So the 3DS Virtual Console games can be extracted now, as well as the "Giga Drive" titles. Not all have been dumped yet, but here's the noteworthy stuff for now:
3D Shinobi 3
-Includes just 2 ROMs: one Japanese, one overseas. No "one ROM for each eye" or anything like that.
-The added 6-button mode and level select are mentioned in the header but disabled by default. No idea on which RAM addresses to change in order to activate these.
-Works on emulators, but hangs up when starting a game on real hardware.
Sonic 2 GG
-Just has two instances of "E80E" changed to "5205" at 0x7AFF6 and 0x7B030, no idea what those could be.
General stuff
-Most games come with a config (".patch") file that can apply bug fixes to the ROM when the game is loaded (like on the Wii VC), activate and deactivate screen blurring on the fly for potential epilepsy-inducing flashes (see Earthbound on Wii U) and also seems to handle the amount of blur in the Game Boy's "green mode" (even on NES games, hinting that their inclusion might not have been planned at all when the service was launched).
-European games that didn't have significant differences like title screens or copyright text seem to be just using the USA versions (why can't this be done on the Wii U for Balloon Fight, we'll never know).
I hope the European versions of more games will be eventually dumped, so we can check if they really converted certain PAL ROMs like "Mario & Yoshi" into proper 60Hz games or just did some emulator cheating through the .patch files.
This post has been edited by ICEknight: 27 September 2014 - 11:47 AM