 minutes to beat it?
Also, fuck the Super Sonic Hydrocity Boss glitch. I triggered it four times until I realized I should maybe not immediately run into battle as Super Sonic.
Posted 02 February 2014 - 04:30 PM
Instead I will celebrate with some boring reminiscence.
I was a Nintendo guy at the start of 1994. I'd played a bunch of platformy stuff on my cousin's SNES during Easter and summer holidays in London, enough to bully my parents into getting me one of my own one Christmas. But when I turned up for Easter '94, the SNES was gone, and in its place a Mega Drive with a newly purchased Sonic 3.
I didn't really want to like Sonic. You know how it was - you had to pick your side and stick to it, especially if you weren't loaded enough to just buy everything. But there's something about Sonic 3 in particular that ended up being irresistable. Part of it is surely that it was my first Sonic, but even so, it has this particular style in the design of the levels, players, badniks, typography, music. Bugs though there may have been, it was a very slick presentation - it felt modern, and sort of mature and down to earth in a way that video games - platformers especially - generally weren't. I can remember leaving the competition menu or save screen playing its tunes in the background for hours. Data Select is best for sunny days, Competition for watching heavy rain out of the window. (This probably means I was among the first people to hear the Data Select music glitch, in the grand scheme of things).
The rough edges were a part of the charm in a way. The stories I like best tend to give the impression there's more to the world than you're able to see, and those unreachable bits of Knuckles' routes, and whole locked levels on the level select, and their extra music, left you to wonder. (Finally seeing a "Sandopolis Zone" title card on a shop machine playing the S&K demos was quite a revelation from that point of view). Debug mode and the slightly wonky level select let you start to figure out how things tick, too; the debug numbers and title card confusion giving some hint that the joined-together acts weren't as seamless inside as they looked in a normal playthrough, for instance. And the readily accessible surfboard stuff, and the "Eiosian" spheres (because why does anybody call anything anything, anyway?) All these little fragments that made you wonder.
Sonic & Knuckles and Sonic 3 & Knuckles were fantastic, and it was obviously brilliant to have another half to the game, and to find out what all those locked off parts were for, but for me it never quite had the same impact as the original Sonic 3 - the few music and presentation changes were just a slight disappointment on the edge of an otherwise superb package. Even back then I used to imagine a more appealing combination of the two, although I didn't really imagine I'd ever be able to try my own hand at making one.
By now, I wouldn't like to count the amount of time I must have poured into that game, both playing it and tweaking it. I should probably just go ahead and marry a Sonic 3 cartridge. A very happy birthday to you, my favourite software.
Posted 02 February 2014 - 04:47 PM
*pops open Sonic 3 Lifesavers*
Posted 02 February 2014 - 04:52 PM
I've never really gotten the chance to do this so lemme gush for a bit: thank you, thank you, thank you, thank you so much for making Sonic 3 Complete. The work you've put into crafting a truly definitive version of the game easily rivals the Retro Engine versions of the other games and deserves to be mentioned in the same breath. The only thing I hope is for it to one day truly be complete, as the moment it is so I will be immediately dropping whatever sum of money it takes on getting a nice, high quality repro cart to take center stage on my game shelf. I can't thank you enough for giving the complete Sonic 3 / Sonic and Knuckles, my favorite platformer of all time and one of my favorite video games of all time, the attention to detail and respect it truly deserves.