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Sonic Boom (Games) Megathread That time Sonic TP'd himself

#691 User is offline TheCongressman 

Posted 08 February 2014 - 12:52 AM

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View PostEpsilonsama, on 08 February 2014 - 12:08 AM, said:

Some anon back at /v/ made simple a edit that I think makes Sonic & Knuckles more appealing.

What does Retro think about them?

Sonic:
Spoiler


Knuckles:
Spoiler



I'm the guy who made those changes.

I thought that the silhouettes for these characters weren't very appealing, especially with how tall they are. I shortened them for a more compacted, tight look. I think Knuckles especially looks more fitting while still reflecting the strong image they want.

I'm actually really pleased visually with Amy. More streamline and less frilly. Although if her attitude in the concept art is any indication, I probably won't enjoy her character.

Tails is pretty much the same, but with tools and tape on his shoes, so I left those guys alone.
This post has been edited by TheCongressman: 08 February 2014 - 12:55 AM

#692 User is offline Epsilonsama 

Posted 08 February 2014 - 01:04 AM

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View PostMykonos, on 08 February 2014 - 12:52 AM, said:

View PostEpsilonsama, on 08 February 2014 - 12:08 AM, said:

Some anon back at /v/ made simple a edit that I think makes Sonic & Knuckles more appealing.

What does Retro think about them?

Sonic:
Spoiler


Knuckles:
Spoiler



The cape and shorter build make Sonic look like some wannabe kid hero. This actually makes me appreciate where they went even more. As far as Knuckles goes, like HPA said it's really just the legs that make Knuckles look odd, making him shorter looks a little better but that issue is still there.


Is not a cape, its a scarf. A red scarf fits Sonic color scheme better. His brown scarf looks to much like "WE WANT THE UNCHARTED AUDIENCE". Before I saw this shop I was thoinking that Sonic's scarf should be red.


View PostTheCongressman, on 08 February 2014 - 12:52 AM, said:

View PostEpsilonsama, on 08 February 2014 - 12:08 AM, said:

Some anon back at /v/ made simple a edit that I think makes Sonic & Knuckles more appealing.

What does Retro think about them?

Sonic:
Spoiler


Knuckles:
Spoiler



I'm the guy who made those changes.

I thought that the silhouettes for these characters weren't very appealing, especially with how tall they are. I shortened them for a more compacted, tight look. I think Knuckles especially looks more fitting while still reflecting the strong image they want.

I'm actually really pleased visually with Amy. More streamline and less frilly. Although if her attitude in the concept art is any indication, I probably won't enjoy her character.

Tails is pretty much the same, but with tools and tape on his shoes, so I left those guys alone.


Sonic is to damn tall and his legs/arms look odd as fuck. Knuckles is to big to be Knuckles. I agree on both accounts. I think the game itself could be good but they need to fix the art style.

#693 User is offline TheCongressman 

Posted 08 February 2014 - 01:20 AM

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View PostEpsilonsama, on 08 February 2014 - 01:04 AM, said:



View PostTheCongressman, on 08 February 2014 - 12:52 AM, said:



I'm the guy who made those changes.

I thought that the silhouettes for these characters weren't very appealing, especially with how tall they are. I shortened them for a more compacted, tight look. I think Knuckles especially looks more fitting while still reflecting the strong image they want.

I'm actually really pleased visually with Amy. More streamline and less frilly. Although if her attitude in the concept art is any indication, I probably won't enjoy her character.

Tails is pretty much the same, but with tools and tape on his shoes, so I left those guys alone.


Sonic is to damn tall and his legs/arms look odd as fuck. Knuckles is to big to be Knuckles. I agree on both accounts. I think the game itself could be good but they need to fix the art style.


I'm sure at this point the designs for the show are final, so the game's art most likely won't change.

About the game though, I'm pretty excited for a more exploration focused Sonic game, something that I've been advocating for years.

Ever since Sonic 3 there hasn't been a Sonic game that exclusively allows the player to stop and explore. Sure, secret areas exist in Sonic Generations, but you just have to get your QTE correct to get to it. I had high hopes for Sonic Lost World in that regard, with all the talks of slowing the game and allowing players to go the speed that they want. However, free exploration was hampered due to the strange camera system, backtracking was pretty painful to do. So again, most secrets had to be found by split second decisions or the opportunity was gone. But I think that game was a huge step in the right direction of putting platforming and speed on equal ground.

