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Kickstart a fan game ?

#31 User is offline TimmiT 

Posted 21 May 2013 - 05:30 AM

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I really, really wouldn't do a Kickstarter for a fangame for one main reason: if SEGA decides to give you a cease and desist, you and everyone who funded the fangame is going to be fucked. It will probably also be hard to convince people that what you're doing is actually legal, even if it is.

#32 User is offline Andrew75 

Posted 21 May 2013 - 06:14 AM

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View PostTimmiT, on 21 May 2013 - 05:30 AM, said:

I really, really wouldn't do a Kickstarter for a fangame for one main reason: if SEGA decides to give you a cease and desist, you and everyone who funded the fangame is going to be fucked. It will probably also be hard to convince people that what you're doing is actually legal, even if it is.

I've already stated that I would not do the Kick starter if Sega did not give consent.
I believe that attempting to get permision, even with the slim chance of success is worth a shot.
This post has been edited by Andrew75: 21 May 2013 - 06:18 AM

#33 User is offline TimmiT 

Posted 21 May 2013 - 06:25 AM

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View PostAndrew75, on 21 May 2013 - 06:14 AM, said:

View PostTimmiT, on 21 May 2013 - 05:30 AM, said:

I really, really wouldn't do a Kickstarter for a fangame for one main reason: if SEGA decides to give you a cease and desist, you and everyone who funded the fangame is going to be fucked. It will probably also be hard to convince people that what you're doing is actually legal, even if it is.

I've already stated that I would not do the Kick starter if Sega did not give consent.
I believe that attempting to get permision, even with the slim chance of success is worth a shot.

That'd be if there even was a slim chance of success.

#34 User is offline Andrew75 

Posted 21 May 2013 - 06:42 AM

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View PostTimmiT, on 21 May 2013 - 06:25 AM, said:

View PostAndrew75, on 21 May 2013 - 06:14 AM, said:

View PostTimmiT, on 21 May 2013 - 05:30 AM, said:

I really, really wouldn't do a Kickstarter for a fangame for one main reason: if SEGA decides to give you a cease and desist, you and everyone who funded the fangame is going to be fucked. It will probably also be hard to convince people that what you're doing is actually legal, even if it is.

I've already stated that I would not do the Kick starter if Sega did not give consent.
I believe that attempting to get permision, even with the slim chance of success is worth a shot.

That'd be if there even was a slim chance of success.

Lol , Actually, I am a realist, I feel the same. It's been about a week since the email had been sent, and there has not been any kind of response as expected.
At least I feel good for trying. Side note: I wouldn't have attempted this if I felt the game was not shaping up to be a fun gameplay experience. I think that's what really counts.
I guess for now, lets wait a little longer than shut the topic down.

#35 User is offline Flipside 

Posted 24 May 2013 - 01:15 AM

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Hey, the guy doing the writing for the Sonic Comics now used to send letters in all the time asking for that Job. It took 4 years for the writer at the time to step down and for Archie Comics to respond to the letters/emails.

I would love to see this project succeed. This is a new gameplay style that I've never seen used in a completed game before. I hope it will open new possibilities with less risk for the other game producers.

Don't know if I've said this before, but I guess I'll say it here. Sonic X-Treme is intresting. I don't know if it would make a good game, but I think it would make a great special stage.

And if you're having trouble making a whole game, maybe just release 3 levels for now. I don't think that would work if you're still revamping the controls and collision detection though...

Still, it's amazing the effort you've put in so far. You seem much more dedicated than most Sonic-fan-game-makers out there.

#36 User is offline Andrew75 

Posted 30 May 2013 - 02:21 PM

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The email:

Jeff, May 30 11:09 (PDT):
Hello,

We appreciate the creativity and effort of all our fans, but unfortunately we cannot directly accept unsolicited proposals for games or other products from the general public. We hope this doesn't discourage you from pursuing your goals as an artist or designer.

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