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Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

#61 User is offline KingofHarts 

Posted 19 May 2013 - 11:04 AM

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In Final Zone, you can run off the edge of the stage at the end... at least I did this with Sonic and Tails... this could be fixed...
AND
Shouldn't the goggles monitor help prevent you from drowning??? Oh well, we DO have a Bubble Shield.

OH, and SBZ 3 is missing a tiny platform that moves to the right. It's not seen in a clean Sonic 1 ROM, but the object IS in the code... due to a flag being set that shouldn't be, the object never appears. Would be nice to have the little guy in the level...
This post has been edited by KingofHarts: 19 May 2013 - 11:18 AM

#62 User is offline Caniad Bach 

Posted 19 May 2013 - 12:00 PM

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View PostKingofHarts, on 19 May 2013 - 11:04 AM, said:

In Final Zone, you can run off the edge of the stage at the end...


Fairly sure this happens in the original.

Post 1000!
This post has been edited by Caniad Bach: 19 May 2013 - 12:01 PM

#63 User is offline Yusuke 

Posted 19 May 2013 - 12:25 PM

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I'm not sure it was ever mentioned before, but I was messing around in Marble Zone with Super Tails, and instead of using the blocks to float over the lava, because I was super, I decided to just book it across the lava. Then when I was about to smash into (or go under?) one of the obstacles that Sonic would normally have to jump over/onto from the moving block, Tails got "crushed" and died. Playing the Android version, if that helps.

(Not a big deal I'd imagine, it was my fault for being an idiot on the lava, but still thought I'd mention it, haha.)

#64 User is offline Dan Lioneye 

Posted 19 May 2013 - 01:15 PM

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View PostCaniad Bach, on 19 May 2013 - 12:00 PM, said:

View PostKingofHarts, on 19 May 2013 - 11:04 AM, said:

In Final Zone, you can run off the edge of the stage at the end...


Fairly sure this happens in the original.



Yep, sure does.

#65 User is offline CesspoolofHatred 

Posted 19 May 2013 - 01:15 PM

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Taxman, if this gets a console port, there damn well better be a way for a second player to control Tails.

#66 User is offline Dan Lioneye 

Posted 19 May 2013 - 01:18 PM

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View PostPuto, on 18 May 2013 - 09:47 PM, said:

Trick to fix the lag for people playing on Bluestacks:

Start the game, pause, go out of the game into the android preferences, change the system language (american english to british english or the other way around will do). Go back to the game. Now the menu text will be all fucked up, but the game will play without lag.

That didn't work for me :(

Text is all garbled but gameplay is still delayed. It's not a game-breaking problem so I'll just live with it, I'm still having loads of fun :specialed:

#67 User is offline Arique 

Posted 19 May 2013 - 01:57 PM

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I only have one suggestion for the next Sonic 1 update, and that's this:
Make Motobug an unlockable and playable character in Debug Mode.
It would be a really nice tribute to PolygonJim since he's no longer with us. :(

#68 User is offline Mykonos 

Posted 19 May 2013 - 02:01 PM

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The Bluestacks fix didn't really do anything for me. Text wasn't garbled either, I'm not too familiar with the program so maybe I didn't re-enter Sonic 1 the right way?

View PostArique, on 19 May 2013 - 01:57 PM, said:

I only have one suggestion for the next Sonic 1 update, and that's this:
Make Motobug an unlockable and playable character in Debug Mode.
It would be a really nice tribute to PolygonJim since he's no longer with us. :(



This would be amazing.
This post has been edited by Mykonos: 19 May 2013 - 02:02 PM

#69 User is offline corneliab 

Posted 19 May 2013 - 02:19 PM

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You know that area with the extra life just prior to Spring Yard's boss? I climbed up the rightmost wall with Knuckles and he ended up pulling himself through an invisible floor. Basically I was stuck in the wall at that point and had to reset.

#70 User is offline SaniOKh 

Posted 19 May 2013 - 03:20 PM

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This is a really minor bug, but when I play as Knuckles, use the glide to attack, and then bounce off (for instance, during the fight with Robotnik in the Final Zone) , upon landing, Knuckles immediately goes to his idle animation (looking angry and tapping his foot) instead of simply standing still. I got this, as I said, during the Final Zone fight, and also when I tried gliding through the destructible wall at the beginning of Green Hill Zone act 2.

#71 User is offline ICEknight 

Posted 19 May 2013 - 03:36 PM

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View PostSky The Destroyer, on 18 May 2013 - 04:36 PM, said:

Selectable characters in Time Attack. If needed, make separate leaderboards for each character...if possible.
This is something I was about to suggest as well, which is what Sonic Advance did. It let you select your character first, and then loaded the records set with it.

#72 User is offline sonicblur 

Posted 19 May 2013 - 06:04 PM

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Not sure if this is worth any consideration, but the bug in Marble Zone 2 that lets you duck under the rectangular platforms as the square floats across the lava to the left does not work in this version. I realize it was bug, but I would always just duck instead of jumping onto the platform and waiting for the block to float under. (This bug is documented on the wiki's bug list, and there's probably a youtube video of it somewhere)

I can understand if you don't want to implement this bug as a feature.

#73 User is offline KingofHarts 

Posted 19 May 2013 - 06:56 PM

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View PostDan Lioneye, on 19 May 2013 - 01:15 PM, said:

View PostCaniad Bach, on 19 May 2013 - 12:00 PM, said:

View PostKingofHarts, on 19 May 2013 - 11:04 AM, said:

In Final Zone, you can run off the edge of the stage at the end...

Fairly sure this happens in the original.

Yep, sure does.


Um... I DO realize this... Matter of fact I have it fixed it in REV C. (Thank you ReadySonic)
The purpose of me pointing this out is that it is STILL something that should be fixed...

Also, while I'm at it, Tails' flying has a bug. (I recognize it well, as I had the same bug for Tails in my Trilogy Engine. Fly up toa ceiling or an object, and keep pressing jump. Now stop, and he should fall right back down. NOPE, instead, Tails will stay up against the ceiling momentarily before descending. For how long, depends on how much you pushed up against said ceiling.
This post has been edited by KingofHarts: 19 May 2013 - 06:59 PM

#74 User is offline TheDarkArchon 

Posted 19 May 2013 - 07:02 PM

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Android: If Tails is carrying Sonic and the two manage to get separated Sonic becomes floaty for a few seconds before snapping back to Tails.

Posted Image

#75 User is offline KingofHarts 

Posted 19 May 2013 - 07:14 PM

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I did get that same bug as well. IOS version I've been reporting, BTW.
In that same zone with those objects too. Tried to replicate in other areas to no avail.

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