I am concerned about the apparent focus on combat. As long as it isn't forced like the Warehog sections of Unleashed, I think it should be fine.
This post has been edited by TheCongressman: 08 February 2014 - 01:24 AM

#694 User is offline GT Koopa 

Posted 08 February 2014 - 02:38 AM

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So what is the story on this?

Spoiler


#695 User is offline SomeSortOfRobot 

Posted 08 February 2014 - 03:39 AM

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They keep noting that this is a separate universe from the main series.

Do you guys think they're embracing the idea of a multiverse when it comes to Sonic now?

Maybe we'll see a "SONIC THE HEDGEHOG: 2099" someday.
This post has been edited by SomeSortOfRobot: 08 February 2014 - 03:40 AM

#696 User is offline 0r4ng3 

Posted 08 February 2014 - 04:08 AM

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View PostEpsilonsama, on 08 February 2014 - 12:08 AM, said:

Some anon back at /v/ made simple a edit that I think makes Sonic & Knuckles more appealing.

What does Retro think about them?

Sonic:
Spoiler


Knuckles:
Spoiler



I like Sonic's smaller legs, no tape on his arms (what's the point, he should fight with his legs) and noodle arms better. I don't see much issue with the angular arms though, because it gives it the edgier feel they're looking for here. The red scarf is too distracting, if it was brown it would be fine though.

Knuckles seems the same, but I appreciate the bigger head and skinnier arms. I don't get why he has tape on his shoes. He should have it on his fists only.

#697 User is offline Qtheman 

Posted 08 February 2014 - 04:51 AM

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View PostEpsilonsama, on 08 February 2014 - 12:08 AM, said:

Some anon back at /v/ made simple a edit that I think makes Sonic & Knuckles more appealing.

What does Retro think about them?

Sonic:
Spoiler


Knuckles:
Spoiler



Knuckles looks a lot better in this, IMO. His legs are still oddly skinny (He kinda reminds me of the Werehog now that I think about it), but I like this rendition better.

As for Sonic, something just occurred to me looking at the image - His shoes don't actually have the traditional white stripe on them at all in the Boom design, do they? It's hard to tell what with the bandages and all, but it certainly doesn't look like it. On that note, again, I like this version of Sonic more, but I have to agree with 0r4ng3 - the longer red scarf is a bit too loud, I think.

#698 User is offline Mike Arcade 

Posted 08 February 2014 - 05:40 AM

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God it has been TOO long since I posted on Sonic Retro, or visited, hi guys!

As for Sonic Boom (Both Show and Game), I'm loving what I'm seeing!

The designs are different but still keep the characters similar to what they have looked like from the past, granted Knuckles is a lot bulkier but considering he's the power house of the team I've got no complaints with his design. Looks like he could knock out Storm even easier from The Rider Games.

Amy actually looks pretty badass, she might be one too seeing that she landed on her feet in the game teaser while everyone else fell on their backs or face, maybe the guys working on Sonic Boom read a little bit of STC?

Tails looks nice, like the added belt holster with special belt buckle and electric gloves, and he FINALLY gets goggles after so many years of fan art adding goggles on Tails, It's a good look for him.

Finally we got Sonic, quite a bit taller then other incarnations isn't he? No real complaints on it, he looks good and I like the scarf. The fur on his arms is all blue now which I didn't really notice until after the teasers and looks pretty streamlined. Don't know why but I was surprised that Sonic apparently has no belt buckle on his shoes but I can live with that, my favorite part about SB!Sonic's Design is that his quills are a lot more wilder.

As for the use of sport bandages, yeah they really do like them here don't they? But hey it could be worse and more overused, Zippers from Kingdom Hearts anyone? But I don't mind them.

Overall, I'm hype about this stuff! Really, with the Show's Preview and the Devs behind the games I think it's gonna be good.

#699 User is offline TimmiT 

Posted 08 February 2014 - 07:17 AM

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View PostLanzer, on 07 February 2014 - 11:59 PM, said:

Did Chris Senn say anything about this yet? is he involved in anyway?

Seeing how he teased the game's announcement a day before it's reveal on his own forum, I think it's safe to assume that he's involved.

