I was there, right at the very beginning. Sometime about a quarter into 2008, one kickass wallpaper image made for fun started a whole glorious thread of 'what if'. And it really was glorious. Excited fervour spread and talks were had amongst Retro with one thing in mind, one question:
"How do we make this happen?"
A custom emulator fork, repurposed to display high-resolution assets instead of the contents of the Genesis'/Megadrive's graphics memory; that was amongst one of the initial ideas. But, it seemed the only way was to code a new engine which would take the original physics and upscale them with the graphics. You all know this.
There was the beginnings of a project, but no leader and no direction. I was considered, yes me. I'd have turned the thing into a goddamn cartoon, well before Rayman Origins made the idea acceptable. But I lacked the vision that Vincent did; and he was possibly the best thing to happen to the project for a while. But for a while, there was turbulence; assets, often conflicting in direction and style were being submitted and edited, left and right. Egos clashed, and words were had. Bad decisions were made, and backlashes resulted. Tracing from the original sprites and arguing over what a single pixel
actually represented saw the term 'originalpixelfag' bandied around like a bad trend. Laughs were had, and semi-raids were made on the subform criticising the latest dozen of entire pages dedicated to what should display when the game is paused. I heard on the grapevine that most of the members had even blocked myself, a very vocal detractor, but within the scorn and mockery was a point that nobody would listen to -- the team couldn't agree. Everybody submitted ideas, and wanted
theirs to be accepted. Hardly anyone would back down. Vincent held his own, as best he could. Project needed direction, above all.
And then it went quiet for a while.
When Sonic 2 HD started reupdating, many shouted and ranted about the now-closed nature of what once was a 'community' project. They'd found a programmer for the engine, and an
actually cohesive set of assets (if I recall, Scanline and Cerulean Nights barged in and showed people how to
do this motherfucker) and you know what? I thought "this is it, they've nailed it". Although still 'lacking character' and a bit too clean-cut for my tastes, the art started to
work. Holy fuck, the closed system works!
We see now that it doesn't. I'm very sorry to see it end like this, and hope the best for whatever you guys do next. I mean it, your dedication is and has been awe-inspiring.