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Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

#226 User is offline OcelotBot 

Posted 13 May 2015 - 03:08 PM

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View PostTheKazeblade, on 12 May 2015 - 06:54 PM, said:

View PostAerosol, on 12 May 2015 - 06:25 PM, said:

The arrow seems to be acting like the 'A' button in the level select for me. I can't play any sound test songs, it skips 16 tracks ahead instead. This might be related to my inability to perform the "activate a 7th chaos emerald in a save file" trick as well.


It is, Taxman said he's working on it.


Thanks for the heads up.

Yeah, Taxman said:

Quote

Thanks, worked out what the problem is. I changed the controller mapping for gamepads which affected the touch button.


I then tweeted Taxman and he responded:

Quote

Yeah, it's a typo with one line of code in one of the Level Select scripts, so it affects both platforms.


#227 User is offline Aerosol 

Posted 13 May 2015 - 04:41 PM

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View PostTheKazeblade, on 12 May 2015 - 06:54 PM, said:

View PostAerosol, on 12 May 2015 - 06:25 PM, said:

The arrow seems to be acting like the 'A' button in the level select for me. I can't play any sound test songs, it skips 16 tracks ahead instead. This might be related to my inability to perform the "activate a 7th chaos emerald in a save file" trick as well.


It is, Taxman said he's working on it.


Oh good so my new phone isn't broken in some weird way then. Thanks.

#228 User is offline joyeux 

Posted 28 May 2015 - 09:43 AM

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My question is related to Android emulation in a Core I5 with 8GB of RAM. I just can't play Sonic 1 neither in Genymotion, Bluestacks.

The first thing I noticed is that Sonic 1 force closes right after selecting a save slot, or even before reaching that screen. It happens in the following VMs:

- (Bluestacks 8.11.3116 - Android 4.0.4 - ICS)
- (Bluestacks 0.9.24.5311 - Android 4.4.2 - KitKat)
- (Genymotion 2.4.0 - Samsung Galaxy Note 3 - Android 4.4.4 - KitKat)
- (Genymotion 2.4.0 - Samsung Galaxy Note 3 - Android 4.3 - JellyBeam)

The second situation is where the game does start, but it lags a lot, even not using much memory or CPU processing. I managed to run the game in Genymotion and Andyroid, both using JellyBeam:

- (Genymotion 2.4.0 - Samsung Galaxy S4 - Android 4.2.2 - JellyBeam)
- (Andyroid 0.43.0.0 - Android 4.2.2 - JellyBeam)

EDIT: confirmed older apk 2.0.4 runs fine in all systems which newer is not running. It seems like the newer versions doesn't like Virtual Machines or something. Though I've paid for the apps when I had a a Xperia Mini Pro, I had to look for the older apks to confirm newer's bug.

EDIT2: Genymotion will play fine if you lower the DPI. Default VM DPI is 480, lowering it to 240dpi should make it a lot faster. Graphic GPU is recommended, but will run fine in a Intel HD 4000. Android versions 4.2.2 is required since the newest Sonic 1 and 2 apks aren't working in other versions (at least in VMs)
This post has been edited by joyeux: 07 June 2015 - 08:30 AM

#229 User is offline RibShark 

Posted 28 May 2015 - 10:27 AM

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I haven't seen this bug reported before, but on my HTC One M7, when Sonic is standing in shallow water so only half of him is submerged and then jumps, he gets catapaulted towards the top of the screen.

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