My name is Dan, also known as x2i - I've grown up with Sonic and albeit being 23 years of age... I literally am obsessed with Sonic.
In case anyone is interested - about 4-5 years ago I released a small Flash Game by the name of Sonic Smash Brothers (http://www.newground...tal/view/427733) - it's basically a copy of Super Smash Brothers but with Sonic only characters in - to this day I still get e-mails saying how buggy it is and whether I'm ever going to finish it fully - however I gave up Flash a while ago in favour of web development and I've only just started getting back into it.
The reason that game even spawned was because for a while now I have been absolutely fascinated by the physics in classic Sonic games... how can something that precise have come from the 1990's when they still struggle to get it 100% to this day?
When I realised I didn't have the correct knowledge or skills to replicate it even slightly, I decided to make a fighting game which wouldn't need the complex physics too much.
However I find myself at this point in my life, what with Sonic 4 and Generations all boasting Classic Sonic type physics, it's about time I dusted my Flash skills off and tried again - researching seems to be fruitless in most cases so trial and error has been my only source - I do have some work I could show off but it's far from close.
Anyway my two questions on this are:
1) How hard do you think it would be to get these kind of physics running in Flash - and I'm talking AS2 not cruddy AS3?
2) Would anyone be interested in collaborating on some physics test engines if anyone has any programming skills?
I realise I sound like another fanboy coming out to say 'LOL I WNT 2 MAEK A SAWNIK ENGIN AND MAEK A GAYM CALLD SONIC FLASH ADVANCED FOREVER RUSH' but seriously... it's been bugging me for as long as I can remember. Even if I never do anything with such an engine (which is unlikely if I did) - just the sheer satisfaction to know that I figured out would be enough.
Feel free to toss this aside if I've wrongly mis-posted it in the wrong area or whatever.