Another interview here, with lots of details:
http://www.computera...nventing-sonic/
- Game started development in 2011, when SEGA approached Big Red Button.
- Big Red Button consists of people from Naughty Dog, High Impact Games (former Insomniac people who made the Ratchet games for PSP) and Heavy Iron Studios. (known for the good Spongebob platformers and some mediocre licensed stuff)
- Worked together with Crytek to make Cryengine 3 display the game on the Wii U gamepad while also showing it on the TV in co-op.
- Game is mostly two-player co-op, with sometimes four players.
- If you play in single player you can switch between the characters. (seemingly like in the LEGO games)
- Development was started before the Nintendo exclusivity deal. They say it made sense for it to eventually be on Nintendo platforms anyway. (in other words, it started as a multiplatform game)
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Evan Baily is the showrunner for the TV show.
- They started working on it with a somber attitude, as broader media initiatives have a poor reputation. But as they worked together with Evan they were pleased to see that he's a gamer as well. After they got together they had no more concerns.
- Before really working on the games they established base rules like what the world is, what the characters are going to be like etc.
- Big Red Button, SEGA and OuiDO (the animation studio producing Sonic Boom) shared ideas of what to add to both the game and cartoon.
- Stephen Frost (the producer of Sonic Boom) thinks they're building a bigger Sonic world than they usually do.
- Stephen hopes to make more games set in the Boom world.
- Sonic Boom won't replace the already existent Sonic, they see it more as a branch of the franchise.
- They hope to draw in new users while also trying to do something new for the Sonic franchise.
- They went through a lot of potential new designs for Sonic before eventually deciding on Scarf Sonic.