DigitalDuck, on 26 April 2015 - 11:59 AM, said:
But even the good ones have significant indications of being rushed. Honestly, despite the Werehog being a stupid idea, it was also the last game to have two gameplay styles that felt it had significant time put into it. There were tons of side missions given by NPCs, additional acts for each zone, and the Werehog's combat was surprisingly (and probably unnecessarily) in-depth. After that, barring the Story Book games, Sonic Team had a solid framework to utilize for future entries, so they could pump them out in less time; plus the fact they had two teams working separately to keep the pace. But despite marginally improving aspects of Unleashed's daytime stages, both Colors and Generations showed a significant lack of refinement within its own mechanics. Colors I can understand because they had to either scale down elements of 360/PS3 Unleashed, or upscale aspects of UnWiished, neither of which would probably be easy. But Generations, despite being the most mechanically sound from a gameplay perspective, also feels significantly rushed because of the sparse story, small level selection and huge amount of recycled content taking up probably over half of the overall game. Plus, despite it being the one Sonic game begging for DLC was left significantly sparse, offering only pre-order Casino Night zone pinball. For some reason, though, Sonic Team left it and moved on. I think the Unleashed mod made by the Retro members here has far more passion and effort put into it than Sonic Team would, but nonetheless, it shouldn't have been up to fans to do. It just seems like a no-brainer for Sega to make extra money for a fairly straight-forward process with a bigger team as they have.
Sega may not be swimming in resources, but they certainly have enough to offer Sonic Team to do more than they have. I can't see there being any other reason for it besides management choices.

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