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Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.

#1 User is offline LakeFeperd 

Posted 11 March 2013 - 05:21 PM

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Posted Image

Sonic Chrono Adventure: Open world 2D Sonic game.
Formerly known as Metronic.


Get it here: https://sites.google...hronoadventure/
This post has been edited by LakeFeperd: 23 February 2014 - 12:42 PM

#2 User is offline TimmiT 

Posted 11 March 2013 - 05:42 PM

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View PostLakeFeperd, on 11 March 2013 - 05:21 PM, said:



Posted Image

I hope it's fine to make a new thread, after all, this is a new game and it's actually quite different from aftermath.

Anyway, yep, only one person guessed right as far as I know.
So, yeah, somewhat inspired by chrono trigger but not really.

enjoy.

oh, and sorry, no demo this time around.

Seems like centering the Youtube video doesn't work, so here:


Also, damn you work fast. o_o
This post has been edited by TimmiT: 11 March 2013 - 05:44 PM

#3 User is offline Tiller 

Posted 11 March 2013 - 07:10 PM

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Well shit. It does look a whole lot improved mechanically from BTSA. Color me more interested and impressed at the art again.

EDIT: And it looks like you are going to use the boost how I planned to, which improves acceleration but doesn't instantly hit max speed. Gah.
This post has been edited by Tiller: 11 March 2013 - 07:19 PM

#4 User is offline The Shad 

Posted 11 March 2013 - 10:57 PM

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God damn it, Lake. Why does everything look so fucking amazing?

I love your work, sir. One of the few reasons I even stick around anymore! Can't wait for ATS and this is gonna be cool as fuck, too.

#5 User is offline Stritix 

Posted 11 March 2013 - 10:58 PM

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It looks pretty good. I look forward to playing it.

p.s. I hope you don't mind. I wrote up a small article covering your announcement.

#6 User is offline Strife 

Posted 12 March 2013 - 02:49 AM

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Well call me tickled, this looks amazing! :D

Once again, your work ethic never ceases to amaze me. If I had half the energy and dedication that you do, Freedom Planet would already be finished and released by now. xD

#7 User is offline Mercury 

Posted 12 March 2013 - 03:16 AM

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Oh man I get giddy like a little kid every time I see one of these trailers because I know the games never disappoint.

View PostStrife, on 12 March 2013 - 02:49 AM, said:

Once again, your work ethic never ceases to amaze me. If I had half the energy and dedication that you do, Freedom Planet would already be finished and released by now. xD

Don't feel bad, I'm starting to suspect Lake may actually be superhuman. =P

#8 User is offline Cinossu 

Posted 12 March 2013 - 04:05 AM

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180
Looks fascinating; I didn't really look into aftermath, for reasons both of time and interest at the time it was about, but the trailer for this and the mechanics behind it fascinate me now. How you get all of this done so quickly is also amazing.

That said, you should slow down; let your composers have a chance to play catch-up. :P

#9 User is offline DaHog 

Posted 12 March 2013 - 07:25 AM

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>Looks at video
>Sees Sonic has swords again
>dafuq?
I'm just kidding. I like your work, especially how fast you do it! Keep up the good work, Lake.

#10 User is offline TheInvisibleSun 

Posted 12 March 2013 - 04:03 PM

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Looks like a wonderful improvement upon Aftermath; I can't wait to play this!

#11 User is offline KingofHarts 

Posted 12 March 2013 - 07:00 PM

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Holy shit... already? I feel like we just got Aftermath yesterday... I'm casting my vote that LakeFepard is really a sentient super-computer hellbent on fan-gaming domination.
Seriously. The amount of stuff you are churning out, at the quality it is produced... Just, rename this whole Fangaming sub-forum after LakeFepard, and he can do everything... Freedom Planet, AXSX, EGGEN, Sonic HD projects, AeStHete... everything. Good thing you don't hack, or there probably wouldn't be any real Hacking Contest.

#12 User is offline LakeFeperd 

Posted 12 March 2013 - 08:44 PM

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I'm no superhuman, I'm just a robo--- erm, human. =P

Anyway, thanks guys =)


-----------
@To all the people that are saying I'm better than sega/sonic team and especially SONIC 4.

http://www.sonicfang...377&postcount=1
(Thanks BlazeHedgehog)

I think this is the best place to post this since retro is quite famous so...
People, that's just stupid, stop following what others say and try to think like an adult for a sec.
That's just stupid! Trust me, every single tile in SONIC 4 is 10x better tham anything I've ever done I my fan games.

#13 User is offline S0LV0 

Posted 12 March 2013 - 09:01 PM

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View PostLakeFeperd, on 12 March 2013 - 08:44 PM, said:

every single tile in SONIC 4 is 10x better tham anything I've ever done I my fan games.

If it comes down to graphical quality, maybe. In terms of creativity and care, I still vastly prefer any of your fangames so far to Sonic 4; I'll take more original levels with better design and gimmicks over graphical quality any day. I don't care if anyone agrees, because I am thinking for myself.

...and that's not even getting into the OSTs for said fangames.

#14 User is offline Mr Lange 

Posted 12 March 2013 - 09:06 PM

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Exactly. Just as it was argued long ago that "how come Sonic looks better than Super Mario World even though the SNES is capable of millions of colors." It is because the vision and design for Sonic were vastly superior. That's what matters.
Sonic Team has long forgotten that important lesson.
This post has been edited by Mr Lange: 12 March 2013 - 09:07 PM

#15 User is offline LakeFeperd 

Posted 12 March 2013 - 09:19 PM

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The point I'm trying to make here is that I'm kinda sick of getting comments that recent official sonic games are worst than mine, which to me, is a very, very, very, stupid thing to say.

"Sega, hire this guy."
"Ur game is better tham sonic 4"


Please people, just stop.

it doesn't matters what sonic team is doing to the franchise what matters is that is that people are comparing the work of an amature that just made a few games alone with hundreds of talented and experienced people working at sonic team and dimps that worked in a whole bunch of games with a whole bunch of people.

I guess that's something you only learn after actually making a full project.

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