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Prima Games 3D Level Maps And other rare, undocumented maps could be posted here too.

#1 User is offline TheInvisibleSun 

Posted 04 June 2012 - 04:24 PM

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As floor plans, elevations, and axons of the 3D Sonic Stages are quite rare, I've decided to put together the level maps (from Adventure to Unleashed) from the Prima Games Strategy Guides as single images, and post them here in case any one was interested in them ( also as to not clog the other topic). If anyone knows of any other/better ones (or any other undocumented rare maps), post them here as well.

I felt that the ones they drafted for Adventure are fantastic (and extremely informative/accurate), so I'll start there:
(As a side note, these images are mostly just the geometries/drawings alone, without the symbols, item indicators/etc; for clarity reasons I left them out. Unfortunately, these are also a bit low-res as well. If anyone has a hard copy of these, they could be scanned at a higher resolution.)

Sonic Adventure

Spoiler

This post has been edited by TheInvisibleSun: 21 June 2012 - 03:54 PM

#2 User is offline Dude 

Posted 04 June 2012 - 06:17 PM

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It almost looks like they had access to the source level files.

#3 User is offline TheInvisibleSun 

Posted 04 June 2012 - 06:52 PM

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View PostDude, on 04 June 2012 - 06:17 PM, said:

It almost looks like they had access to the source level files.


That would really explain how these are so accurate to the actual stage geometries. If they did, perhaps they generated these by taking Section Cuts of the stage models, editing them in CAD/Illustrator, and coloring them in Illustrator? I would love to find/see those Vector drawings. If I had the Heroes Stage models, I could do something similar with them (Prima's maps for those aren't as nice as these; I have yet to look at the Shadow-->Unleashed maps), as this is not too much above my level of drafting ability. I would also love to do Colors maps in this style as well!

Also, knowing your extensive work with this game, do you see any mistakes in these maps so far?
This post has been edited by TheInvisibleSun: 04 June 2012 - 06:53 PM

#4 User is offline Falk 

Posted 04 June 2012 - 07:24 PM

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Ice Cap looks like anatomical diagrams.

Just sayin.

#5 User is offline Palas 

Posted 05 June 2012 - 09:46 AM

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Rich material. I've been looking for those for quite some time now, but I thought it as impossible to draw these maps. Kudos to who made them.








(...Sonic Adventure level design was very poor)

#6 User is offline TheInvisibleSun 

Posted 05 June 2012 - 11:30 AM

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View PostFalk, on 04 June 2012 - 07:24 PM, said:

Ice Cap looks like anatomical diagrams.

Just sayin.


Lol Yeah, it almost looks like parts of the digestive system!

View PostPalas, on 05 June 2012 - 09:46 AM, said:

Rich material. I've been looking for those for quite some time now, but I thought it as impossible to draw these maps. Kudos to who made them.


They are very possible to draw, if you have the stage models.

View PostPalas, on 05 June 2012 - 09:46 AM, said:

(...Sonic Adventure level design was very poor)


And yet, from looking at some of the other games' maps (like Heroes, for example) the designs of the Adventure levels are hilariously better than those!

Also, they didn't draw maps for Shadow, 06 and Unleashed (Wii version; I did not find the PS360 version's guide). Interestingly, they did draw maps for Secret Rings.

#7 User is offline Keith Stack 

Posted 05 June 2012 - 04:24 PM

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I have the Prima guide for Sonic Adventure 2 with similar maps. I can scan them when I get a chance if anyone's interested.

I remember the Prima guide for the Dreamcast Ecco game also had really good maps.
This post has been edited by Keith Stack: 05 June 2012 - 04:24 PM

#8 User is offline Eric Wright 

Posted 06 June 2012 - 12:34 AM

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didn't someone once get a few of the level maps from the sonic game on that weird edutainment handheld, the "Didj"?

Posted Image

if I recall, some of the stages looked like they could be decent, aside from the fact that the game's actual engine is probably garbage and nobody would probably want to own the damn thing in the first place :P

#9 User is offline Hukos 

Posted 06 June 2012 - 12:38 AM

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I never really thought of Sonic Adventure's level design as poor. Linear? Absolutely. But I still found it fun to play. Unless you want to make the claim that linear level design is inherently bad, and that non-linear level design is inherently superior of course.

I don't think linear level design is an inherently bad thing, after all just about every platformer ever made has linear level design (Mario, Megaman, Castlevania, etc.) unless you want to make the argument that those are terrible and poorly designed franchises. I'm not a particularly huge fan of SRB2's style of branching paths in a 3D game either. It was interesting the first time I played it, but I found the designs kind of tedious after a while. I appreciated the concept and it wasn't a bad first attempt for a fangame, but I still didn't quite find it enjoyable after a certain point.

It was a lot like a classic Metroid game to me. Interesting and refreshing the first 30 or so minutes you've played it, but after a while it becomes incredibly overbearing and mind-numbingly tedious. That being said, I do like a few Metroid games but I'm not overly fond of the franchise in general.
This post has been edited by Hukos: 06 June 2012 - 12:40 AM

#10 User is online Lanzer 

Posted 06 June 2012 - 01:16 AM

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View PostEric Wright, on 06 June 2012 - 12:34 AM, said:

didn't someone once get a few of the level maps from the sonic game on that weird edutainment handheld, the "Didj"?

Posted Image

if I recall, some of the stages looked like they could be decent, aside from the fact that the game's actual engine is probably garbage and nobody would probably want to own the damn thing in the first place :P


Yeah there was a hacking topic long time ago:
http://forums.sonicr...showtopic=11702
http://forums.sonicr...showtopic=18687 (Original topic was a Sonic X hacking topic)

It was really progressing then it just sort of...died. there hasn't been any progress or menction of it since. sad really since I was hoping the sprites would get ripped.
This post has been edited by Lanzer: 06 June 2012 - 01:25 AM

#11 User is offline TheInvisibleSun 

Posted 06 June 2012 - 11:33 PM

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Added Red Mountain to Final Egg (Sonic), Knuckles', Tails' (only those that were different from Sonic's), and Amy's stages to the first post.

Also, that Sonic Edutainment game looks interesting from an asset standpoint. It'd be kinda cool to see those maps.

#12 User is offline TheInvisibleSun 

Posted 07 June 2012 - 05:46 PM

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Gamma and Big Stages added. I'll get to Sonic Adventure 2 and Heroes soon.

#13 User is offline TheInvisibleSun 

Posted 11 June 2012 - 01:04 PM

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Bump.

Started SA2, got 6 of the Hero stages so far; I might get to Aquatic Mine tomorrow or Wednesday, as it is a bit more complicated.
This post has been edited by TheInvisibleSun: 11 June 2012 - 01:04 PM

#14 User is offline 0r4ng3 

Posted 12 June 2012 - 04:11 PM

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The guide for Sonic Heroes also has level maps. I think they stopped doing those after that. I don't recal Shadow's game having it.

#15 User is offline TheInvisibleSun 

Posted 13 June 2012 - 11:19 AM

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View Post0r4ng3, on 12 June 2012 - 04:11 PM, said:

The guide for Sonic Heroes also has level maps. I think they stopped doing those after that. I don't recal Shadow's game having it.


Yeah, they didn't do maps for 06, Shadow, and Unleashed, unfortunately. However, they did make maps for Secret Rings (and apparently Colors as well, but I don't have that guide yet).

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