SADE Engine




Engine Features:
Completely scripted objects via Angel script.
Objects' behaviors are separated into actions and events.
Currently Supports DirectX9 and OpenGL. OpenGLES is coming soon.
Supports large images up to 2GB.
It has a basic particle system. I plan to completely redesign it later.
Parallax backgrounds are supported internally.
Drawing is depth sorted allowing for easy layering support.
Supports both bitmap fonts and true type fonts.
The engine supports a variety of audio formats, seamless loop and digital sound processing provided via FMOD Sound System.
Supports multiple input devices, include the Xbox 360 controller. Some sort of binding system is planned.
It has pixel collision using masks optimized with a grid collision filtering technique.
Box2D is currently being integrated into the engine for realistic physics.
Mostly written using cross-platform libraries so it can be easily ported to another OS.
Features a script debugger that works similar to C/C++ debugging. (Currently web-based).
SADE Editor features:
Has an interface similar to Game Maker.
Supports sprites, tilesets, backgrounds, sounds, objects, and maps.
Added the Collision Mask type - no more use of regular objects for collision as you would use in Game Maker.
Added bitmap font support.
[Config File]
renderer: -1 - auto 0 - DirectX9 1 - OpenGL 2 - OpenGLES(Will default to OpenGL on PC)
The rest is straight forward.
Controls:
Arrow keys - movement
Z- Jump
P - Moves back to initial position.
Known Bugs
Animation Bug
Platform Bug
In some cases the renderer is not reset after the device is lost ( mostly on Windows 7 because of the UAC dialog).
Some sprites and tiles are incorrectly loaded after a device reset.
You may need......
Visual C 2012 End-User Runtime
DirectX End-User Runtime
Link - Current Release: 7.1 (09/04/13)
DOWNLOAD
The physics are based on the Sonic Revival Engine and some object are from the Dash Engine, so credit goes to their creators.




Engine Features:
Completely scripted objects via Angel script.
Objects' behaviors are separated into actions and events.
Currently Supports DirectX9 and OpenGL. OpenGLES is coming soon.
Supports large images up to 2GB.
It has a basic particle system. I plan to completely redesign it later.
Parallax backgrounds are supported internally.
Drawing is depth sorted allowing for easy layering support.
Supports both bitmap fonts and true type fonts.
The engine supports a variety of audio formats, seamless loop and digital sound processing provided via FMOD Sound System.
Supports multiple input devices, include the Xbox 360 controller. Some sort of binding system is planned.
It has pixel collision using masks optimized with a grid collision filtering technique.
Box2D is currently being integrated into the engine for realistic physics.
Mostly written using cross-platform libraries so it can be easily ported to another OS.
Features a script debugger that works similar to C/C++ debugging. (Currently web-based).
SADE Editor features:
Has an interface similar to Game Maker.
Supports sprites, tilesets, backgrounds, sounds, objects, and maps.
Added the Collision Mask type - no more use of regular objects for collision as you would use in Game Maker.
Added bitmap font support.
[Config File]
renderer: -1 - auto 0 - DirectX9 1 - OpenGL 2 - OpenGLES(Will default to OpenGL on PC)
The rest is straight forward.
Controls:
Arrow keys - movement
Z- Jump
P - Moves back to initial position.
Known Bugs
Animation Bug
Platform Bug
In some cases the renderer is not reset after the device is lost ( mostly on Windows 7 because of the UAC dialog).
Some sprites and tiles are incorrectly loaded after a device reset.
You may need......
Visual C 2012 End-User Runtime
DirectX End-User Runtime
Link - Current Release: 7.1 (09/04/13)
DOWNLOAD
The physics are based on the Sonic Revival Engine and some object are from the Dash Engine, so credit goes to their creators.
This post has been edited by JustinTU: 06 October 2013 - 10:33 AM


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