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Generations PC Unleashed Porting - Public Hardware Test #1 Short bits of Blue Hedgehog running through Greece at 60 FPS

#16 User is offline iGamr 

Posted 13 May 2012 - 12:59 PM

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View PostTrunks, on 13 May 2012 - 12:55 PM, said:

So I reverted my game back to default by changing the ini value to zero, but there's problems with the titlecards' text images being replaced with garbled messes. Otherwise it plays just fine.


That's happened to me before; generally, it seems to happen if you've either swapped out mods or didn't close the game properly the last time you played. A simple restart of the game should fix the title-card text.

Also, GREAT WORK, GUYS! The level looks freaking BEAUTIFUL! Obviously, it plays well, too, but the beauty of it was stunning, given that these aren't technically official Generations levels. (Yes, I know, they're ported from another game, but that's still a FAN effort, in my opinion.)
This post has been edited by iGamr: 13 May 2012 - 01:00 PM

#17 User is offline Falk 

Posted 13 May 2012 - 01:08 PM

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http://I.imgur.com/YrA2O.jpg



edit: Changed image to url to be less obnoxious.
This post has been edited by Falk: 13 May 2012 - 04:05 PM

#18 User is offline Neowl 

Posted 13 May 2012 - 01:14 PM

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Processor Intel Core i3 2330 M @ 2.2GHz
Inter HD Graphics Family (intergrated card, I know :( )
6GB RAM

there's a camera bug in the video at the part with the pots, other than that, runs fine.
This post has been edited by Neowl: 13 May 2012 - 01:16 PM

#19 User is offline Falk 

Posted 13 May 2012 - 01:19 PM

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There's actually quite a few camera bugs, but they aren't gamebreaking. I'm guessing that at some point you'll want to maintain an actual list of cosmetic stuff to fix but as it is the fact that this is even possible and you guys have gotten this far is nothing short of amazing.

Minor nitpick - those pots shouldn't have any highlights on them- they definitely don't in the original since that canyon is completely shaded It definitely stuck out for me considering how drop-dead vomiting-rainbows gorgeous the level is.

#20 User is offline Dario FF 

Posted 13 May 2012 - 01:21 PM

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Ugh I knew I forgot something stupid. I didn't add the instancing data that makes all the grass and flowers show up. Zoney fixed it now, reuploading in a bit.

#21 User is offline Korama 

Posted 13 May 2012 - 01:23 PM

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View PostFalk, on 13 May 2012 - 01:19 PM, said:

There's actually quite a few camera bugs, but they aren't gamebreaking. I'm guessing that at some point you'll want to maintain an actual list of cosmetic stuff to fix but as it is the fact that this is even possible and you guys have gotten this far is nothing short of amazing.

Minor nitpick - those pots shouldn't have any highlights on them- they definitely don't in the original since that canyon is completely shaded It definitely stuck out for me considering how drop-dead vomiting-rainbows gorgeous the level is.

Word. Some other cosmetic issues I noticed are what looks like a texture seam in the skybox and red fringes on some grass textures (as seen in your screenshot).

Are the lightfields in place and working, Dario?

#22 User is offline Dario FF 

Posted 13 May 2012 - 01:26 PM

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I could've sworn I fixed that red one, but perhaps I missed one of the materials. The lightfields are definitely working.

#23 User is offline iGamr 

Posted 13 May 2012 - 01:26 PM

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So... I did something interesting with CPKREDIR.

Posted Image

Thankfully, the stage doesn't have any objects that cause Classic Sonic to crash...

#24 User is offline BandicootG 

Posted 13 May 2012 - 01:34 PM

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Might aswell throw my video in here:



Fixed the link. It was part of a playlist -_-
This post has been edited by BandicootG: 13 May 2012 - 01:56 PM

#25 User is offline Falk 

Posted 13 May 2012 - 01:41 PM

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Why does it show Apotos for a split second then change to inFamous in-game Music for me WHAT IS WRONG WITH MY COMPUTER

edit: srsly does no one else get this? .___.
Posted Image

edit2: o
This post has been edited by Falk: 13 May 2012 - 02:11 PM

#26 User is offline Twilightzoney 

Posted 13 May 2012 - 01:47 PM

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Posted Image

Thats what it should look like.

Plus the instancing needs a better loading range.

#27 User is offline Korama 

Posted 13 May 2012 - 01:50 PM

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View PostDario FF, on 13 May 2012 - 01:26 PM, said:

The lightfields are definitely working.

Good. I was asking because for some reason I expected Sonic to be darker in the shadow, but I haven't played Unleashed in a while.

View PostiGamr, on 13 May 2012 - 01:26 PM, said:

So... I did something interesting with CPKREDIR.

Nice.
I was just trying some other characters myself.
Posted ImagePosted ImagePosted ImagePosted Image

Edit:

View PostTwilightzoney, on 13 May 2012 - 01:47 PM, said:

Thats what it should look like.

Plus the instancing needs a better loading range.

Oh, quite a difference!
And I was wondering about the loading range, some objects seem to pop up rather late.
This post has been edited by Korama: 13 May 2012 - 01:51 PM

#28 User is offline TimmiT 

Posted 13 May 2012 - 01:54 PM

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Made a front page post about it: http://www.sonicretr...generations-pc/
I can ask the front page visitors without a forum account to post their results in the comments if you are ok with that.

#29 User is offline Falk 

Posted 13 May 2012 - 01:55 PM

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Welp, I'd have suggested Dario hold off on a rerelease till fixing any other stuff that may come up but considering this is a hardware test and that -is- a shitload more stuff to render it's probably a good idea.

#30 User is offline Dario FF 

Posted 13 May 2012 - 01:59 PM

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The dropbox link is static. It got updated, so redownload it if you want for instancing.

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