I got the urge to dig into one of my favorite games of all time, AAAHH!!! Real Monsters! Bellow are my notes, not much now but I've discovered something new about the game. ^_^ Anyway my notes are composed of a few RAM addresses, ASCII text within the ROM, and each screen id. Here they are:
And if you skim over my notes, you've probably missed this tidbit. There's an unused screen that's programmed in but they decided not to use it. Usually on the final assignment screen of the last part of any level, the Gromble tells you what you need to find as well as who you need to scare. In the post office level, for some reason they decided to not describe who you're supposed to scare, instead it shows you what you need to find and you fight the boss of that level in a completely different level. (Usually you fight the boss within the same level, yet they have a transition from Post office 3 to Post Boss.) This is the unused screen:
Winner and Diploma ASCII Text: $27Ad9 $27BEB- Hidden screen text RAM info. Not much here yet but it's something. $B781- Unknown, setting it to 0E loads a glitchy HUD and the first level's music plays $B78C- set this to be invincible (byte of course) $B78D- Heart counter (byte) $B99A- Horizontal camera scroll (Word) setting this will automatically make the camera scroll, even if you're not moving The game consists of 44 different screens, holy shit! Anyway here they are listed bellow. Though I am not sure what the screen mode RAM offset is located at, though I'll look into this more later. Note: Assignment 2 is unused, because the boss fight is a different level all together. However, I have no clue why the programmers did this, would have been more creative if they used the title card (that's what each Assignment screen is). Level: 01 . Viacom Level: 02 . Title Level: 03 . Nickelodeon Level: 04 . Dump 1 Level: 05 . Dump 2 Level: 06 . Dump 3 Level: 07 . Dump 4 Level: 08 . Dump 5 Level: 09 . Dump 6 Level: 10 . Dump 7 Level: 11 . Post Office 1 Level: 12 . Post Office 2 Level: 13 . Post Office 3 Level: 14 . Mall 1 Level: 15 . Continue Level: 16 . Hunter 1 Level: 17 . Hunter 2 Level: 18 . Dino 1 Level: 19 . Dino 2 Level: 20 . Gym 1 Level: 21 . School 1 Level: 22 . Options Level: 23 . Score Level: 24 . Legal Screen Level: 25 . Googleplex Level: 26 . Dump Bonus 1 Level: 27 . Assignment 1 Level: 28 . Assignment 2 Level: 29 . Assignment 3 Level: 30 . Assignment 4 Level: 31 . Assignment 5 Level: 32 . Post Boss Level: 33 . Diploma Level: 34 . Win Level: 35 . Credits Level: 36 . Intro Bed Level: 37 . Intro Hall Level: 38 . Game Over Level: 39 . Sega License Level: 40 . Assignment 1f Level: 41 . Assignment 2f Level: 42 . Assignment 3f Level: 43 . Assignment 4f Level: 44 . Assignment 5f
And if you skim over my notes, you've probably missed this tidbit. There's an unused screen that's programmed in but they decided not to use it. Usually on the final assignment screen of the last part of any level, the Gromble tells you what you need to find as well as who you need to scare. In the post office level, for some reason they decided to not describe who you're supposed to scare, instead it shows you what you need to find and you fight the boss of that level in a completely different level. (Usually you fight the boss within the same level, yet they have a transition from Post office 3 to Post Boss.) This is the unused screen:
This post has been edited by Ravenfreak: 21 April 2012 - 09:19 PM

