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Sonic 4 built with HD 2D sprites I think it would've worked better.

#1 User is offline SuicidalComedy 

Posted 14 May 2012 - 09:09 AM

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So I have a relatively simple question. How many of you guys would've been happier if Sonic The Hedgehog 4 was made with 2D sprites as opposed to being 2.5D. Honestly, I think it would have been miles better than what Sega has given us so far. Not to mention the physics would be exactly like the previous classic Sonic games.

#2 User is offline FollOw 

Posted 14 May 2012 - 10:09 AM

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For a while now all I have been wanting is just a straight up 2D sonic game. So yes this would make me so happy if they did it all in 2D.

#3 User is offline KingofHarts 

Posted 14 May 2012 - 10:19 AM

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This feels like if you asked me: How would you like to keep breathing...

OF COURSE!
I'd speak to Sonica in his thread on the Fangaming forum if I were you. He may have an answer to what you seek.

#4 User is offline Knucklez 

Posted 14 May 2012 - 11:13 AM

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I would have been satisfied with 2D, but the 2.5D doesn't really bother me as long as it looks crisp and in full HD. It's obvious that in this day and age, Sega wouldn't let go of the 3D-esque Sonic they adopted after they decided to abandon what made them go big.

Nevertheless, when it comes to Sonic 4, I'm more concerned with the story, music, physics, and level design/layout. And if you ask me, I don't think they know how to make a 2D game anymore.. they burned the blueprints to that a long time ago.

#5 User is online gold lightning 

Posted 14 May 2012 - 11:39 AM

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No I wouldn't necessarily have wanted them to do it in all 2D sprites. Rather, I would have been very pleased with how they did things if it wasn't so half-assed.

Sonic Generations actually presents how I would want any new Sonic game, 2D or 3D, to be done graphically speaking.

Spoiler


#6 User is offline TimmiT 

Posted 14 May 2012 - 12:11 PM

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I'd love to see a hand-drawn cartoony 2D Sonic game, I thought that games like Wario Land: The Shake Dimension, Castle Crashers or Rayman Origins show really well how good 2D games can look today:


If a new "16-bit" Sonic game would be made today it would just piss me off because it'd have the potential to look much better. Besides that, I've seen so many indie retro games now that I've gotten sick of them.
This post has been edited by TimmiT: 14 May 2012 - 12:18 PM

#7 User is offline Nova 

Posted 14 May 2012 - 12:20 PM

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I actually kind of wanted something like Mega Man 9 and 10, though maybe not quite as much of a throwback. What I mean is that it would have been cool to have a new 'Sonic 4' made to emulate what could be done with the Mega Drive hardware, in the same way the recent MM sequels are designed with the NES in mind. Think of how much that visual style could have progressed by now with the same kind of limitations? Or if we actually got a Sonic 4 before 1996?

#8 User is offline Dark Sonic 

Posted 14 May 2012 - 01:10 PM

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If they ever make a new 2D Sonic with 2D artwork and whatnot, I do not want to see a Megaman 9 style thing. I want something more like Rayman origins or Wario Land. If you want to see what can be done with sprites nowadays, go play a hack or something. If I see a new game made in 2012 I don't want to see pointless throwback limitations when they can make something so much better if they try hard enough.

Sonic 4 tried to emulate the music from the Genesis games and failed horribly. If they used something more in the direction of Generations or Unleashed, it would not only have been better, but also modern. Why people want these pointless throwbacks is beyond me. It's not cute, or neat, or whatever. It's annoying and it's wasted potential. Now, if they were to include a throwback graphic option within the game as a separate bonus, I see absolutely no problem with that. In fact I'd applaud them for their effort. But the main game must be done right. There's a reason why I have my hand drawn avatar instead of the old sprite made one. It looks nicer.
This post has been edited by Dark Sonic: 14 May 2012 - 01:12 PM

#9 User is offline SuicidalComedy 

Posted 14 May 2012 - 01:34 PM

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View Postgold lightning, on 14 May 2012 - 11:39 AM, said:


Sonic Generations actually presents how I would want any new Sonic game, 2D or 3D, to be done graphically speaking.



^^^ This I completely agree with. Sonic Generations did things right. Beside a few physics things here and there, but overall it was what Sonic 4 should have been.

