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“New Project for Sonic”? So says Hunnid-P (a.k.a. that guy who did the Knuckles raps)

#121 User is offline Sparks 

Posted 28 July 2012 - 04:10 PM

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Posted Image
This is pretty much why Big came to existence.

#122 User is offline SpeedStarTMQ 

Posted 28 July 2012 - 04:55 PM

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View PostTheKazeblade, on 28 July 2012 - 01:28 PM, said:

View PostSpeedStarTMQ, on 28 July 2012 - 12:59 PM, said:

Eurgh, the Big fishing missions...

It's not that they were awful, they were just misplaced in a Sonic game. They also had some buggy stuff going on, and were incredibly difficult.


Difficult? Not really. It took me a long time how to set the hook, but once I figured that out, I blew through Big's story in probably about an hour, and this was when I was about 10.

The story isn't the problem, that was piss easy. I'm talking about the hard challenges, getting all the emblems- it took me like, a year. It was fucking awful.

#123 User is offline Caniad Bach 

Posted 28 July 2012 - 04:56 PM

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View PostSparks, on 28 July 2012 - 04:10 PM, said:

Posted Image
This is pretty much why Big came to existence.


I thought it wasn't actually compatible? I don't own a fishing controller so I've never tried it.

#124 User is offline JaredAFX 

Posted 28 July 2012 - 05:08 PM

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View PostCaniad Bach, on 28 July 2012 - 04:56 PM, said:

View PostSparks, on 28 July 2012 - 04:10 PM, said:

Posted Image
This is pretty much why Big came to existence.


I thought it wasn't actually compatible? I don't own a fishing controller so I've never tried it.

You can't, it's just that someone thought Big was a good idea and Takashi Iizuka liked it, for whatever ungodly reason. Or at least, that's how I heard it went.
This post has been edited by JaredAFX: 28 July 2012 - 05:08 PM

#125 User is online Skyler 

Posted 04 August 2012 - 03:56 PM

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guys I fuound out wat the projekt is


This post has been edited by Skyler: 05 August 2012 - 07:09 AM

#126 User is offline TheKazeblade 

Posted 04 August 2012 - 04:24 PM

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I saw that coming the moment he called it SA3 :P

#127 User is offline Ell678 

Posted 04 August 2012 - 04:43 PM

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THE BEST

#128 User is offline Indigo Rush 

Posted 04 August 2012 - 06:50 PM

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I might be one of the few people who actually want this.

#129 User is offline VizardJeffhog 

Posted 04 August 2012 - 09:00 PM

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View PostIndigo Rush, on 04 August 2012 - 06:50 PM, said:

I might be one of the few people who actually want this.


Spoiler


#130 User is offline Hukos 

Posted 06 August 2012 - 08:38 AM

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View PostVizardJeffhog, on 04 August 2012 - 09:00 PM, said:


Spoiler


Spoiler


#131 User is offline Strife 

Posted 06 August 2012 - 11:42 AM

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View PostSparks, on 28 July 2012 - 04:10 PM, said:

Posted Image
This is pretty much why Big came to existence.


Posted Image

I didn't mind Big's story that much, though I did feel like it was definitely out-of-place. I remember one review comparing it to buying a Ferrari only to sleep in the back seat. xD


Also, that SA3 video was well-played, though I kinda figured it out as soon as he said "Sega of Antarctica".

#132 User is offline Vampsonic 

Posted 06 August 2012 - 06:12 PM

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View PostAerosolSP, on 25 July 2012 - 01:34 PM, said:

Tamagotchi clone? No thanks.

Nintendogs clone? Yes. God yes. The Chao Garden is perfect for portables. Just make another portable Sonic game, and put a Tiny Chao Garden in it. Or make a standalone, downloadable Chao Garden game.

Hasn't someone figured out all the algorithms and equations that make the Chao Garden work by now? Minus the AI, of course, but you'd think that a fan would've faithfully recreated it by now...

I actually planned on trying to create a small Chao Garden with GDK but soon dropped the idea when little seemed interested in the idea. Also I was very knowledgeable in coding, still am.

#133 User is offline Retroman 

Posted 09 August 2012 - 02:43 AM

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Oh, an Idea.

For any future modern sonic games, they should rename the boost with sprint. Why?

Because in movement, there is the walk, run and sprint. Boost gives the illusion of speed, but call it sprint. Why?

I'll show you why. When Sonic reaches a fast speed MPH while sprinting, he should begin to have the Sonic Boom, and when he goes fast, he can dodge fast as-well, the faster you are going, but you can't see where you are going. There should be another way to hit enemies apart from the lunge or homing attack, like arm takedowns and high-speed kicks. Also spinning while moving, and grabbing robots by the arm and chucking it at them.

There should be some levels which are less speed, more puzzles without breaking the fun.

I'm sick of the 'Boost you are protected.', make it abit more challenging. Sure, the originals were challenging, and the SA2 game was pretty awesome, but generations beats it. Sprint will be more for straight lines, but the skid and stuff will be there. Imagine him kicking a robot to another robot, and having also the kill cameras... Ok maybe not the kill cameras but still.

The new project for Sonic isn't going to be SA3, since Sonic 2006 was it, and thinking like a Gaming Developer, I will lean towards the project being Sonic Dimensions.
This post has been edited by Retroman: 09 August 2012 - 02:44 AM

#134 User is offline Azu 

Posted 09 August 2012 - 05:26 AM

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Sonic 2006 was Sonic 2006. That's it. It's not the official Sonic Adventure 3.
This post has been edited by Azu: 09 August 2012 - 05:27 AM

#135 User is offline Mystical Ninja 

Posted 09 August 2012 - 07:33 AM

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View PostRetroman, on 09 August 2012 - 02:43 AM, said:

I will lean towards the project being Sonic Dimensions.

Iizuka has already confirmed that as a hoax. Thank God for that, because it sounded like a thoroughly terrible idea, in my opinion. Terrible enough to make me want to give up on the series, in fact (since I'm not a hundred percent satisfied with the series' current direction, unlike most people).

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