Multimedia Fusion 2 for $1 WOOP WOOP BARGAIN ALARM
#31
Posted 08 December 2013 - 01:05 AM
Yea, that's all I really remember there existing too. I'd appreciate the help sometime.
#32
Posted 08 December 2013 - 11:42 AM
I probably should write a little guide on how the player object works. Its got some specialty stuff going on that would be critical information to anyone wanting to modify the player, add a new character, or make gimmicks that interact with the player.
#34
Posted 08 December 2013 - 12:37 PM
OK....well how do I get this new shit for 40 bucks? The damn website is down.
#35
Posted 08 December 2013 - 12:40 PM
Once I've gotten it installed, (Going to give it a go under WINE, it's supposed to work mostly without a hitch.) I am definitely installing that C# plugin first thing, Techokami! I've already got it downloaded, thanks for mirroring it until the main comes back up.
A little guide on the player object would be handy. I'm considering toying with Sonic Worlds to help me transition to thinking in the concepts that MMF2 uses, as opposed to Game Maker, and maybe I could port over some improvements I had from my own platform engine into it, like Floor Over Floor surface types. (Unless Worlds already has that?) I've basically gotten rid of the need for layer switching objects. I get the feeling it's not quite event driven in the same way, and that would change how I code.
A little guide on the player object would be handy. I'm considering toying with Sonic Worlds to help me transition to thinking in the concepts that MMF2 uses, as opposed to Game Maker, and maybe I could port over some improvements I had from my own platform engine into it, like Floor Over Floor surface types. (Unless Worlds already has that?) I've basically gotten rid of the need for layer switching objects. I get the feeling it's not quite event driven in the same way, and that would change how I code.
#36
Posted 08 December 2013 - 08:04 PM
Hez, on 08 December 2013 - 12:37 PM, said:
OK....well how do I get this new shit for 40 bucks? The damn website is down.
You had to put in for a discount code (there was a form you had to fill out) and then they'd email you a coupon. Not sure if that's still available. It should be, but I also don't remember the URL :p
#40
Posted 10 December 2013 - 09:40 PM
Well, these are two things I never expected.
Getting Multimedia Fusion 2 for under 5 bucks (I actually payed $6 for the whole pack), and being able to upgrade cheaper too. I thought Clickteam's stuff was always going to be out of my price range.
Now it might actually be worth looking into the Sonic Worlds engine, amongst other things.
Getting Multimedia Fusion 2 for under 5 bucks (I actually payed $6 for the whole pack), and being able to upgrade cheaper too. I thought Clickteam's stuff was always going to be out of my price range.
Now it might actually be worth looking into the Sonic Worlds engine, amongst other things.
#41
Posted 11 December 2013 - 04:59 PM
Alright, so I bought MMF2 for a dollar thanks to the Humble Bundle then upgraded to Clickteam Fusion 2.5 for $39 with their discount. I figured hey - I used this thing Click 'n' Create a TON between '99 and 2005 or so, this should ALL start coming back to me!
I went through the tutorial to refresh myself on the basic concepts, and... maaan now that I've had actual programming experience I feel like most of the tricks I learned were working around the program instead of with it. I'm not touching the Sonic Worlds Engine as I'm more interested in using characters that are either royalty-free or ones of my own creation nowadays, but... I don't know. It's nice having an easy method of displaying graphics as that was something that I kind of fumbled through in programming classes and never really got the hang of, but if I do stick with Clickteam Fusion 2.5 I'm going to have to start thinking in events again instead of psuedocode.
I'm not ready to call it buyer's remorse just yet as $40 for a tool like this is incredibly cheap, but... I don't know. :/
I went through the tutorial to refresh myself on the basic concepts, and... maaan now that I've had actual programming experience I feel like most of the tricks I learned were working around the program instead of with it. I'm not touching the Sonic Worlds Engine as I'm more interested in using characters that are either royalty-free or ones of my own creation nowadays, but... I don't know. It's nice having an easy method of displaying graphics as that was something that I kind of fumbled through in programming classes and never really got the hang of, but if I do stick with Clickteam Fusion 2.5 I'm going to have to start thinking in events again instead of psuedocode.
I'm not ready to call it buyer's remorse just yet as $40 for a tool like this is incredibly cheap, but... I don't know. :/
#44
Posted 14 December 2013 - 01:46 PM
SoNick, on 11 December 2013 - 04:59 PM, said:
I went through the tutorial to refresh myself on the basic concepts, and... maaan now that I've had actual programming experience I feel like most of the tricks I learned were working around the program instead of with it. I'm not touching the Sonic Worlds Engine as I'm more interested in using characters that are either royalty-free or ones of my own creation nowadays, but... I don't know. It's nice having an easy method of displaying graphics as that was something that I kind of fumbled through in programming classes and never really got the hang of, but if I do stick with Clickteam Fusion 2.5 I'm going to have to start thinking in events again instead of psuedocode.
Aerosol, on 11 December 2013 - 06:59 PM, said:
I've felt that way about MMF for a long long time.
That's my feeling about MMF2 as well. After doing real programming and scripting, it makes me wish this program had more power and features. Much of the stuff even in Sonic Worlds is hackish. It's still capable of a lot, but it just plain doesn't offer the power and flexibility as programming. It seems like some things should just be automatic, but aren't.
One thing I find myself wising for a lot is parent-child objects. So I can like, place an object, and all the needed detectors are loaded with it.

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