Sonic "Forever" Alpha - Released Or whatever I end up calling it
Posted 03 April 2012 - 09:23 AM
good game though, I want to see what you do beyond the token Tropical opening level.
Posted 03 April 2012 - 01:28 PM
Posted 03 April 2012 - 02:44 PM
Posted 04 April 2012 - 12:04 AM
Yes, I am. I'm entering the code on the 'Hack Detection' Screen. I enter it when it comes on. I hear the ring sounds, but it never actually loads. I've done it two times with Modern. But apart from that, nothing else.
Posted 04 April 2012 - 12:51 PM
Just one thing. For some reason, I can only play the first act. No matter how many times I play it. It seems to randomly load de second one sometimes, but never the 3rd. What I'm missing here?
Posted 04 April 2012 - 04:11 PM
Posted 06 April 2012 - 10:14 AM
Does the Metal Sonic skin work yet?
What's the difference between the Sonic 3 moveset and the 'Forever' moveset?
Before the stage title card comes up, a 'YES NO' screen pops up for a split second before the stage starts. What is that?
This is awesome so far Blaze. I actually like how modern sonic plays, as well as the level design. Gecko's music is great so far too.
Also, what code unlocks Act 3? The Sonic 3 level select?
EDIT: Strangely, this just unlocks Act 2 again, just like the S2 Beta does, unless one has a boss at the end or something...
Posted 06 April 2012 - 04:05 PM
Act 3 feature right now, because it's using an updated version of the engine and it was one of those "feature creep" quick little hacks I'm prone to doing (it's just re-using the Metal Sonic skin from ghost races).
This is more obvious in Act 3 because I left some at the start for testing purposes, but it changes what shields are available. "Forever" has all four shields, "Sonic 3" just has the elemental shields with a special algorithm that goes through and converts the regular Sonic 2 blue shields in to elementals.
This is because one of my more nitpicky beta testers whined that the Sonic 2 shield doesn't really have a purpose anymore in light of the elemental shields offering the same functionality with more contextual uses. That's also why the Sonic 2 shield enables a wider-radius instashield (or "flash attack", whatever you want to call it).
That's for time trial/ghost race stuff. If you select to record a time trial ghost, the yes/no menu comes up at the end. If MMF's struggling to load a level, you see all that stuff pop up before the actual game starts. I might have fixed it in Act 3, not sure.
As for accessing Act 3... S3&K has its own level select code, doesn't it?