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Sonic Adventure 2 XBLA

#1 User is offline Narstyle 

Posted 03 April 2012 - 06:41 PM

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Source: http://videogamewrit...-and-more-43392

So yeah, this post happened on Neogaf, and take it as you may, it mentioned a few XBLA titles, including Rock Band Blitz, a game that 50 minutes ago, wasn't announced. The forum post made way earlier in the day is to be given some credit for naming that game in the upcoming titles, and it being bang on the money with RB:Blitz's announcement.

As such, other titles found on this list include SA2. Looks like it's coming folks.

#2 User is offline CesspoolofHatred 

Posted 03 April 2012 - 06:43 PM

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Question is, which version are we getting? The original, or the Gamecube port?

#3 User is online RGamer2009 

Posted 03 April 2012 - 06:49 PM

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View PostCesspoolofHatred, on 03 April 2012 - 06:43 PM, said:

Question is, which version are we getting? The original, or the Gamecube port?

I would like the GC port with better graphics, widescreen support, and a TRULY multi-player Chao Garden.

That might be worth my money.

#4 User is offline Sonic Warrior TJ 

Posted 03 April 2012 - 06:51 PM

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The original with the extra GCN features as DLC, most likely. Kinda cool though. I'll probably still get it. And the DLC. I'm a whore.

Also fuck yeah Tony Hawk HD. I almost forgot about that one.
This post has been edited by Sonic Warrior TJ: 03 April 2012 - 06:53 PM

#5 User is offline GeneHF 

Posted 03 April 2012 - 06:57 PM

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Oh christ, here we go...

At least it will shut the Chao Garden fans up for a while. Replaying the game after several years again with Shad made me realize one thing: SA2 is a terrible game.

Throw your molotovs if you wish, it won't hide the terrible camera and eccentric physics/homing attack. And let's not even go into treasure hunting and Tails' shooting stages.

#6 User is offline Mykonos 

Posted 03 April 2012 - 07:20 PM

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I'm going to dread the inevitable "Get all 180 Emblems" Achievement. If it has at least a little more effort put into it than SA1 (I.e., widescreen, which hopefully isn't a stretch anymore ((no pun intended)) keeping Jet Set Radio in mind) I'll probably wind up getting it though.

#7 User is offline Nora Kisaragi 

Posted 03 April 2012 - 07:37 PM

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Considering that Sega is starting to commit to digital releases, I'm inclined to believe this rumor. Good, SA2 was a very good game for me, since I played it with my two siblings back in the day. My sister only played for chao garden. and my brother did Dark Mode (I did hero mode), and we both traded the controller during the final boss (I was sonic, he was shadow), so good times were had. Very very good game.

I still remember, before SA2 came out, I was looking round my local Toys R Us and saw a magazine that said 'Sonic is on his Last Adventure', at the time, I took it that SA2 would be the last sonic game ever. But now I know that it meant SA2 would be the last adventure game. I was pretty sad at the time.

Unfortunately, my siblings have grown up and are no longer interested in this franchise nor would they be interested in replaying it, so I can't see myself getting this.


One other sucky part is that it'll be pretty difficult to mod this port, I had a lot of fun modding the gamecube release with a gameshark.
This post has been edited by Nora Kisaragi: 03 April 2012 - 07:39 PM

#8 User is offline Tyty 

Posted 03 April 2012 - 07:45 PM

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Bleh. Why XBLA?

I can get rereleasing it, but the entire point of the chao garden is going to be missed. It was to show off the connectivity with the VMU, and on the gamecube, it was one of the few games that used the GBA/Gamecube cable. Hell, at least wait for the WiiU and do a PS3/WiiU release, maybe with tiny chao gardens on Vita and 3DS. That would be cool. Maybe even one on the tablet controller for the WiiU

I mean...

Even ignoring the chao garden, which is why I would get it instead of playing my gamecube... I'm not too sure. I mean, of the two adventure games, SA2 definitely aged better, but I'm actually hoping they don't do an "HD" rerelease like they did with SADX. That was horribly done model and texture replacement, and it just showed how bad the game really was in every way.

If you're gonna redo stuff, you gotta redo the cutscenes and shit to match, or else it looks tacky and forced. With the animations the way they are, it'd probably look like Sonic '06 if they just do a model replacement. New animations and stuff would lead to it looking less like some corny Japanese TV drama too.

#9 User is offline Metal Man88 

Posted 03 April 2012 - 07:57 PM

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It is just going to be the old Gamecube one run in an emulator/ported as little as possible. I highly doubt any real work will be done to make it look better. AFAIK they did no such thing for SA1 XBLA and even wound up nickel and diming people by splitting up what was once all one game into two pieces (Paying extra for the meager improvements of SA DX).

I'd probably suggest buying the ancient SA2:B for the Gamecube over this unless they actually do more than lazily slap it on the console and call it a day.

#10 User is offline The Fralin Boy 

Posted 03 April 2012 - 08:02 PM

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I'm surprised it took Sega this long to re-release it. I'm personally not a big fan of Adventure 2, but I know that a ton of people are.

#11 User is offline OKei 

Posted 03 April 2012 - 08:07 PM

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Yay, SA2.

View PostCesspoolofHatred, on 03 April 2012 - 06:43 PM, said:

I would like the GC port with better graphics, widescreen support, and a TRULY multi-player Chao Garden
...and a large shake and fries, please.

View PostGeneHF, on 03 April 2012 - 06:57 PM, said:

Throw your molotovs if you wish, it won't hide the terrible camera and eccentric physics/homing attack. And let's not even go into treasure hunting and Tails' shooting stages.
But this presents an opportunity to improve said camera and physics flaws(I find nothing major with the treasure hunting and shooting stages, for the record). If this is real, then shouldn't we voice them to Sega as soon as they make an official release announcement?

#12 User is offline Clutch 

Posted 03 April 2012 - 08:12 PM

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Especially wiith Sega in dire straits right now, I don't imagine them wanting to devote resources to completely overhauling the presentation and make physics tweaks only for a bunch of reviews to come out saying "underlying game still sucks, go buy something else".

Widescreen and a resolution increase would be nice even if it was just akin to running Sonic Adventure 2: Battle in Dolphin. Sonic Adventure: Portception didn't even have that.

#13 User is offline jasonchrist 

Posted 03 April 2012 - 08:21 PM

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Never played SA2 beyond City Escape. In fact this was the game that all but killed my enthusiasm for new Sonic games till Generations. But I might actually get this for shits and giggles and see if it's really as wank as it always looked.
This post has been edited by jasonchrist: 03 April 2012 - 08:22 PM

#14 User is offline GeneHF 

Posted 03 April 2012 - 08:28 PM

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View PostOKei, on 03 April 2012 - 08:07 PM, said:

View PostGeneHF, on 03 April 2012 - 06:57 PM, said:

Throw your molotovs if you wish, it won't hide the terrible camera and eccentric physics/homing attack. And let's not even go into treasure hunting and Tails' shooting stages.
But this presents an opportunity to improve said camera and physics flaws(I find nothing major with the treasure hunting and shooting stages, for the record). If this is real, then shouldn't we voice them to Sega as soon as they make an official release announcement?

If they didn't fix any issues SADX had originally (and in fact wound up introducing even more from the PC version), I'm not expecting anything of the sort here.

Yet as with any old Sonic game, the fans will have the nostalgia goggles on tight and buy the crap out of this. It's guaranteed cash for Sega, especially what with SoA threatening layoffs.

#15 User is offline Arique 

Posted 03 April 2012 - 08:29 PM

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The only thing I want out of this is Widescreen support and that's it. If we get that, then it's getting a Day One download.

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