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Sonic Adventure development

#1 User is offline ashthedragon 

Posted 12 May 2012 - 05:03 PM

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See, a guy in a Spanish tabloid website is claiming that Sonic Adventure was first developed for Saturn, beacuse he says that Mystic ruins background models look like saturn ones, so he claims that the game was made in saturn and then ported to Dreamcast, exactly like shenmue was. He claims that Sonic Adventure's earliest build was developed right after they finished Nights into Dreams, and that they soon had a build in where Windy Valley was the first level, and we could play as Amy and Big with different playstyles to the ones they use in the final game. In fact, he claims Amy's gameplay was simmilar to the one she has in Sonic Advance, and big was looking for Froggy ( not fishing). Also says that Sky Chase act 2 is present but not act 1.
On top of that, he says that there are CG videos of Sonic, Tails, Knuckles, Gamma, Amy and Big in their "classic forms", and that he has got'em from here,so they claim you've said that and distorting what Retro's Wiki says to give evidence to his words.Also uses Sonic Adventure's BETA screenshots to prove it ( that sky chase with saturn models scene...btw, I can't find it now at youtube, anyone can help? ).

I know it's utter bullshit,I know him and his tabloid site ( published before that Sega had confirmed SA2HD using as a proof a Sonic GDK image, made a "world exclusive" claiming Sega's recent reestructuration and financial cuts is beacuse they're going to release a new console called Orbis...), but now I'm curious to what extend did Sonic Adventure been developed in Saturn. I know the project of "Sonic RPG" started there, but how much of it was ported to dreamcast? I've always belived they just used the base engine and rough idea of how to make a 3D Sonic, but just that: nothing storywise, model wise, or textures. So it's not really Sonic Adventure itself, just it's prevolution.If the SATURN version could have been finished, it would be absolutely nothing like the Adventure we know nowdays...it would be probably something similat to Sonic World from Sonic Jam ( who in fact uses the early work made on the project for saturn)
It's really like that?
Let's discuss Sonic Adventure's development!
This post has been edited by ashthedragon: 12 May 2012 - 05:12 PM

#2 User is offline SpeedStarTMQ 

Posted 12 May 2012 - 05:13 PM

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Sonic Adventure's development fascinates me possibly more than any other Sonic game. Whilst we have quite a few bits here and there that suggest it started on the Saturn, we've no screenshots, no concept art confirmed to be relating to that peroid, nothing. From what I can see, all the stuff we've seen (concept art and all) has been relative to the version which was started on Dreamcast rather than Saturn, if such a version exists.

I think the large push behind this whole Saturn concept is because some of the models for the game seem to be similar to Sonic R's. Sonic on the Sky Chase plane often pops up as a point of interest, but it's not really wholly credible considering that he's less detailed because he's very small in comparison to the screen and the plane you're taking control of.

I imagine that most of the current Sonic Adventure would have been made from the ground up or redesigned for Dreamcast. The character Chaos itself was possible purely because the Dreamcast let it be, whereas on consoles prior it would have been difficult if not impossible to create correctly.

As a side note though, Sonic Jam's hub world is quoted somewhere as being a test to see what the next future Sonic title could have been like, and it's very similar in a way to stuff Sonic Adventure offers, down to the physics if I'm not mistaken (I haven't actually played it though).

Posted Image
Posted Image
This post has been edited by SpeedStarTMQ: 12 May 2012 - 05:18 PM

#3 User is offline Caniad Bach 

Posted 12 May 2012 - 05:14 PM

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Well it's generally believed that the base engine was derived from Sonic Worlds from 'Jam, as were some of the early models, which still made it into the game in Sky Chase. I seem to remember that the game that was to become SA1 began development for the Saturn, but it was decided to hold off until the Dreamcast pretty early on.

#4 User is offline minichapman 

Posted 12 May 2012 - 05:40 PM

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View Postashthedragon, on 12 May 2012 - 05:03 PM, said:




I'm not getting link to anything. It just says that the article does not exist. Does this guy have any concrete evidence or is it just baseless conjuncture like so many times before?

EDIT: Wait, nevermind. A search needed to be done to sort the problem. Silly me!

Right. I'm not sure how he got this info. It sounds like he saw the beta videos, put 2 and 2 together and got 5.
At least he links and refers to the Retro page on Adventure.
This post has been edited by minichapman: 12 May 2012 - 05:46 PM

#5 User is offline ashthedragon 

Posted 12 May 2012 - 05:41 PM

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But is the Sky Chase with low poly models in the final game? I've never seen it ( although I mostly play in DX, but when I've played it in dreamcast, I've not seen it either). It's a exclusive to the original japanese version or something?

