Black Squirrel, on 15 April 2012 - 01:04 PM, said:
I think you may be looking too far into this.
The Japanese cover lists all of the screen settings Sonic Unleashed will run at, from 480p to 1080p. To reassure customers who have set their PlayStation 3 at one of these settings that the game will work, even though it would be more uncommon if it didn't.
The US box states the native resolution. I imagine the game detects and behaves differently if it spots an interlaced setting.
Rather, I haven't seen a differentiation like this with any other game released in multiple reasons.
In the case where the display is at a higher resolution than whatever the internal resolution happens to be, yes, it does upscale; on the other hand, as far as I had known, the listed resolutions are only those which it renders at, not outputs, seeing as it's pretty well implied that any standard display will work provided it supports the input hardware.
I dunno'; maybe I am overthinking it.
Jaseman, on 15 April 2012 - 12:47 PM, said:
Box arts are sometimes wrong. Since VERY few modern games run at 1080p, most of them run at at most 720p, and upscale it. Some games, like Halo 3, CoD, and Generations/unleashed, need all the CPU cycles they can get and run at an even lower res, and simply upscale it to 1080p.
True; the only game I can think of off the top of my head that runs in true 1920x1080 on a console is Lair. The real problem is that, even now, most television sets aren't nearly as accurate as PC monitors, justifying their cost; the gains by using actual 1080p is lost with the fact that it's never handled well by the display. That, and generally a smooth framerate is usually heralded above slightly better looks. Unfortunate tradeoff depending on your tastes.
This post has been edited by Kreigyr: 15 April 2012 - 01:45 PM