Regardless, fair enough. I look forward to playing this game proper.
Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.
#31
Posted 22 March 2013 - 03:42 AM
Would it not be more styliish and clocklike to just have the "Adventure" part spin and the frame remain in place. Like a clock hand on an actual clock. Otherwise, I'm presuming it spins counterclockwise to show the whole "go back in time" concept.
Regardless, fair enough. I look forward to playing this game proper.
Regardless, fair enough. I look forward to playing this game proper.
#32
Posted 23 March 2013 - 07:52 AM
BlackHole, on 22 March 2013 - 03:42 AM, said:
Would it not be more styliish and clocklike to just have the "Adventure" part spin and the frame remain in place. Like a clock hand on an actual clock. Otherwise, I'm presuming it spins counterclockwise to show the whole "go back in time" concept.
Regardless, fair enough. I look forward to playing this game proper.
Regardless, fair enough. I look forward to playing this game proper.
Think it's actually meant to look like a compass, not a clock, though
#33
Posted 26 May 2013 - 02:49 PM
Screen shot time.




I know a lot of you guys just want ATS but in the meantime I've been working hard on this game and I'm planning on releasing the full version in this SAGE.
Yeah, at SAGE, this game is like, 75% done at this point.




I know a lot of you guys just want ATS but in the meantime I've been working hard on this game and I'm planning on releasing the full version in this SAGE.
Yeah, at SAGE, this game is like, 75% done at this point.
#34
Posted 26 May 2013 - 03:29 PM
Wow!
This looks amazing, Lake! If it's anything near as good as SBTSA was, I can't wait to play it! Good luck at SAGE this year.
This looks amazing, Lake! If it's anything near as good as SBTSA was, I can't wait to play it! Good luck at SAGE this year.
#35
Posted 26 May 2013 - 04:24 PM
I see you're getting better at custom graphics. I don't recognize anything in those screenshots that was ripped from the Genesis Sonic games. Major kudos!
If you ever feel like collaborating on something, I'm always floating around.
If you ever feel like collaborating on something, I'm always floating around.
#36
Posted 31 May 2013 - 03:32 PM

I don't think people will have anything to comment about this but still, I just want to share it with you guys.
This is something I wanna keep in sort of a secret until the game is released.
#38
Posted 31 May 2013 - 05:19 PM
#41
Posted 01 June 2013 - 09:53 AM
#42
Posted 08 June 2013 - 10:57 PM

Probably the last thing I'm going to post about this so, yeah.
LLELVEL DESSIGINS
This post has been edited by LakeFeperd: 08 June 2013 - 10:57 PM
#43
Posted 09 June 2013 - 12:49 PM
I had to squint my eyes before realizing that the springs gave a perspective towards the size of the level. I'm gonna guess you use one of the power ups in this area?
#45
Posted 23 June 2013 - 05:56 PM
Love the sense of adventure. Some points remind me of Galaxy - I think it is the mesh of the music and sheer fun platforming.

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