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The "Sonic: Edge Of Darkness" Thread Please read the top line! I demand it!

#16 User is offline Jayextee 

Posted 25 July 2012 - 05:01 AM

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Yes, amber/yellow lighting and bluer shadows would look much better. Why would I suggest such a thing?

View PostKharen, on 24 July 2012 - 09:44 PM, said:

A very dark blue is a common color for shadows, and the yellow would be the light from all the lava, right?


And

View PostMatwek, on 25 July 2012 - 04:32 AM, said:

Blue is the opposite colour to orange so you'll get a blue shadow cast when you shine an orange light (from the lava).


It's how light works. Could go further and take into account colour temperature (around warmer lights, grey or white objects will appear to have a blue tint to them, et cetera) but since the sprites won't reflect this, it'll look odd to do it with the scenery alone. Ergo, the best you're going to be able to do is slightly-blue shadows with a yellowish highlight to bring this out.

Posted Image Posted Image

Kharen's mockup is instantly an improvement in my eyes. If you go for something a little different, don't take it too much further than that, it all still looks grey there. :)
This post has been edited by Jayextee: 25 July 2012 - 05:03 AM

#17 User is offline Kharen 

Posted 25 July 2012 - 05:17 AM

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Huh. Came for a fan-game I'm interested in, and got a lesson in color theory thrown in as a bonus. Cool! (I like reading art-type stuff) Honestly didn't know about orange light creating blue shadows. I'll have to play around with that. (Trying to make my own graphics for an overhead game.)

#18 User is offline Jayextee 

Posted 25 July 2012 - 05:24 AM

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Sorry about that. I can be such a fag for colour theory sometimes. ;)

#19 User is offline Delta Hedgehog 

Posted 25 July 2012 - 07:09 AM

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I can't believe how much I'm learning right now. Now that I look at it, it makes perfect sense actually. Thanks for all of your help. I'll be sure to update the mockup soon enough.

#20 User is offline Delta Hedgehog 

Posted 29 July 2012 - 08:32 AM

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DP, should I give the grass more of a shape, or leave it as is. I've been working on replacing a lot of stuff with original works, and this is one of them.
Posted Image

#21 User is offline dsrb 

Posted 29 July 2012 - 09:47 AM

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I like it, but – as someone totally un-artistic, mind – I'd suggest decreasing the contrast on the ‘wall’ to make it better match the grass and the rest of the art; I might've suggested increasing the contrast on the grass, but I like it now! and it fits with everything else, whereas the wall sticks out a bit too much.

#22 User is offline Jayextee 

Posted 29 July 2012 - 09:59 AM

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To add to dsrb's commentary, try warm purple shadows instead of black. It'll work with the yellows and make a nice complement to the green grass.

#23 User is offline Delta Hedgehog 

Posted 29 July 2012 - 01:18 PM

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I fail to see how the diamonds in the ground and the grass don't match. Now granted, the grass is slightly more detailed than the ground itself, but it doesn't really make sense. Take a look at Pheobius' "Green Zone" tiles.
Posted Image
The grass is MUCH more detailed than the checkered pattern, but it fits well.
BTW, Jayextee, you hit a home run with Vehement Volcano's tiles, but since there is only a very small amount of yellow in the grass, a purple shadow would look pretty ugly. I tried it out, it did look ugly, and out of place too.

#24 User is offline dsrb 

Posted 29 July 2012 - 02:58 PM

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I didn't say that they didn't match, which isn't much of a problem – and again, I'm not artistic to judge. My point was that the brown ground is a bit too high in contrast – the differences in brightness between its dark and light colours ;) – compared to the grass and the rest of the screen. Anyway, it's not much of an issue. I just want to clear up what I actually meant.

And I'm not sure what someone else's art has to do with it… when someone (read: this is nothing personal) tries this, I can't help but feel like they're attempting to excuse themselves, really! :P
This post has been edited by dsrb: 29 July 2012 - 03:05 PM

#25 User is offline Delta Hedgehog 

Posted 29 July 2012 - 03:33 PM

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Oh, I see what you're saying. I already found a better way to use it.
Posted Image

#26 User is offline FeliciaVal 

Posted 29 July 2012 - 04:03 PM

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mmm...not trying to be a party pooper, but I think the other mock-up that you have on the first page look much better than this other one. Don't get me wrong, is just the other screen looks more lively and appealing that this one, and also I like the idea of the hanging vines from the tree trunks, it looked more original, but that's just my opinion anyways and I don't mean that in a bad way...just wanted to share it, that's all

#27 User is offline dsrb 

Posted 29 July 2012 - 04:08 PM

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Ah, so you moved the same grass to a different Zone. Well, the new Zone looks nice – which is not to say that I meant you should scrap the old one! :v: Maybe just mess around with some edits/replacements to the first Zone's walls. Or ask an actual artist… :flunked:

#28 User is offline Delta Hedgehog 

Posted 29 July 2012 - 04:15 PM

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The reason why I got rid of it is because when you actually tile it, since there isn't any sort of pattern underneath the vines on the tiles, when you actually tile it, you'll get nothing but solid dark green, which is why I got rid of them.

#29 User is offline FeliciaVal 

Posted 29 July 2012 - 04:30 PM

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oh um... fine enough then, I don't know anything about making fangames so I just threw my shitty opinion there. Sorry anyways. I look forward to what you do, I bet it's amazing none the less :)

#30 User is offline Delta Hedgehog 

Posted 29 July 2012 - 07:06 PM

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Thanks! I really appreciate it, and we're working real hard on getting a demo out to the people!

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