I don't know if this is already known but since XG has a bit of a following here and AFAIK Joseph isn't on Retro I thought I'd post it. I don't have anything to do with this, but kudos to Joseph for keeping a promise I can't
The Return of Sonic XG?
#1
Posted 04 December 2012 - 12:22 PM
I don't know if this is already known but since XG has a bit of a following here and AFAIK Joseph isn't on Retro I thought I'd post it. I don't have anything to do with this, but kudos to Joseph for keeping a promise I can't
#2
Posted 04 December 2012 - 12:31 PM
Altought I have to admit the game doesn't look as good as I remember it being.
#3
Posted 04 December 2012 - 12:59 PM
Well, this looks cool. Hope someone hooks them up with some better music though.
#4
Posted 04 December 2012 - 01:06 PM
#5
Posted 04 December 2012 - 01:10 PM
#6
Posted 04 December 2012 - 01:18 PM
No Tails though huh? Interesting choice.
#7
Posted 04 December 2012 - 02:12 PM
Only other thing I'm hoping for is some custom badniks. I am glad that they're using most of the old XG assets though, and a lot of stuff looks borrowed from Nitemares Sonic & Knuckles 2 videos (briefly shown at SFGHQ awhile back), so it seems like it merged with XG. It'll be nice to see a long time fan game finally finished.
#8
Posted 04 December 2012 - 02:12 PM
Second, I don't know if you can help them but are they coming to you for advice Taxman? After all, you did have a somewhat role in this games progression after it got merged. you may be able to throw them some under the table advice without harming anything.
Third, This page needs some updating.
And Forth, what ARE you up to Taxman? Spillplzkthx.
#9
Posted 04 December 2012 - 02:18 PM
It's nice to see this back up and being worked on again. Let's hope it stays that way till completion this time.
#10
Posted 04 December 2012 - 03:35 PM
I'm not convinced "standards" have moved on a great deal since then as far as graphics go, but I'd hate to think we've seen the best of the game already. GOLD ZONE doesn't excite me much.
#11
Posted 05 December 2012 - 10:31 AM
I was always hoping someone would revive the project one day, I'm just shocked that it was the original creators, good for them! Interesting they took Tails out but maybe they are working on new sprites for him, who knows? I seriously can't wait to see if this gets finished.
#12
Posted 05 December 2012 - 11:01 AM
Lanzer, on 04 December 2012 - 02:12 PM, said:
I wasn't actually aware that this was in development until yesterday, but it looks like Joseph is happy enough to go along with what he and Euan originally planned (and some things from his S&K2 it seems). It makes sense, because all the graphics and boss designs are there for him to make use of.
The merged version of Retro Sonic Nexus was shaping up to be a different beast (lots of sprite revisions, new Title Card etc): Aside from Final Fall and Wood Works (renamed Wicked Works), pretty much every zone was a new design, taking the best ideas from Retro-Sonic, Nexus and XG. For example, Opal Outback is not the desert zone that appears in this video (nor is it Desert Dazzle either). It was to be an Australian themed zone with desert plains, "Uluru-esque" rock formations and opal mines.
Lanzer, on 04 December 2012 - 02:12 PM, said:
Several things actually, short and long term.
Mike Arcade, on 05 December 2012 - 10:31 AM, said:
I was always hoping someone would revive the project one day, I'm just shocked that it was the original creators, good for them! Interesting they took Tails out but maybe they are working on new sprites for him, who knows? I seriously can't wait to see if this gets finished.
It's just Joseph on his own I believe, Euan is still credited since he worked on the art/designs for the original XG levels.
#13
Posted 05 December 2012 - 11:06 AM
I'll get in on the whole music deal too, what happened?
#14
Posted 08 December 2012 - 10:14 AM
#15
Posted 08 December 2012 - 10:29 AM
Machenstein, on 04 December 2012 - 01:10 PM, said:
It's not using Sonic Worlds. It's using a homegrown Sonic & Knuckles clone engine.
If it has any ties to Worlds, it'll probably be from an older build (circa 2010)

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