@minichapman , looks like the google translate version doesn't work. Here is the original one in spanish http://www.gamezoide...venture-de.html although expect it to be deleted any moment,It's his usual move.
This post has been edited by ashthedragon: 12 May 2012 - 05:46 PM

#6 User is offline JaxTH 

Posted 12 May 2012 - 05:52 PM

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View Postashthedragon, on 12 May 2012 - 05:41 PM, said:

But is the Sky Chase with low poly models in the final game? I've never seen it ( although I mostly play in DX, but when I've played it in dreamcast, I've not seen it either). It's a exclusive to the original japanese version or something?

@minichapman , looks like the google translate version doesn't work. Here is the original one in spanish http://www.gamezoide...venture-de.html although expect it to be deleted any moment,It's his usual move.

Saturn models are only used in the Dreamcast version of Sky Chase Act 2 during the Tornado's transformation sequence.

#7 User is offline darkspines35 

Posted 12 May 2012 - 05:56 PM

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The Saturn models were used in both of the Sky Chase Acts on the Dreamcast version actually. And I read not that long ago in some magazine about the development of SA1. Naka-san basically said he was given a small team and ten months to do a game for the launch of the Dreamcast, and by the end of the ten months, his team had tripled in size or something, and they ended up having to redo stuff in later releases/revisions of the game after the initial Japanese release due to bugs and errors. I mean, there's a Japanese version which has effects on Sonic's running animation to where his feet blur and stuff. I forgot which revision this was though...

Edit: The magazine was an old one by the way. I'll see if I can find it again and post a link.
This post has been edited by darkspines35: 12 May 2012 - 05:57 PM

#8 User is offline minichapman 

Posted 12 May 2012 - 05:56 PM

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View Postashthedragon, on 12 May 2012 - 05:41 PM, said:


@minichapman , looks like the google translate version doesn't work. Here is the original one in spanish http://www.gamezoide...venture-de.html although expect it to be deleted any moment,It's his usual move.


If that's the case. Might as well grab the text. The pics are all things we've seen before too.

WARNING: Long ass text in spoiler (because everything's in spoilers now).
Spoiler


#9 User is offline Ayu Tsukimiya 

Posted 12 May 2012 - 05:57 PM

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Every time I'm reminded of SA's development I find myself wishing we could have gotten an Adventure-like game on the Saturn.

Sonic Jam had some pretty nice graphics for the environment, too.

#10 User is offline JaxTH 

Posted 12 May 2012 - 06:44 PM

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View PostAyu Tsukimiya, on 12 May 2012 - 05:57 PM, said:

Sonic Jam had some pretty nice graphics for the environment, too.

It was also Japan's "FUCK YOU" to America as well.

#11 User is offline Sik 

Posted 12 May 2012 - 07:00 PM

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Yeah, supposedly the Sonic World engine eventually became Sonic Adventure's. Considering Sega was using C for the Saturn, porting it to the Dreamcast probably wasn't that hard (they would only need to change the code that sent data to the video hardware).

And before somebody asks: no, it has nothing to do with Sonic R. The Sonic R engine was originally made for a Formula 1 game, which somehow got turned into a Sonic game as Sega wanted a new Sonic spin-off. Suddenly the player controls make a lot more of sense.

View PostSpeedStarTMQ, on 12 May 2012 - 05:13 PM, said:

The character Chaos itself was possible purely because the Dreamcast let it be, whereas on consoles prior it would have been difficult if not impossible to create correctly.
It was created specifically to show the Dreamcast could render graphics other hardware couldn't. That's the whole reason why his entire body is translucent.

#12 User is offline ashthedragon 

Posted 12 May 2012 - 07:01 PM

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I would love to see something similar to Jam's Sonic World, but much bigger of course, as a new game on today consoles. Something similar to SRB2 , open ranged.
This post has been edited by ashthedragon: 12 May 2012 - 07:03 PM

#13 User is offline Cooljerk 

Posted 12 May 2012 - 07:21 PM

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Anybody pining for a fully 3D sonic-esq game on the saturn should check out burning rangers. It's a very different game compared to Sonic the Hedgehog, but it's probably the most competent fully 3D world ever created for the system, and since it runs on the NiGHTS Engine, it's not that unreasonable to expect that a late-gen Sonic game on the saturn would at least look similar.

Every time I play it, I imagine that a Saturn sonic game would have likely been very similar. A lot of the mechanics in Sonic Adventure feel like they were ripped wholesale out of burning rangers.

#14 User is offline MainMemory 

Posted 12 May 2012 - 08:52 PM

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I guess this is a good place to mention this unused model I found a while ago in SADXPC, then SA1:
Posted Image
This post has been edited by MainMemory: 12 May 2012 - 08:53 PM

#15 User is offline Cooljerk 

Posted 12 May 2012 - 08:57 PM

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That's the spring from Sonic Jam, correct?

The springs in Sonic R look different.

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