Posted 12 January 2003 - 06:53 AM
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Is it possible to activate it in either of the games that are known to use older versions of the same engine, such as Sonic 1, Castle of Illusion or Ghouls 'N' Ghosts?
And your answer:
Yes.
This isn't a complex thing at all actually. The highlighting/shadowing are all being handled by the VDP, and a simple register modification can activate it anywhere, in any game.
Make a savestate and change byte 106 from 81 to 89.
Posted 12 January 2003 - 12:32 PM
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:shock:

Wow, thanks for the info, Nemesis! That's very interesting..
Posted 12 January 2003 - 12:41 PM
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:shock:

Wow, thanks for the info, Nemesis! That's very interesting..
:shock:
Posted 12 January 2003 - 03:47 PM
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Wow, that really is a great tip. Is it possible to convert that to PAR?
Posted 12 January 2003 - 05:06 PM
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Wow, that really is a great tip. Is it possible to convert that to PAR?
If I guess, no. The offset is too early in the save state to be in the RAM????
Posted 12 January 2003 - 05:12 PM
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Posted 12 January 2003 - 05:48 PM
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Wow, that really is a great tip. Is it possible to convert that to PAR?
It appears not unfortunately. The VDP registers are all protected, and the PAR codes do nothing when I attempt to use them to make a modification.
Posted 24 April 2003 - 07:38 PM
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what's PAR stand for? I know in Pokemon, it stands for Paralyzed.
#27
*Bark teh Polarbear*
Posted 06 August 2003 - 08:50 AM

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wow and here I thought night mode's only use was to make the pretty little flowers in Emerald hill zone glow and look prettier n_n
Posted 10 August 2003 - 08:20 PM

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Posted 10 August 2003 - 08:23 PM
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sonic chaotix, on Apr 24 2003, 07:38 PM, said:
what's PAR stand for? I know in Pokemon, it stands for Paralyzed.
Pro Action Replay. P=Pro, A=Action, R=Replay. PAR=Pro Action Replay.
This post has been edited by PC2: 10 August 2003 - 08:23 PM
Posted 18 August 2003 - 03:27 PM
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Maybe *looks around* it's realy not called NIGHT mode.........someone just desided to call it that becouse it looked like it.......but hey, this is just my oppinion. Heh :P
Posted 19 August 2003 - 02:02 AM
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irondude20012001, on Aug 18 2003, 04:27 PM, said:
Maybe *looks around* it's realy not called NIGHT mode.........someone just desided to call it that becouse it looked like it.......but hey, this is just my oppinion. Heh :P
Actually, I believe you are correct, heh.
Posted 24 August 2003 - 08:21 AM
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I knew about the "Night" effect debug mode for ages, although never got it to work in Sonic 2 final though.
Posted 24 August 2003 - 09:23 AM
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I've managed to pull it off in both the Beta and Final. It took me a little while longer to get it working in Sonic 2 Beta. I've also heard that Sonic 1 has a Night Mode, which I know was 100% untrue, just a flat-out lie.