MainMemory, on 09 April 2012 - 04:30 PM, said:
There's only one Big Ring, next to the signpost.
Therefor, I am guessing I am right. You got close to the signpost so it loaded, ran away so it deleted itself, and then it never loads back up again. Whereas the big ring "probably" loads, then gets deleted when you run away, but does have the ability to reload.
You said it only happens to this level/act because the screen lock happens a lot earlier. This explains why in all other levels, because the screen lock happens a lot later, when you try to run away and you meet the screen lock, the distance to the signpost isn't far enough, so it doesn't delete itself. And the signpost won't load in the first place until the screen lock comes into play.
Anyone correct me if I am wrong.
EDIT:
I will say though, those first three points objects do seem quite far away from the signpost. But then again, the object's art doesn't load 'til the screen lock comes in. Maybe that's why it locks itself early?
This post has been edited by redhotsonic: 09 April 2012 - 04:39 PM