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SEGA 3D Classics Coming to 3DS In NA and EU!

#241 User is offline E-122-Psi 

Posted 15 July 2015 - 04:45 PM

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In their defence, most of the comments main argument was less the quality and more that it's more playable on a DS than on a touch screen (which to many gamers is true, though that's more the platform and stingy SEGA's fault than Taxman and Stealth).

Some might not be that bothered by lack of extras and what not, believe it or not, some out there HAVEN'T played it a million times over like we all have.

I do agree we should have gotten SOMETHING more than this weird little difficulty buffer. Heck, just adding flight for Tails would have been something to make the game feel more complete.
This post has been edited by E-122-Psi: 15 July 2015 - 04:47 PM

#242 User is offline Josh 

Posted 15 July 2015 - 05:37 PM

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View PostE-122-Psi, on 15 July 2015 - 04:45 PM, said:

In their defence, most of the comments main argument was less the quality and more that it's more playable on a DS than on a touch screen (which to many gamers is true, though that's more the platform and stingy SEGA's fault than Taxman and Stealth).


Yeah, I agree, I just didn't like the casual dismissal of the remastered versions. But I guess feeling like you're actually in control of the game would be a better selling point than all the extras the remasters bring. I do feel like a lot of gamers don't really give it a chance, though. Like, yeah, when I first played Sonic CD on a touchscreen it felt awful... but the first time I held a controller, it wasn't remotely natural, either. When I started playing TF2 on PC with a keyboard and mouse instead of a 360 pad, I absolutely sucked. It all just takes time to pick up. And I can totally understand that if you're not a massive fan of these games, it may not be worth the effort.

EDIT: And before someone jumps down my throat about THAT, I know there are plenty of people here who are certainly massive fans of the classic series who couldn't or just didn't WANT to get used to the touch controls, and that's a perfectly legit stance, too.
This post has been edited by Josh: 15 July 2015 - 05:54 PM

#243 User is offline DigitalDuck 

Posted 15 July 2015 - 05:58 PM

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I'll say, as one of touchscreen's most vocal critics...

The touchscreen controls in the Sonic remasters are great. I wouldn't use them for speedrunning, but for casual gameplay they work.

#244 User is online GeneHF 

Posted 15 July 2015 - 07:20 PM

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I still stand the 3DS ports are lazy, even if the assets have to be semi-redone just to get the 3D effect working. It's neat they can get it working stereoscopic, but it's a gimmick that most 3DS owners don't even use for more than a few minutes. Seems wasteful overall.

Although, now I'm curious if they'll bother to do any fixes like a certain Super Sonic game breaking bug.

#245 User is offline Ashura96 

Posted 15 July 2015 - 11:24 PM

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What an utter disappointment.

...and yet I'll probably buy it at some point.

#246 User is offline LordOfSquad 

Posted 16 July 2015 - 09:08 AM

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Vanilla Sonic 2 is still pretty fun, the parallax effects will probably look nice in 3D, and it shows support for more 3D Classics. Even if there's no real gimmick incentive to buy, I'm still getting it.

#247 User is offline NoNameAtAll 

Posted 16 July 2015 - 01:44 PM

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View PostGeneHF, on 15 July 2015 - 07:20 PM, said:

I still stand the 3DS ports are lazy, even if the assets have to be semi-redone just to get the 3D effect working. It's neat they can get it working stereoscopic, but it's a gimmick that most 3DS owners don't even use for more than a few minutes. Seems wasteful overall.

Although, now I'm curious if they'll bother to do any fixes like a certain Super Sonic game breaking bug.


It's especially frustrating because M2 does do some great work. Outrun was well done and Shinobi III was a treat to play with the easily accessible six button option that was a code in the original (And required the six-button controller).

#248 User is offline JaxTH 

Posted 20 July 2015 - 10:27 PM

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Is it just me or does this seem...slow?

#249 User is offline ErictheSquirrel 

Posted 20 July 2015 - 10:52 PM

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View PostJaxTH, on 20 July 2015 - 10:27 PM, said:



Is it just me or does this seem...slow?


I don't think so, maybe because of the smaller screen it seems to go slower? I don't know, but yeah it seems somewhat off I guess. Either that or I haven't played Sonic 2 in god knows how long.

#250 User is offline Josh 

Posted 20 July 2015 - 11:58 PM

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The video's encoded at 30fps, while Sonic 2 runs at 60fps. A lot of the animations in the classic series, like shields, emeralds, and even the fast-spinning variation of Sonic's jump will look very odd at 30. That's probably what's causing it to seem off.
This post has been edited by Josh: 20 July 2015 - 11:59 PM

#251 User is offline Glaber 

Posted 21 July 2015 - 10:48 AM

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I just noticed that video is a red and blue 3d video. I forgot Youtube had that option.

#252 User is offline Black Squirrel 

Posted 21 July 2015 - 11:44 AM

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That video is dropping frames but I imagine it's more of a recording issue than a programming one.

#253 User is offline ErictheSquirrel 

Posted Yesterday, 03:06 PM

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So I just picked up Streets of Rage 2 3D the other day. Thankfully the 3D treatment here was a welcome addition since it looks quite nice, especially durning sequences with the alien miniboss or the elevator sequence. My only gripe with it so far is with the controls, mainly movement related

Its not too much of a problem, Streets of Rage 2 if you've played before, has a distinct feeling when you play it. It feels heavy in a way, carrying a lot of raw power these characters have. It'll take a little bit to get used to them again with the circle pad, and the D-Pad I never use for this game to be honest.

Also that and this exists for some reason when you access credits on the menu



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