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Sonic Adventure Generations Because I had to

#1 User is offline Dude 

Posted 05 May 2012 - 11:48 PM

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Finally! Just in time for this year's annual Hacking Contest, the second demo of SA: Gens!

This is a 3 level demo and has:
- Emerald Coast (Patched and updated!)
- Mystic Ruins
- Windy Valley
- New boost drain
- New Enemies

A patch is planned to add GIA to Mystic Ruins / Windy Valley. I tried very hard to get advanced lighting in time for the demo but unfortunately it just couldn't happen in time. It should be out within a week or two of this demo release.

Many of you will be glad to know that Modern Sonic's boost drain has been slowed down a little bit. It still isn't anywhere near the original game's level but you *can* boost for very long stretches if you keep one principle in mind: Get the rings! There are rings practically everywhere, and in large clusters. You can boost continuously as long as you get rings.

We hope you'll continue to follow the development of this project and keep recording your playthroughs so we can patch and upgrade the levels to make them more engaging! Have fun!

- ModDB - (will need to authorize, so this won't work right away)

- Mega -

- Gerbilsoft -

- Google Docs -

More links soon! Report outages ASAP please!

----------------------Old Release info below--------------------

I've been planning this ever since I heard Generations was coming out for the PC. The idea is to make a map pack for Generations that focuses exclusively on the Adventure era, with some gameplay tweaks to make the experience a more polished version of the both games. So far I've started working on level designs, I've implemented several custom animations and modified sonic's parameter file to make the boost less overpowered. I haven't gotten to sounds or music yet, but those are coming up soon, as well as more level material. Until then, here's what I've got!

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This post has been edited by Dude: 31 July 2013 - 07:34 PM

#2 User is offline CrashSG32 

Posted 06 May 2012 - 12:05 AM

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Wow. Just wow.

This is so awesome! I love it! I can't wait to see what other Adventure stuff you put into Generations... Windy Valley next? Or maybe Ice Cap (over City Escape?)? You've already got the Perfect Chaos boss fight and Speed Highway stage done haha.

It's already better than the 3DS version :P
I was hoping that someone would make something like this =D

Can't wait for more. Bravo! :D
This post has been edited by CrashSG32: 06 May 2012 - 12:11 AM

#3 User is offline Neo Hazard 

Posted 06 May 2012 - 12:06 AM

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Looks pretty good so far, definitely better than Emerald Coast on the 3DS version. Are you going to try to implement the whale somehow or is that not possible?

#4 User is offline Drex 

Posted 06 May 2012 - 12:33 AM

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Wow. pretty nice. I've noticed that the stage's scale is larger than it should be compared to Sonic. Is that something that you plan to fix?

#5 User is offline Skaarg 

Posted 06 May 2012 - 12:43 AM

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That's awesome! It'll need some higher res textures eventually, but for a start it's very nice!

#6 User is offline Lanzer 

Posted 06 May 2012 - 01:14 AM

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Hey Sonic Team and SEGA, you see this? This is the kind of thing you should've been doing with Genetations! We would pay good fucking money for stuff like this. But nooooooooooo you'd rather dick around with what the fuck ever your doing now. fine, whatever, I'll be glad to throw money towards fans who can one-up your job anyways.

Awesome, just fucking awesome Dude. Can't wait to see more, good luck!

#7 User is offline Aerosol 

Posted 06 May 2012 - 01:27 AM

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Enough of this "the fans one-up Sega!!!" shit. I'm so sick of hearing it.

Nice work, Dude. I look forward to seeing more but...that running animation looks dorky right now. Any plans to continue working on it?

#8 User is offline JaxTH 

Posted 06 May 2012 - 01:29 AM

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This...Is beautiful.

#9 User is offline Dissident 

Posted 06 May 2012 - 02:16 AM

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Oh wow. Nice work, Dude! I'm definitely interested in seeing how this pans out.

The only thing I didn't really like about the preview was Sonic's running animation; it looks kind of awkward on the Generations model.

#10 User is offline Sik 

Posted 06 May 2012 - 02:19 AM

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Stupid nitpicking... but wouldn't Sonic Generations Adventure be a better name? (yeah, swapping the two names)

#11 User is offline Lobotomy 

Posted 06 May 2012 - 02:42 AM

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View PostAerosolSP, on 06 May 2012 - 01:27 AM, said:

Enough of this "the fans one-up Sega!!!" shit. I'm so sick of hearing it.

This, don't fucking pretend like Generations isn't a good game in it's own right. Yes, this is a hacking community, and we do cool shit in here, but there are VERY few people on this site who can actually produce a completed, polished work that outdoes SEGA's team, if any at all. If we didn't have their original code to tweak, we'd be SOL to any fan engine that can produce this level of quality, visually, audially and in gameplay. That includes Sonic Fan Remix and especially Sonic GDK and BlitzSonic.

#12 User is offline Yeow 

Posted 06 May 2012 - 03:13 AM

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Wow, this is really nice. Nice job, can't wait to see some more of it.

#13 User is offline KingofHarts 

Posted 06 May 2012 - 03:23 AM

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Replying to Aerosol's comment, in agreement...

This 1000 times over. If SEGA wanted to, we could all be in legal trouble yesteryear, I imagine... Or if not, at least on the receiving end of a COD. If nothing else we should be grateful, having the access to what we have is a privilege, not a right... You think The Taxman acted like an ass cuz his engine rivaled theirs? No... They worked together for the greater good... And I don't see him gloating like a moron. He sets an example of professionalism IMO. So to all of the "one up SEGA" marks out there... Just shut the fuck up. Stains on the underpants of life, these bitches are.
This post has been edited by KingofHarts: 06 May 2012 - 03:24 AM

#14 User is offline Turbohog 

Posted 06 May 2012 - 03:26 AM

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Have I told you that I love you latey? Great work! I'm especially excited that you're making new level layouts that still have elements and similarities to the originals.

I'm just throwing this out, but if you wanted to recreate the whale, do you think the giant fish badnik from green hill or seaside hill could work?

#15 User is offline Lobotomy 

Posted 06 May 2012 - 03:41 AM

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View PostTurbohog, on 06 May 2012 - 03:26 AM, said:

I'm just throwing this out, but if you wanted to recreate the whale, do you think the giant fish badnik from green hill or seaside hill could work?

At the risk of answering for Dude, theoretically, yes. Giant Chopper in Green Hill can destroy breakable objects, If you could make a breakable dock platform, and set a spline path for the Giant Chopper to do his thing with a Seaside Hill Orca costume on, then this is totally feasible. Which makes me wonder if that was the original purpose for Giant Chopper.
This post has been edited by Lobotomy: 06 May 2012 - 03:44 AM

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