BlazeHedgehog, on 25 April 2012 - 11:30 PM, said:
HOW WERE THESE LEVELS PORTED?
When an ISO of Mario Kart Double Dash for the Nintendo Gamecube was ripped, it was discovered that one of the developers at Nintendo had accidentally included Windows-based model viewing software that allowed anyone to open and view BMD format models. This included character and map data for Mario Kart Double Dash, Super Mario Sunshine, and a small number of other games, opening up the ability to rip these models using software like "3D Reaper DX". This eventually afforded the ability to read BDL files from Super Mario Galaxy, as well. If you would like to use any of this software, however, you are on your own as I do not know where to get it, how to port levels, or basically anything about BlitzSonic.
I've searched through the MKDD ISO for such software, and there is none (From what I can find). Then again, I could have simply missed it.
A guy named Thakis, created the BMD Viewer 2. He also created Yaz0Dec to decompress the Yaz0 archives and convert them to .arc, then Rarc Dump to extra all files. The software is at http://www.amnoid.de/gc
(He even includes the source). The BMD Viewer 2 can export any BMD/BDL model as a common .3ds model. (With an exception of DS BMDs (Which are used in Super Mario 64 DS), which are more like NSBMD models and are not supported by the BMD Viewer 2) (This also seems to be an easier way to rip BMD/BDL models without 3D Ripper DX)
I know Thakis, and he assured me that he knows of no Software in Mario Kart Double Dash, and that he created the BMD Viewer & BMD Viewer 2.
BDL is just like BMD, except BDL has the added MDL3 section for better texture handling, and first appeared in The Legend Of Zelda: The Windwaker
(All just to clear up how these models can be gotten)
Anyways, nice work. Super Mario Sunshine is my most favorite video game of all time (And Sonic 2), and Bianco Hills is my favorite level, so I will most certainly try these!
This post has been edited by ManicRemix: 26 April 2012 - 10:50 AM