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Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth HIDDEN PALACE ZONE MOTHERFUCKERS

#2266 User is offline KingofHarts 

Posted 02 May 2014 - 10:03 PM

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View PostMr Lange, on 02 May 2014 - 12:29 AM, said:

Lest we forget what Egg Gauntlet was based upon?
http://info.sonicret...nik%27s_Revenge


Yes I know that... BUT I mean Egg Gauntlet in this incarnation... I really like it.

AND I wonder why porting HPZ would be deemed impossible??? Could it be the number of tiles/chunks... etc?
Anything to do with any objects? Or the number of them?

Or could it have to do with the level's size...

The way to access it perhaps? SBZ2 and 3 had it done where accessing a level through exiting the boundary at a certain coordinate was possible... that said, the re-release actually completely messes with the layout when you fall into the area. BUT even that can be possible in the engine to some degree...

#2267 User is offline Sonic Hachelle-Bee 

Posted 03 May 2014 - 01:47 AM

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View PostSkyler, on 02 May 2014 - 09:39 PM, said:

View PostGeneHF, on 01 May 2014 - 02:28 PM, said:

Well, there's someone's challenge: backporting this and HPZ into the rom. :specialed:/>/>

I don't remember the exact details, but from what I've heard HPZ is impossible to port to the ROM.

From my point of view, it seems technically possible. Even the level size or tiles/chunks number isn't an excuse. Do you have some details on this?

#2268 User is offline You-Are-Pwned 

Posted 03 May 2014 - 04:22 AM

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I decided to try the 3.0.9 version now, and even though Egg Gauntlet doesn't work on it anymore (makes the engine crash or go into an infinite loop of loading), there is a new stage called Proto Palace. Yes, it seems to be a short port of the original Hidden Palace:

This post has been edited by You-Are-Pwned: 03 May 2014 - 04:22 AM

#2269 User is offline The Taxman 

Posted 03 May 2014 - 04:57 AM

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View PostYou-Are-Pwned, on 03 May 2014 - 04:22 AM, said:

I decided to try the 3.0.9 version now, and even though Egg Gauntlet doesn't work on it anymore (makes the engine crash or go into an infinite loop of loading), there is a new stage called Proto Palace. Yes, it seems to be a short port of the original Hidden Palace:



Oh man, I totally forgot that was in there :v: Before the new HPZ design was started the old unfinished layout was imported as a test.

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ

#2270 User is offline Tanks 

Posted 03 May 2014 - 05:26 AM

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Hahaha... "The Emerald's" a warp... So technically its fulfilling both of the proposed uses I guess. :P
This post has been edited by Tanks: 03 May 2014 - 05:29 AM

#2271 User is offline steveswede 

Posted 03 May 2014 - 05:36 AM

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View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ


How the hell would anyone guest that cheat code? To me it's a code that wouldn't be found without brute force.

#2272 User is offline Dark Sonic 

Posted 03 May 2014 - 08:31 AM

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View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

View PostYou-Are-Pwned, on 03 May 2014 - 04:22 AM, said:

I decided to try the 3.0.9 version now, and even though Egg Gauntlet doesn't work on it anymore (makes the engine crash or go into an infinite loop of loading), there is a new stage called Proto Palace. Yes, it seems to be a short port of the original Hidden Palace:



Oh man, I totally forgot that was in there :v:/> Before the new HPZ design was started the old unfinished layout was imported as a test.

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ

Can you put in a similar code that switches which track is played in the new Hidden Palace? I had a nice nostalgia blast playing that level because of the music

#2273 User is offline Yeow 

Posted 03 May 2014 - 08:51 AM

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View PostMaster Emerald, on 02 May 2014 - 02:25 PM, said:

Quote

I think I can speak for everyone when I say I'd love for SEGA to greenlight an official "remix" game where the team has access to all of the Genesis-era assets and creates original levels/bosses

Unfortunately it will only ever exist in my dreams =P


Sonic 4 is the closest you're ever going to get.


I think Sonic Pocket Adventure is a much better candidate.
This post has been edited by Yeow: 03 May 2014 - 08:52 AM

#2274 User is offline Overlord 

Posted 03 May 2014 - 02:35 PM

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View Poststeveswede, on 03 May 2014 - 05:36 AM, said:

View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ


How the hell would anyone guest that cheat code? To me it's a code that wouldn't be found without brute force.