Although 2D sprites wouldn't be too bad considering the XBLA/PSN remake of Sonic CD looks amazing on HDTV's. I wouldn't mind if Sega pulled a Rayman Origins, as long as it's done correctly.
This post has been edited by SuicidalComedy: 14 May 2012 - 02:22 PM

#10 User is offline The Taxman 

Posted 14 May 2012 - 01:42 PM

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I'm completely open as to how a 2D Sonic game could be represented graphically today. Sprites, hand drawn / high-res art or 2.5D can all look wonderful in the right hands.

2.5D does present the opportunity to have level paths that branch in 3D while still being controlled on a 2D axis though (think Sky Sanctuary in generations). That's one thing Ep2 doesn't really take advantage of.

#11 User is online steveswede 

Posted 14 May 2012 - 01:45 PM

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HD 2D sprites are ideal for me but I would be incredibly picky on the style of them. That Wario Land Shake it! has a brilliant art style that fits that type of game but to have that cartoon look for Sonic, really doesn't do it for me to the point I would be very disappointed. I would be happy to see it in the style of the official artwork and not like the Sonic cartoons because I've always felt that they have a cheap art style, which is understandable for any cartoon series but for a game like Sonic, especially if it was aimed at the classic crowd just wouldn't be appreciated.

#12 User is offline ashthedragon 

Posted 14 May 2012 - 02:18 PM

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I would have loved something like Rayman Origins or Wario World Shake it, very very much. It fits much better what I think a real Sonic 4 should be if made today. Something like this:

Posted Image

Not necessary that complex, but more like that, like if it were handrawn.
This post has been edited by ashthedragon: 14 May 2012 - 02:21 PM

#13 User is offline Malpass 

Posted 14 May 2012 - 03:17 PM

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Interesting question: thank you for it. Also, welcome to Retro :v:

I personally think Dark Sonic's got it spot on, there's no need to pretend hardware restrictions are in place just to have a retro feel. Sonics 1-3K, CD and even 3D and Knuckles' Chaotix to some extent were all about pushing the boundaries of what could be done on the Mega Drive/Mega-CD/32X, it'd be against that philosophy to implement forced 'restraints' on a Sonic 4 game. That doesn't necessarily mean we need a Shadow/Sonic '06 clusterfuck - rather just natural progression.

I hope all that made sense...

#14 User is offline Dark Sonic 

Posted 14 May 2012 - 03:50 PM

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View PostMalpass, on 14 May 2012 - 03:17 PM, said:

Interesting question: thank you for it. Also, welcome to Retro :v:

I personally think Dark Sonic's got it spot on, there's no need to pretend hardware restrictions are in place just to have a retro feel. Sonics 1-3K, CD and even 3D and Knuckles' Chaotix to some extent were all about pushing the boundaries of what could be done on the Mega Drive/Mega-CD/32X, it'd be against that philosophy to implement forced 'restraints' on a Sonic 4 game. That doesn't necessarily mean we need a Shadow/Sonic '06 clusterfuck - rather just natural progression.

I hope all that made sense...

No it totally does. Think Generations. It did retro right. It brought back classic ideas and motifs and brought them into the modern day. It didn't say "Hey lets replicate Sonic 1 sprites for Classic Sonic" (Although admittedly I thought it might have been kind of cool to have replicated the art style for each level for each Sonic, so for example, GHZ would use the same sprites and everything for classic Sonic, and modern Sonic would have his own set of sprites. CPZ would be based off S2 art, SSZ off S3, and so on and so forth. Each level would have used different models/sprite sets for each character based off what they looked like at the time.) Of course if they did it that way, we would have never got the beautiful recreations of the levels that they did make. So I'm glad they did it the way they did.

#15 User is offline SuicidalComedy 

Posted 14 May 2012 - 04:01 PM

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I find Dark Sonic to actually be spot on. Although I still find HD 2D sprites to be cool. I think a drawn out Sonic game like the picture ashthedragon posted would look amazing. I know I was talking about sprites, but honestly, my biggest concern would be physics, which is why I brought out classic look. I feel like going back to Sonic's classic routes would be the only way to get him to operate like he did in the Genesis/Mega-Drive days.


Hehe, sorry. Shoulda been more specific.

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