The first (green) CPZ looks best.
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#17
Posted 26 August 2004 - 07:10 PM
Really? Hm. I think I'll leave it the way it is, for now. I may even find a better color than either of those.
Finished Sky Chase, Hill Top and Mystic Cave's palettes. The only one left is ARZ - any suggestions?
Also, I know that there was a program that would let you edit the names of the zones - what happened to it? I can't seem to find it on Sonicology....
Finished Sky Chase, Hill Top and Mystic Cave's palettes. The only one left is ARZ - any suggestions?
Also, I know that there was a program that would let you edit the names of the zones - what happened to it? I can't seem to find it on Sonicology....
#18
Posted 26 August 2004 - 07:21 PM
Hivebrain, on Aug 26 2004, 07:47 PM, said:
The first (green) CPZ looks best.
It would look good for a underwater pallete, but not for main part of CPZ.
*thinking*
I'm glad to see more people are making hacks.
This post has been edited by .hack//zero: 26 August 2004 - 07:26 PM
#19
Posted 27 August 2004 - 04:00 PM
Bleeding Cut, on Aug 26 2004, 07:10 PM, said:
Also, I know that there was a program that would let you edit the names of the zones - what happened to it? I can't seem to find it on Sonicology....
The only programs I know of that let you edit the levels names are SHWP and ESE but I doubt you want to use ESE if your not already. SHWP can be got at my site because I think Hive took it off Sonicology in favor of SHWP II but I might be wrong about that. The level names aren't too tough to change in hex either. Just check Nemesis' page for the name locations.
#20
Posted 27 August 2004 - 04:45 PM
I removed most of Esrael's "standalone" programs because they'd been incorporated into ESEII.
#22
Posted 28 August 2004 - 03:51 PM
FireFly, on Aug 26 2004, 08:39 PM, said:
Is there a way of splitting them up so the enemies can use a seperate pallette to the levels?
Yes, you have to redo all the level's 8x8 tiles to use palette rows 2-3. When I redid CPZ for my hack, that's what I did. Takes bloody ages, but it is rewarding, since major palette changes usually allow for better graphics.