So now the obvious question of "what does this code signify" has to be asked. =P

#2275 User is online TheKazeblade 

Posted 03 May 2014 - 02:53 PM

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Does this mean Wood Zone is in there too :v:

#2276 User is offline Dark Sonic 

Posted 03 May 2014 - 04:16 PM

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View PostOverlord, on 03 May 2014 - 02:35 PM, said:

View Poststeveswede, on 03 May 2014 - 05:36 AM, said:

View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ


How the hell would anyone guest that cheat code? To me it's a code that wouldn't be found without brute force.

So now the obvious question of "what does this code signify" has to be asked. =P

Well 03 is Mystic Ruins 2p, 10 is ye ol Hidden Palace, and 0B and 04 sounds like "before," so I'm thinking it means something along the lines of "The hidden palace before the new one"

#2277 User is offline Skyler 

Posted 03 May 2014 - 09:02 PM

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View PostSonic Hachelle-Bee, on 03 May 2014 - 01:47 AM, said:

View PostSkyler, on 02 May 2014 - 09:39 PM, said:

View PostGeneHF, on 01 May 2014 - 02:28 PM, said:

Well, there's someone's challenge: backporting this and HPZ into the rom. :specialed:/>/>/>

I don't remember the exact details, but from what I've heard HPZ is impossible to port to the ROM.

From my point of view, it seems technically possible. Even the level size or tiles/chunks number isn't an excuse. Do you have some details on this?

According to the person I talked to about it, "It uses up every single 16x16 space available, and the stuff for the loop is in the part after the limit."

#2278 User is offline sonicblur 

Posted 03 May 2014 - 10:15 PM

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View Poststeveswede, on 03 May 2014 - 05:36 AM, said:

View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ


How the hell would anyone guest that cheat code? To me it's a code that wouldn't be found without brute force.

By looking at the game data. They're all defined in Bytecode/LSelect.bin. The reason nobody found it is probably because nobody looked.
Back when the game was first released, I did look and confirmed earlier in this thread that there were no hidden codes. The code did not exist in the first release, and personally I didn't expect anything to change in subsequent updates which is why I didn't look. (And it doesn't seem like anyone else is interested in looking at these) The layout for the prototype HPZ was in the original release as HPZ Act 2, but the only way you could access it was the same as Egg Gauntlet... by modifying the RSDK file or attaching a debugger.

The current iOS release appears to have the following codes:
01 09 09 02 01 01 02 04
04 01 02 06
01 01 02 04
00 00 00
03 03 03 0B 10 10 10 04
So nothing else as far as level select codes at this time. There's nothing stopping anyone else from looking at, just extract your copy of the game and use the tools to unpack the rsdk.

Edit: There doesn't seem to be any new codes in Sonic 1's level select. January's update to Sonic CD was awesome, but that will go into the Sonic CD thread. (R2 & R9)
This post has been edited by sonicblur: 04 May 2014 - 12:57 AM

#2279 User is offline Falk 

Posted 04 May 2014 - 12:21 AM

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View PostDark Sonic, on 03 May 2014 - 04:16 PM, said:

View PostOverlord, on 03 May 2014 - 02:35 PM, said:

View Poststeveswede, on 03 May 2014 - 05:36 AM, said:

View PostThe Taxman, on 03 May 2014 - 04:57 AM, said:

I'm surprised no-one found the cheat code for that: After enabling debug mode in the level select, play 03,03,03,0B,10,10,10,04 and select HPZ


How the hell would anyone guest that cheat code? To me it's a code that wouldn't be found without brute force.

So now the obvious question of "what does this code signify" has to be asked. =P

Well 03 is Mystic Ruins 2p, 10 is ye ol Hidden Palace, and 0B and 04 sounds like "before," so I'm thinking it means something along the lines of "The hidden palace before the new one"


Sonic: Before the Hidden Palace confirmed for next Taxman project

#2280 User is offline Master Emerald 

Posted 04 May 2014 - 01:07 AM

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Oh wow Hidden Palace b4 ahahah Talk about being literal in cheat codes!

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