Posted 14 May 2012 - 12:29 PM
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Twilightzoney, on 14 May 2012 - 12:03 PM, said:
*First image*
So I've just been messing around. Learning more about how the sceneeffect.prm.xml thing works and I love the stuff that I'm finding.
Also I liked the specular map on Unleashed more than Generations bronze look.
Goddammit. That just makes me want to see Sonic be able to cross that gap of water and run into that island in the distance. Unleashed looked pretty damn good for the pseudo realistic artstyle they were going for. If there was some way to really open up acts like that with the Generations Engine I wold be all for it. Sonic flies across the water, maybe jumps between those racks and onto the green slope into the town. Maaaan.
Downloading now to test this out on my crappy laptop. Again awesome work Dario and Co.
Posted 14 May 2012 - 12:36 PM
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Welp, so I was wrong about a few of my assumptions: It seems there is more than one entry loop.
Last few dum hub world music implementation questions (I promise)
-Is the length of each bar (I.e. the BPM) and the length of the total loop hardcoded?
-Is the number of different zones hardcoded? I.e. is it possible to append Unleashed Hub World music instead of replacing entries should we go to the mega-Hub-World-Mashup (in 2.5D, as it currently is!) route
(this one is a little derp and maybe it's already somewhere on the forums but I'm really pressed for time)
-Could you get me -all- the music files, exactly as they are, with filenames intact, for the Hub World? I don't want them stitched, I don't want them looped; I already know the implementation; I just want to see how the files are organized, and much more importantly have the raw files as they appear in the vanilla game assets so that I can match volume levels and how the audio are prepared split into bars/etc. THIS IS EXTREMELY IMPORTANT FOR PLAYBACK since the music engine in the hub world doesn't appear to be sample-accurate the way the boost/non-boost swapping algorithm is in actual Acts.
Posted 14 May 2012 - 12:40 PM
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Everything runs for me beautifully.
System spcs:
OPERATING SYSTEM:
Windows 2.6.1.7601 (Service Pack 1)
CPU TYPE:
AMD FX-4100 Quad-Core Processor
CPU SPEED:
3.62 GHz
SYSTEM MEMORY:
8 GB
VIDEO CARD MODEL:
AMD Radeon HD 6700 Series
VIDEO CARD MEMORY:
753 MB
VIDEO CARD DRIVER:
aticfx32.dll
Keep up the good work.
Posted 14 May 2012 - 05:16 PM
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http://soundcloud.co...world-unleashed
Changed the URL for this; Apotos and Holoska sort-of-done. All the other zones probably will be added to the same URL (<3 soundcloud replace clip feature)
Posted 14 May 2012 - 05:19 PM
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Falk, on 14 May 2012 - 05:16 PM, said:
http://soundcloud.co...world-unleashed
Changed the URL for this; Apotos and Holoska sort-of-done. All the other zones probably will be added to the same URL (<3 soundcloud replace clip feature)
you're by far one of the best composers I've ever encountered! good work Falk, you're trully a genius!
Posted 14 May 2012 - 05:42 PM
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Falk, on 14 May 2012 - 05:16 PM, said:
http://soundcloud.co...world-unleashed
Changed the URL for this; Apotos and Holoska sort-of-done. All the other zones probably will be added to the same URL (<3 soundcloud replace clip feature)
This alongside everything else in the thread is making me want to get a computer that can smoothly run Generations. This is going to be so cool when it's all said and done.
(Steam doesn't even recognize my graphics card/driver or something and won't even allow me to open the demo, oh PC gaming knowledge just eludes me

but that's neither here 'nor there)
Posted 14 May 2012 - 05:44 PM
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Boner @ Holoska.
Did you want the AAX in .aax format or ripped to wav? I'm not sure how to do that though since I don't tend to mess around too much with this sound stuff.
Posted 14 May 2012 - 05:48 PM
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The original files should be fine, I think (not to mention .wav would be a ton of bandwidth for no reason)
I'll figure out conversion and such. (ty GW)
Posted 14 May 2012 - 05:49 PM
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Mykonos, on 14 May 2012 - 05:42 PM, said:
Falk, on 14 May 2012 - 05:16 PM, said:
http://soundcloud.co...world-unleashed
Changed the URL for this; Apotos and Holoska sort-of-done. All the other zones probably will be added to the same URL (<3 soundcloud replace clip feature)
This alongside everything else in the thread is making me want to get a computer that can smoothly run Generations. This is going to be so cool when it's all said and done.
(Steam doesn't even recognize my graphics card/driver or something and won't even allow me to open the demo, oh PC gaming knowledge just eludes me

but that's neither here 'nor there)
totally agreed there. Too bad my computer can't run Generations :/ I need a new graphic card...
Posted 14 May 2012 - 06:29 PM
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Falk, on 14 May 2012 - 05:48 PM, said:
The original files should be fine, I think (not to mention .wav would be a ton of bandwidth for no reason)
I'll figure out conversion and such. (ty GW)
These are the contents of SNG23_PAM.cpk, you can create a folder in the unleashed mod folder with the name "SNG23_PAM" and just place your modified AAX files for testing.
Linky
If the duration of the clips is hardcoded, let me know and we'll remake the level list... since we haven't gone around to reordering it on proper difficulty. Will probably just use the original level order though.
This post has been edited by Dario FF: 14 May 2012 - 06:29 PM
Posted 14 May 2012 - 06:54 PM
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Falk, on 14 May 2012 - 05:16 PM, said:
http://soundcloud.co...world-unleashed
Changed the URL for this; Apotos and Holoska sort-of-done. All the other zones probably will be added to the same URL (<3 soundcloud replace clip feature)
These are amazing. You all are doing a truly amazing job with this. I can't wait to see the end results.
Posted 14 May 2012 - 06:54 PM
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The duration of the clips should be a non-issue, I think. I'm going to keep it consistent with the existing stuff just in case we ever want to integrate both into a giganto-hub world (for whatever reason, and if zones can be added in instead of just replacing which is the bigger question right now, I guess)
I'll start dicking around and let's see what happens.
Posted 14 May 2012 - 06:55 PM
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Why are you remixing stage music again? It all sounds very nice, but I'm curious.
Posted 14 May 2012 - 06:56 PM
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synchronizer, on 14 May 2012 - 06:55 PM, said:
Why are you remixing stage music again? It all sounds very nice, but I'm curious.
White World HUB tunes.
Posted 14 May 2012 - 06:56 PM
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So you can't bring the original Unleashed Hub worlds back?
EDIT: Delete-- with removed ninja'd posts, this looks like a double post, and the one on the next page is better and more detailed.
This post has been edited by synchronizer: 14 May 2012 - 07:02 PM