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Sonic Rivals 2 Level Editing Very early and terrible, but still awesome.

#1 User is offline Skaarg 

Posted 31 March 2012 - 10:28 PM

  • Posts: 3676
  • Joined: 09-December 03
  • Wiki edits:4
So I've been working on this for quite a while, but kind of got pushed back due to school work. This is more of a test level than an actual level that I would put in game, but here's what I've got so far. Sorry no video I couldn't get fucking RemoteJoyLite to work properly once in game. Also sorry I'm slightly pissed about it I've had a few drinks tonight. I'll hopefully have something to release in a day or two. Enjoy these screenshots!

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(black lines are from screnshot plugin)
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and you get stuck here! =)

Enjoy!
This post has been edited by Skaarg: 31 March 2012 - 10:48 PM

#2 User is offline Sparks 

Posted 01 April 2012 - 03:26 AM

  • Posts: 2500
  • Joined: 27-June 05
  • Gender:Male
  • Project:Gold's Curse
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I always liked the 2.5D aspect of the Sonic Rivals games, especially since they pre-date Sonic Unleashed, making it the first time 2.5D was in a Sonic game. Hope to see more from this hack, I feel there's some good potential here.

#3 User is offline Skaarg 

Posted 01 April 2012 - 03:28 PM

  • Posts: 3676
  • Joined: 09-December 03
  • Wiki edits:4
Was hoping I'd fool some people, but oh well you guys still get some better quality screenshots.

http://forums.sonicr...ndpost&p=366795

This level is actually the test level from the Sonic Rivals 2 Test Sample I own. =P Happy April Fools!
This post has been edited by Skaarg: 01 April 2012 - 03:28 PM

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