He also posted exactly how he's involved with the game's development:

Quote

"Duties have ranged from conception to completion and testing throughout pre-production and production for all aspects of level design with additional design in most of the connected design disciplines. Main responsibilities ranged from building, training, and managing the department to concepting, mapping, blocking out levels, comprehensive visual scripting, culminating in complete and concise designs with fully playable prototypes. I have also generated and maintained extensive design and pipeline documentation throughout the project. Connected design disciplines I have had a heavy hand in at various points throughout the project have included macro, gameplay, mechanics, camera, story, cinematics, and emotive. I have defined many of the production pipelines for best practices involving level design, pioneered new gameplay directions, and inspired the team through extremely fast and quality work ranging from pre-vis through final executions. I have mentored junior designers and directed their designs with the intention of training them to be self-sufficient game designers."

http://www.senntient...id=40064#p40064
This post has been edited by TimmiT: 08 February 2014 - 07:20 AM

#700 User is offline Ashram 

Posted 08 February 2014 - 07:21 AM

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My only hope is that the Sonic Boom game gets a soundtrack that isn't a digital release. Also that it isn't a bajillion dollars because it isn't an import.

#701 User is offline Aquaslash 

Posted 08 February 2014 - 08:44 AM

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I am so glad that the series is pretty much going full on action comedy. It's probably the best direction it can go in, and the current writing staff has show that it really works. I was looking forward to this show as soon as I heard it was 15 minutes episodes. Seems to be something like Teen Titans Go, which actually surprised me by being really freakin funny.

Still not watching CN though. Hopefully the internet will do what it's been doing.

#702 User is offline JansenM 

Posted 08 February 2014 - 12:30 PM

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View PostGT Koopa, on 08 February 2014 - 02:38 AM, said:

So what is the story on this?

Spoiler


I attempted a thing, dunno if it helps much.
Spoiler


#703 User is offline TimmiT 

Posted 08 February 2014 - 12:35 PM

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Another interview here, with lots of details: http://www.computera...nventing-sonic/

- Game started development in 2011, when SEGA approached Big Red Button.
- Big Red Button consists of people from Naughty Dog, High Impact Games (former Insomniac people who made the Ratchet games for PSP) and Heavy Iron Studios. (known for the good Spongebob platformers and some mediocre licensed stuff)
- Worked together with Crytek to make Cryengine 3 display the game on the Wii U gamepad while also showing it on the TV in co-op.
- Game is mostly two-player co-op, with sometimes four players.
- If you play in single player you can switch between the characters. (seemingly like in the LEGO games)
- Development was started before the Nintendo exclusivity deal. They say it made sense for it to eventually be on Nintendo platforms anyway. (in other words, it started as a multiplatform game)
- Evan Baily is the showrunner for the TV show.
- They started working on it with a somber attitude, as broader media initiatives have a poor reputation. But as they worked together with Evan they were pleased to see that he's a gamer as well. After they got together they had no more concerns.
- Before really working on the games they established base rules like what the world is, what the characters are going to be like etc.
- Big Red Button, SEGA and OuiDO (the animation studio producing Sonic Boom) shared ideas of what to add to both the game and cartoon.
- Stephen Frost (the producer of Sonic Boom) thinks they're building a bigger Sonic world than they usually do.
- Stephen hopes to make more games set in the Boom world.
- Sonic Boom won't replace the already existent Sonic, they see it more as a branch of the franchise.
- They hope to draw in new users while also trying to do something new for the Sonic franchise.
- They went through a lot of potential new designs for Sonic before eventually deciding on Scarf Sonic.

#704 User is offline Tiller 

Posted 08 February 2014 - 01:14 PM

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Every new bit of info is more reassuring than the last. We just need some solid gameplay demonstrations so we can get the nitpicking out of the way.

I wouldn't be surprised if this formula ends up much better than whatever direction Sonic Team is working towards.

#705 User is offline Dark Sonic 

Posted 08 February 2014 - 01:15 PM

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They just got to do something about those horrendous in game models. And I'm not even talking about the designs at this point, just those in game models are ugly as sin. They could make it look like some of the promo cg art of even the show instead and I wouldn't care as much.

That center mouth is bugging me so much though. They finally got that nailed down in Unleashed and now they reverted back to center mouths for Sonic and Knuckles and it looks wrong.
This post has been edited by Dark Sonic: 08 February 2014 - 01:29 PM

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