I feel like if there's any loss of control the player would have, it'd be very brief at longest. Anything longer than that will probably be set to a 2D sidescroller movement when worst comes to worst, instead of straight up automating the path. I feel like that's the answer to a lot of questions about loops or really crazy spirals or something; just put the path you take on that to a spline. It holds back control in regards to moving side to side, but whenever going through something like that, I'm not sure if it's really that necessary (minus the occasional wider loop where it'd be exception or something).
Besides that, I don't know many areas that would require you to take control away from the player for it to be exciting, even when using a specific camera angle. For example, the wall-running segments in Adventure (particularly the one in Emerald Coast) are amongst my favorite areas in the whole game, and they not only use dynamic camera angles but also give you full control. I don't think there's any sort of excitement lost in that; it's all in the fun of building up your speed to make it to some high-up path, or a hidden object, and I kinda feel the same about a lot of things like loops and etc too.
Not saying I'd never make a level that doesn't feature dash pads (I actually love them when used sparingly) but yeah.
Besides that, I don't know many areas that would require you to take control away from the player for it to be exciting, even when using a specific camera angle. For example, the wall-running segments in Adventure (particularly the one in Emerald Coast) are amongst my favorite areas in the whole game, and they not only use dynamic camera angles but also give you full control. I don't think there's any sort of excitement lost in that; it's all in the fun of building up your speed to make it to some high-up path, or a hidden object, and I kinda feel the same about a lot of things like loops and etc too.
Not saying I'd never make a level that doesn't feature dash pads (I actually love them when used sparingly) but yeah.


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