Yes, amber/yellow lighting and bluer shadows would look much better. Why would I suggest such a thing?
And
It's how light works. Could go further and take into account colour temperature (around warmer lights, grey or white objects will appear to have a blue tint to them, et cetera) but since the sprites won't reflect this, it'll look odd to do it with the scenery alone. Ergo, the best you're going to be able to do is slightly-blue shadows with a yellowish highlight to bring this out.

Kharen's mockup is instantly an improvement in my eyes. If you go for something a little different, don't take it too much further than that, it all still looks grey there.
Kharen, on 24 July 2012 - 09:44 PM, said:
A very dark blue is a common color for shadows, and the yellow would be the light from all the lava, right?
And
Matwek, on 25 July 2012 - 04:32 AM, said:
Blue is the opposite colour to orange so you'll get a blue shadow cast when you shine an orange light (from the lava).
It's how light works. Could go further and take into account colour temperature (around warmer lights, grey or white objects will appear to have a blue tint to them, et cetera) but since the sprites won't reflect this, it'll look odd to do it with the scenery alone. Ergo, the best you're going to be able to do is slightly-blue shadows with a yellowish highlight to bring this out.

Kharen's mockup is instantly an improvement in my eyes. If you go for something a little different, don't take it too much further than that, it all still looks grey there.
This post has been edited by Jayextee: 25 July 2012 - 05:03 AM

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