Sonic and Sega Retro Message Board: New Game Maker Studio Sonic Engine - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 5 Pages +
  • ◄ First
  • 3
  • 4
  • 5
    Locked
    Locked Forum

New Game Maker Studio Sonic Engine To tide us over until AeSthEte.

#61 User is offline Chaos Rush 

Posted 21 August 2014 - 01:43 PM

  • Posts: 324
  • Joined: 14-March 10
  • Gender:Male
  • Wiki edits:1
How did you get seamless looping music to work? Is this a Studio exclusive feature? I'm still on GM7 and don't want to pay hundreds of dollars just to upgrade, so I can't look at the code or anything.

But gameplay wise this feels spot on, and I recognize the "Act 2" layout being derived from one of Damizean's old engines.

Also is Studio worth the upgrade? Right now I'm working on an RPG engine on GM7 and I'm entirely satisfied with it, except I don't like how sound effects seem to be in lower quality when actually playing the game.

Goddammit this makes me want to go back to Sonic fan gaming again...

#62 User is offline AeroGP 

Posted 24 August 2014 - 07:41 PM

  • Posts: 98
  • Joined: 02-November 06
  • Gender:Male
  • Location:Los Angeles, CA
  • Project:Sonic: Time Twisted
  • Wiki edits:8

View PostChaos Rush, on 21 August 2014 - 01:43 PM, said:

How did you get seamless looping music to work? Is this a Studio exclusive feature? I'm still on GM7 and don't want to pay hundreds of dollars just to upgrade, so I can't look at the code or anything.

...

Also is Studio worth the upgrade? Right now I'm working on an RPG engine on GM7 and I'm entirely satisfied with it, except I don't like how sound effects seem to be in lower quality when actually playing the game.


View PostKingofHarts, on 09 August 2014 - 10:38 PM, said:

Just to update... Standard is now free... just need to register your email.


#63 User is offline KingofHarts 

Posted 24 August 2014 - 09:33 PM

  • Call me back when people stop shitting in the punch bowl...
  • Posts: 1480
  • Joined: 07-August 10
  • Gender:Male
  • Wiki edits:1

View PostLapper, on 18 July 2013 - 01:44 PM, said:

I simply used round(image_angle/45)*45 in the draw event, covering all angles all the time.


I know I'm replying to an old post... but I wanna point something out. Instead of doing this... simply run this equation for all possible image_angles at the start of the game, and put the results into a pre-cooked table for use... in areas such as, like you noted... the draw event you are using this for.

  • 5 Pages +
  • ◄ First
  • 3
  • 4
  • 5
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users