I don't know how many people here care, but I'm pretty sure we have a few 3D modelers that shunned Blender because of it's horribly retarded mesh system. That's been completely fixed with the inclusion of bmesh, a totally new mesh system that now brings Blender's mesh system up to date with some more popular 3D packages. that cost money
Blender 2.63 released
#1
Posted 28 April 2012 - 12:18 PM

I don't know how many people here care, but I'm pretty sure we have a few 3D modelers that shunned Blender because of it's horribly retarded mesh system. That's been completely fixed with the inclusion of bmesh, a totally new mesh system that now brings Blender's mesh system up to date with some more popular 3D packages. that cost money
#2
Posted 28 April 2012 - 10:06 PM

#3
Posted 29 April 2012 - 08:30 AM

I was using Wings3D since supposedly it's more lightweight (...and OK, it feels more lightweight). It lacks a lot of features Blender has, but it also has many useful built-in shapes Blender doesn't seem to have... I should take a look again to see if they're now in Blender or not.
#4
Posted 29 April 2012 - 02:44 PM

Dr. Mecha, on 28 April 2012 - 10:06 PM, said:
Oh yes. I never realized how much I depended on smoothing groups in Max until I started using Blender a while ago. Honestly, I didn't even know that was on the table for the Blender Foundation. That's good to know!
#5
Posted 02 May 2012 - 10:54 AM

#6
Posted 02 May 2012 - 11:02 AM

#7
Posted 02 May 2012 - 11:43 AM


#8
Posted 02 May 2012 - 12:07 PM

AerosolSP, on 02 May 2012 - 11:43 AM, said:
#9
Posted 02 May 2012 - 12:52 PM

Azu, on 02 May 2012 - 10:54 AM, said:
That's a shame. After messing with Lightwave, 3D Studio Max, Maya and Cinema 4D several times, I have to say I find Blender's interface miles and miles better than the aforementioned programs. Its freedom of customizing the entire workspace has always helped me greatly. For instance; allowing me to create a workspace for compositing, animating (including graphing) and modeling, then switching between them instantly. It's really great to have a workspace without floating windows or screens blocking parts (or entire) of your viewports.
And the whole interface refresh that came with 2.6 gives users with multiple monitors a very pleasant experience.
I also don't quite understand how Blender being so 'shortcut driven' can be considered a bad thing. If anything, it makes 3D modeling and animating a way more streamlined process. All the key shortcuts and combos can be easily found in the menus.
But to each their own I guess. :P
#10
Posted 02 May 2012 - 01:32 PM

Metal-Geo, on 02 May 2012 - 12:52 PM, said:
It gives Blender a steep learning curve, especially for people trying to transition from more "standard" uis. It took me FOREVER to get used to right-clicking to select things.
#11
Posted 02 May 2012 - 07:56 PM

AerosolSP, on 02 May 2012 - 01:32 PM, said:
Metal-Geo, on 02 May 2012 - 12:52 PM, said:
It gives Blender a steep learning curve, especially for people trying to transition from more "standard" uis. It took me FOREVER to get used to right-clicking to select things.
You can switch the right-click to left click, along with most things.
Having become experienced with Max, Maya, and Blender, I loved Blender far more. Now I get nausea everytime I look at Max or Maya. Its like switching from ordinary consumer milk to organic milk. Once you go back, it tastes like shit and you realize which one is superior. Blender's workflow is far more efficient and as far as I'm concerned that's not an opinion. Once you learn it and apply it, the results are very real, very clear, and without a doubt a scientific article could explain exactly why Blender is better.
It'll be a great day when studios stop forking out thousands upon thousands of dollars just to appease the institute monkeys who were trained with Max and Maya, the "industry standard". It was the only way to go in the 90s, but that is now a deprecated standard which only exists so Autodesk stays rich. We should all learn Blender and other certain open source software, save a ton of money and put the greedy dicks at Autodesk out of business. Then Blender will only get better after that.
#12
Posted 02 May 2012 - 08:21 PM

This is payback, isn't it

#13
Posted 04 May 2012 - 08:24 PM

#14
Posted 06 May 2012 - 04:50 PM

#15
Posted 15 May 2012 - 06:53 PM

Tiberious, on 06 May 2012 - 04:50 PM, said:
I felt the same way when Blender first jumped from 2.49 to 2.5. I scorned it for its new ui and kept to my guns... 2.49... like a bitter old person. However I started reading about some of the new features and knew that I would need them to progress. So I started working with it and my perspective on it as a whole changed entirely like green eggs and ham. Not only were the new features WAY worth it, but the ui was actually much better than it used to be. Things are organized more effectively and more coherent without sacrificing any of the speed or efficiency that Blender is good at. I highly recommend taking the plunge. To my knowledge they will not be doing another ui facelift for 2.7, there is no point. They only did so because of all the issues they recognized in 2.4x and under. They were right and solved it well. There have been proposals for ui changes for the next version, but not nearly as drastic.