Lag in XBOX 360 Sonic 3&K? or do I just suck at the Special Stages...
Posted 27 March 2012 - 11:14 PM
Posted 28 March 2012 - 12:15 AM
Posted 28 March 2012 - 05:12 AM
I always thought it was a TV lag thing, and that I'm just used to the timings being tight, almost like the game beatmania IIDX, and how it's very hard to play on an HDTV due to inconsistancies with lag.
Posted 28 March 2012 - 09:45 AM
The fact that he did it on Xbox instead of Genesis should disqualify him anyway.
Posted 28 March 2012 - 06:12 PM
Doesn't it speed up after each loop of the special stage song or something of that effect? That would get tricky fast. Especially since you're used to instant input response of the Genesis and an old tube.
Posted 29 March 2012 - 05:51 AM
Posted 31 March 2012 - 12:17 AM
I bought Sonic 1 on XBLA on release and noticed the lag almost instantly, I checked the net at the time and although I saw a few other complaints, many times it wouldn be countered by people who'd say "It looks fine to me". So I so I did two tests to prove I wasn't crazy:
Running Sonic via Kega on my PC plugged into my HDTV to see if that would lag.
Running my 360 through my PC monitor to see if it it wouldn't lag.
(As I already use a VGA cable on the 360 to connect to my HDTV nothing was changed aside from the monitor)
The result: Kega worked fine on both screens, the 360 version lags regardless, and Digital Eclipse can't emulate the Mega Drive for love nor money (which is confirmed with their emulated port of Street of Rage 2, which not only has similar input lag, but the YM2612 emulation is really off in parts).
The thing that annoys me the most is it's not like DE haven't employed members of the emulation community in the past to help with certain games - I distinctly remember Steve Snake's name in the credits of one of the arcade ports, but they couldn't consult him to help with accurate MD emulation? Utter madness.